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Battle Talent
V11
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Inherits MonoBehaviour.
Public Member Functions | |
| void | SetDefaultFacial (string f) |
| void | SetExtraLodMesh (SkinnedMeshRenderer lm) |
| void | Init () |
| void | Blend (string setName, float blendTime=-1, System.Action onSucc=null) |
| void | Recover () |
| void | ApplyBlend (string setName, float percent, bool lerp=true, bool skipPermanent=true) |
| only change the weights we've defined in the specific blendset More... | |
| void | ApplyBlend (BlendSet blends, float percent, bool lerp=true, bool skipPermanent=true) |
Public Attributes | |
| SkinnedMeshRenderer | animMesh |
| BlendSet[] | blends |
| BlendShapeSubObj | subObj |
| void CrossLink.BlendShapeController.ApplyBlend | ( | string | setName, |
| float | percent, | ||
| bool | lerp = true, |
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| bool | skipPermanent = true |
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| ) |
only change the weights we've defined in the specific blendset
| setName | |
| percent | |
| lerp | |
| skipPermanent |