Inherits MonoBehaviour.
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void | SetLightIntensity (float mlp) |
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void | SetIntensity (float intensity) |
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void | ResetIntensity () |
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void | SetMaxParticleCount (int count) |
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void | ApplyMeshEffect (Renderer mesh) |
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void | ClearMeshEffect () |
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void | ApplyMeshRenderer (Mesh mesh, float size=-1) |
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void | ClearMeshRenderer () |
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void | Play () |
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void | Stop () |
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virtual void | OnStop () |
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void | PlayParticle () |
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virtual void | OnResetToPlay () |
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Animation | GetAnimation (bool force) |
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bool | PlayAnimationClip (string name) |
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bool | PlayAnimationClipThenGiveBack (string name, System.Action finish=null) |
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