Battle Talent
V11
|
Inherits MonoBehaviour.
Public Member Functions | |
void | SetExtraLodMesh (SkinnedMeshRenderer lm) |
void | Init () |
void | Blend (string setName, float blendTime=-1, System.Action onSucc=null) |
void | Recover () |
void | ApplyBlend (string setName, float percent, bool lerp=true, bool skipPermanent=true) |
only change the weights we've defined in the specific blendset More... | |
void | ApplyBlend (BlendSet blends, float percent, bool lerp=true, bool skipPermanent=true) |
Public Attributes | |
SkinnedMeshRenderer | animMesh |
BlendSet[] | blends |
BlendShapeSubObj | subObj |
Static Public Attributes | |
const string | DefaultFacial = "Default" |
void CrossLink.BlendShapeController.ApplyBlend | ( | string | setName, |
float | percent, | ||
bool | lerp = true , |
||
bool | skipPermanent = true |
||
) |
only change the weights we've defined in the specific blendset
setName | |
percent | |
lerp | |
skipPermanent |