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Battle Talent
V11
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Inherits MonoBehaviour.
Public Types | |
| enum class | BoardType { Skel_Lv1 , Skel_Lv2 , Skel_Lv3 , Robo_Range , Robo_Melee_Lv1 , Robo_Melee_Lv2 , Vimpire , Warrior } |
Public Member Functions | |
| SpawnInfoBoard | GetBoardInfo (string camp, string role) |
| void | ToogleSpawn () |
| void | SetLodLv (bool detail) |
| void | NetworkStartSpawn () |
| void | StartSpawn (bool force=false) |
| void | NetworkStopSpawn () |
| void | StopSpawn () |
| void | InitSceneObjData () |
| void | NextSceneObjGroup () |
| void | PrevSceneObjGroup () |
| void | ClearSceneObjGroup () |
| void | ApplySceneObj () |
Public Attributes | |
| Network.NetworkSandboxControlState | networkSandboxControlState |
| GameObject[] | lodObjs |
| SpawnInfoBoard[] | goodSpawnboards |
| SpawnInfoBoard[] | badSpawnboards |
| SystemBoard | sysBoard |
| GameObject | weaponBoard |
| float | randomPosXOffset |
| float | randomPosZOffset |
| System.Action | StartEvent |
| System.Action | StopEvent |
| Transform | sceneObjSpawnPoint |
Static Public Attributes | |
| static SandboxControl | Instance |