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virtual bool | AddTriggerSphereIfNeed () |
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virtual void | SetLodLevel (LodLevel l) |
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virtual void | DoDamage (Transform hitTrans, Vector3 point, Vector3 relaVec) |
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void | DoDamage (Collision c) |
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virtual void | InitFromDungen (TileBase t) |
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virtual string | OutputInfo () |
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void | MarkAtkIntention (float offset=0) |
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bool | HasAtkIntention (float interval=0.3f) |
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void | OnSandboxSpawn () |
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bool | IsStaticScene () |
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bool | HasMovableRigidbody () |
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bool | IsScene () |
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virtual void | SetAttachable (bool b) |
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virtual bool | CanBeAttached () |
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List< PhysicsUnit > | GetAttachedList () |
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bool | IsAttached () |
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void | ClearAllAttachs () |
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virtual void | OnAttachBuild (PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) |
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virtual void | OnAttachBreak (PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) |
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PhysicsUnit | GetRootPu () |
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virtual Transform | GetPositionTransform () |
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Rigidbody[] | GetRBs (bool forceUpdate=false) |
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bool | ContainRB (Rigidbody rb) |
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void | ModifyMassCenter (Vector3 mcenter, float sec=0.2f) |
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float | GetTotalMass () |
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virtual void | ChangeVelocity (Vector3 vel) |
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virtual void | AddForceOnPart (Rigidbody part, Vector3 force, ForceMode fm=ForceMode.Impulse) |
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virtual void | AddTorqueOnPart (Rigidbody part, Vector3 torque, ForceMode fm=ForceMode.Impulse) |
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virtual void | AddForce (Vector3 force, ForceMode fm=ForceMode.Impulse) |
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virtual void | AddTorque (Vector3 torque, ForceMode fm=ForceMode.Impulse) |
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void | SetRBCols (bool col) |
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void | SetKinematic (bool kine) |
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void | DisableGravityAWhile (float sec=0.12f) |
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void | ClearDisableGravity () |
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Collider[] | GetCols (bool forceUpdate=false) |
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CollisionEffect | GetCollisionEffect () |
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CollisionEffect[] | GetCollisionEffects () |
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string | GetNameWithoutClone () |
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void | EnableCollisionEffectSensitive (bool s) |
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RagdollHitInfoRef | GetRagdollHitInfoRef () |
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RagdollHitInfoObj | GetRagdollHitInfoObj () |
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RagdollHitInfo | GetRagdollHitInfo () |
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StabObject | GetStabObject () |
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GazeObj | GetGazeObj () |
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virtual bool | IsDead () |
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virtual void | Dead (bool destroy=true) |
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virtual void | OnCollisionWithHitScan (Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) |
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virtual void | OnCull (TileBase tile) |
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virtual void | OnRetain (TileBase tile) |
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TileBase | GetCurrentEnterTile () |
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virtual bool | OnEnter (TileBase tile) |
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virtual bool | OnExit (TileBase tile) |
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virtual void | DoCull (TileBase tile) |
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virtual void | DoRetain (TileBase tile) |
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TileBase | CalcCurrentTile () |
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static void | ClearRecordData () |
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static List< PhysicsUnit > | GetTagedPhysicsUnit (Tagger.Tag t) |
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static void | FitInTagList (PhysicsUnit pu, bool fitIn) |
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static void | Reg (PhysicsUnit pu) |
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static void | RegTrans (PhysicsUnit pu, Transform trans) |
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static void | UnReg (PhysicsUnit pu) |
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static void | UnRegTrans (PhysicsUnit pu, Transform trans) |
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static void | RegAll (PhysicsUnit pu) |
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static void | UnRegAll (PhysicsUnit pu) |
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static PhysicsUnit | GetPhysicsUnit (Collider col, bool checkRoot=true) |
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static PhysicsUnit | GetPhysicsUnit (Transform trans, bool checkRoot=true) |
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static bool | IsSceneLayer (Transform trans) |
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static bool | IsScene (Collider col) |
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static PhysicsUnit | Query (Transform trans) |
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static List< PhysicsUnit > | QueryInRadiusTemp (Vector3 pos, float radius) |
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static List< PhysicsUnit > | QueryLogicTargetInRadiusTemp (Vector3 pos, float radius) |
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static bool | IsStaticScene (GameObject go) |
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void | Awake () |
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void | OnDestroy () |
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virtual void | OnHit (float dmg) |
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void | Awake () |
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void | OnDestroy () |
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virtual void | OnDead () |
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virtual bool | NeedToClearParent () |
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LodLevel | lv |
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HitProtector | hitProtector = new HitProtector() |
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bool | attachable = true |
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List< PhysicsUnit > | attachedPuList = new List<PhysicsUnit>() |
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bool | isDead = false |
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List< TileBase > | tileList = new List<TileBase>() |
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TileBase | lastExitTile = null |
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TileBase | lastBelongTile = null |
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TileBase | previousEnterTile = null |
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TileBase | currentEnterTile = null |
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System.Action | HitEvent |
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System.Action< PhysicsUnit > | DeadEvent |
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System.Action< PhysicsUnit, Rigidbody, Collider, Vector3, Vector3, Vector3 > | OnHitScanEvent |
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