Inherits MonoBehaviour.
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StabInfo  | GetStabInfo (string indexStr) | 
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void  | LooseAllStab (bool l=true) | 
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StabGeometry  | GetStabGenByCol (Collider col) | 
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void  | ProtectStabForAWhile (float offset=0) | 
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bool  | IsRecentlyAddStabTargetForce () | 
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void  | AddStabTargetForce (Vector3 force) | 
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void  | OnStabTargetMuscleBroken (RagdollAnim ra, string muName) | 
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Dictionary< Transform, StabInfo >  | GetStabInfo () | 
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StabInfo  | GetStabInfoByTheSameRoot (Transform checkRoot) | 
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int  | GetStabingCount () | 
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bool  | IsStabbed (Transform target) | 
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StabInfo  | GetStuckedInfo () | 
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bool  | IsStabbedInStuck () | 
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bool  | HasSideGeo () | 
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StabGeometry  | FindStabGeo (Vector3 stabPos) | 
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StabGeometry  | CheckStab (Vector3 relaVel, Vector3 stabPos) | 
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float  | GetStabTime () | 
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float  | GetStabEndTime () | 
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StabInfo  | BuildStab (StabGeometry stabGeo, Collider stabCol, Collider col, Vector3 stabPos, Vector3 stabberPos, System.Action< StabInfo > onBreak=null, bool local=false, Vector3? netEntryDir=null) | 
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void  | RemoveStabInfo (StabInfo stabInfo) | 
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void  | BreakStabInfo (StabInfo stabInfo, bool local=false) | 
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bool  | IsPointInStabBox (Vector3 pos) | 
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void  | BreakAllStab (bool exceptProtect=false) | 
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void  | BreakStuckStab () | 
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