Inherits NetworkBehaviour.
Inherited by CrossLink.Network.NetworkArrowBase, and CrossLink.Network.NetworkCycleWeapon.
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| enum class | SpawnType { weapon
, buff
, sceneObj
} |
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override void | OnStartServer () |
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override void | OnStopServer () |
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override void | OnStartClient () |
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override void | OnStopClient () |
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void | BindCharacterIB (NetworkCharacterBase networkCharacter) |
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void | LocalRebindNetworkIB () |
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void | UpdateJointDrive (float spring, float damper) |
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void | SwitchIBJoint (bool on) |
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void | ReActiveIBJoint () |
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void | LooseIBJoint (bool flag) |
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void | OnPendentDoReleaseServer () |
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void | RpcPendantDoRelease () |
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void | CmdChargeAttackActivateTrail (uint playerNetId, bool a) |
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void | TargetChargeAttackActivateTrail (NetworkConnectionToClient conn, bool a) |
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void | RpcActivateTrail (bool a, Color c) |
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void | UpdateTempOwner (NetworkPlayer owner) |
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void | LocalSetKinematic (bool kinematic) |
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void | TargetResetRB (NetworkConnectionToClient conn, Vector3 pos, Quaternion rot) |
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void | SetClientHandWeapon (bool enabled) |
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virtual void | SpawnLocalIB () |
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void | ClientSetupIB (uint netId) |
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void | BindNetworkIB (InteractBase ib) |
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void | NetworkDestroyIB () |
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void | NetworkEnableIB () |
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void | RegisterRigidbodys (InteractBase ib) |
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void | UnRegisterRigidbodys () |
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void | UnRegisterColliders () |
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void | UnRegisterRagdollHitInfos () |
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