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static LayerMask | DefaultLayer = LayerMask.NameToLayer("Default") |
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static LayerMask | EnvLayer = LayerMask.NameToLayer("CharacterObstacle") |
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static LayerMask | EnvOnlyLayer = LayerMask.NameToLayer("ObstacleOnly") |
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static LayerMask | CharacterLayer = LayerMask.NameToLayer("Character") |
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static LayerMask | RagdollLayer = LayerMask.NameToLayer("Ragdoll") |
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static LayerMask | RagdollFakeLayer = LayerMask.NameToLayer("RagdollFakePart") |
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static LayerMask | InteractLayer = LayerMask.NameToLayer("Interact") |
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static LayerMask | AirwallLayer = LayerMask.NameToLayer("AirWall") |
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static LayerMask | CharacterOnlyLayer = LayerMask.NameToLayer("CharacterOnly") |
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static LayerMask | CharacterActLayer = LayerMask.NameToLayer("CharacterAct") |
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static LayerMask | UILayer = LayerMask.NameToLayer("UI") |
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static LayerMask | BodyParts = LayerMask.NameToLayer("BodyParts") |
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static LayerMask | EnvLayerMask = 1 << LayerMask.NameToLayer("CharacterObstacle") |
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static LayerMask | EnvOnlyLayerMask = 1 << LayerMask.NameToLayer("ObstacleOnly") |
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static LayerMask | CharacterLayerMask = 1 << LayerMask.NameToLayer("Character") |
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static LayerMask | RagdollLayerMask = 1 << LayerMask.NameToLayer("Ragdoll") |
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static LayerMask | RagdollFakeLayerMask = 1 << LayerMask.NameToLayer("RagdollFakePart") |
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static LayerMask | InteractLayerMask = 1 << LayerMask.NameToLayer("Interact") |
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static LayerMask | BodyMask = RagdollLayerMask | RagdollFakeLayerMask | InteractLayerMask |
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static LayerMask | VisibleCollisionMask = BodyMask | EnvLayerMask |
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static LayerMask | AirwallLayerMask = 1 << LayerMask.NameToLayer("AirWall") |
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static LayerMask | CharacterOnlyLayerMask = 1 << LayerMask.NameToLayer("CharacterOnly") |
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static LayerMask | CharacterActLayerMask = 1 << LayerMask.NameToLayer("CharacterAct") |
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static LayerMask | UILayerMask = 1 << LayerMask.NameToLayer("UI") |
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