Inherits MonoBehaviour.
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void | LooseAllStab (bool l=true) |
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StabGeometry | GetStabGenByCol (Collider col) |
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void | ProtectStabForAWhile (float offset=0) |
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bool | IsRecentlyAddStabTargetForce () |
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void | AddStabTargetForce (Vector3 force) |
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void | OnStabTargetMuscleBroken (RagdollAnim ra, string muName) |
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Dictionary< Transform, StabInfo > | GetStabInfo () |
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StabInfo | GetStabInfoByTheSameRoot (Transform checkRoot) |
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int | GetStabingCount () |
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bool | IsStabbed (Transform target) |
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StabInfo | GetStuckedInfo () |
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bool | IsStabbedInStuck () |
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bool | HasSideGeo () |
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StabGeometry | FindStabGeo (Vector3 stabPos) |
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StabGeometry | CheckStab (Vector3 relaVel, Vector3 stabPos) |
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float | GetStabTime () |
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float | GetStabEndTime () |
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StabInfo | BuildStab (StabGeometry stabGeo, Collider stabCol, Collider col, Vector3 stabPos, Vector3 stabberPos, System.Action< StabInfo > onBreak=null) |
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void | BreakAllStab (bool exceptProtect=false) |
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void | BreakStuckStab () |
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