Inherits ScriptableObject.
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void | UpdateCache (bool force=false) |
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ReactAnimInfo | GetHitInfo (string mu) |
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RagdollProfile | knockoutProfile |
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RagdollProfile | stunProfile |
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RagdollProfile | deadProfile |
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RagdollProfile | atkProfile |
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RagdollProfile | unbanlancedProfile |
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RagdollProfile | atkStayProfile |
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ReactAnimInfo[] | hitReact |
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KOAnimInfo[] | koReact |
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string[] | breakDefAnim |
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ReactAnimInfo[] | deadReact |
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string | dizzyAnim = "OutOfStamina" |
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string | footMat = MatDefine.Bone |
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SoundEffectInfo | boneBreakSound |
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SoundEffectInfo | hurtSound |
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SoundEffectInfo | deathSound |
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SoundEffectInfo | groundSound |
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SoundEffectInfo | warningSound |
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SoundEffectInfo | attackSound |
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SoundEffectInfo | tauntSound |
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string | hurtFace = "Hurt" |
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string | attackFace = "Atk" |
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string | deadFace = "Dead" |
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PaintIn3D.P3dPaintDecal | slashDecalTex |
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PaintIn3D.P3dPaintDecal | slashDecalNormal |
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PaintIn3D.P3dPaintDecal | slashDecalSpec |
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PaintIn3D.P3dPaintDecal | punchDecalTex |
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PaintIn3D.P3dPaintDecal | punchDecalNormal |
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PaintIn3D.P3dPaintDecal | punchDecalSpec |
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PaintIn3D.P3dPaintDecal | bloodDecalTex |
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string | slashEffect |
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string | breakBoneEffect = "DeadEffect" |
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string | sliceThroatEffect = "ThroatBlood" |
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string | dismemberEffect = "CutOffBlood" |
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string | armorCollisionMaterial |
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string | bodyCollisionMaterial |
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Material | cutMaterial |
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bool | isBloodable = false |
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static string[] | DeflectToRight = new string[] { "BlockBreakRight" } |
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static string[] | DeflectToLeft = new string[] { "BlockBreakLeft" } |
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static string[] | Block2RightAnims = new string[] { "HitBlockRight", "RH_Block_RU", "RH_Block_RD" } |
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static string[] | Block2LeftAnims = new string[] { "HitBlockLeft", "LH_Block_LU", "LH_Block_LD" } |
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static string[] | TwoHandBlock2RightAnims = new string[] { "HitBlockRight" } |
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static string[] | TwoHandBlock2LeftAnims = new string[] { "HitBlockLeft" } |
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static string[] | RightBlock2RightAnims = new string[] { "RH_Block_RU", "RH_Block_RD" } |
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static string[] | RightBlock2LeftAnims = new string[] { "RH_Block_L" } |
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static string[] | LeftBlock2RightAnims = new string[] { "LH_Block_R"} |
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static string[] | LeftBlock2LeftAnims = new string[] { "LH_Block_LU", "LH_Block_LD" } |
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