Inherits MonoBehaviour.
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| void | SetLightIntensity (float mlp) | 
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| void | SetIntensity (float intensity) | 
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| void | ResetIntensity () | 
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| void | SetMaxParticleCount (int count) | 
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| void | ApplyMeshEffect (Renderer mesh) | 
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| void | ClearMeshEffect () | 
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| void | ApplyMeshRenderer (Mesh mesh, float size=-1) | 
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| void | ClearMeshRenderer () | 
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| void | Play () | 
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| void | Stop () | 
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| virtual void | OnStop () | 
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| void | PlayParticle () | 
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| virtual void | OnResetToPlay () | 
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| Animation | GetAnimation (bool force) | 
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| bool | PlayAnimationClip (string name) | 
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| bool | PlayAnimationClipThenGiveBack (string name, System.Action finish=null) | 
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