Battle Talent  V11
Public Member Functions | Public Attributes | List of all members
CrossLink.EffectObj Class Reference

Inherits MonoBehaviour.

Public Member Functions

void SetLightIntensity (float mlp)
 
void SetIntensity (float intensity)
 
void ResetIntensity ()
 
void SetMaxParticleCount (int count)
 
void ApplyMeshEffect (Renderer mesh)
 
void ClearMeshEffect ()
 
void Play ()
 
void Stop ()
 
virtual void OnStop ()
 
void PlayParticle ()
 
virtual void OnResetToPlay ()
 

Public Attributes

string effectName
 
float autoRemoveTime = 3f
 
float startPosition = 0
 
ParticleSystem[] particles
 
Transform trans
 
Light[] fadeLights
 
float fadeLightOffset