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Battle Talent
V11
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Public Member Functions | |
| Vector3 | GetStabPos () |
| Vector3 | GetStabDir () |
| void | UpdateStabSpring (float stabberProjDis, float stabMin, float stabMax) |
| void | UpdateStabPosEvent (StabInfo sinfo, float curProjDis) |
| void | UpdateStabSidePosEvent (StabInfo sinfo, float curProjDis) |
Public Attributes | |
| uint | stabColNetId = 0 |
| int | stabColNetKey = 0 |
| uint | colNetId = 0 |
| int | colNetKey = 0 |
| bool | fakeStab = false |
| string | indexStr = "" |
| int | localIndex = 0 |
| StabObject | so |
| ConfigurableJoint | joint |
| Transform | stabTarget |
| Rigidbody | stabTargetRB |
| Vector3 | stabberLocalPos |
| Vector3 | stabLocalPos |
| Vector3 | stabLocalDir |
| float | stabRealRangeOffset |
| StabGeometry | stabGeo |
| float | buildTime |
| System.Action< StabInfo > | onBreak |
| EffectObj | stabEffect |
| bool | bypassStabTie = false |
| float | lastStabberProjDis = -1 |
| bool | isStabbingIn = true |
| float | lastSliceProjDis = -1 |
| bool | allowPullAway = false |
| bool | stuckStab = false |
Events | |
| System.Action< StabInfo, float, int > | StabPosUpdateEvent |