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static string | GetBodyPartWeapon (string bodyPart) |
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static void | SetBodyPartWeapon (string bodyPart, string weapon) |
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static void | LoadPlayerData () |
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static void | SavePlayerExp () |
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static void | SavePlayerCoin () |
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static void | SavePlayerData () |
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static void | ChangePlayerCoin (int coinDelta) |
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static int | GetCoinNum () |
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static void | ChangePlayerSoul (int soulDelta) |
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static int | GetPlayerSoul () |
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static void | ResetPlayerSoul (int defaultNum) |
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static void | AddPlayerExp (int e) |
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static int | GetPlayerLv () |
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static int | GetPlayerExp () |
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static bool | RollCoin (float pob) |
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static CoinBall | DropCoin (Vector3 pos, float delay=CoinBall.InitStayCoinSec, bool isImmediate=false) |
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static SoulBall | DropSoul (Vector3 pos, float delay=SoulBall.InitStaySoulSec) |
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static SoulBall | DropSoulWithValue (Vector3 pos, int valueOfBall, float delay=SoulBall.InitStaySoulSec) |
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static void | DropSouls (Vector3 pos, int count, float delay=SoulBall.InitStaySoulSec) |
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static void | GiveSoulFromTo (int count, Transform from, Transform to) |
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static SoulBall | SoulBallFromTo (Vector3 from, Transform to) |
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static InteractBase | DropPotion (Vector3 pos) |
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static InteractBase | DropSpell (Vector3 pos) |
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static CoinBall | DropPillar (Vector3 pos, float delay=CoinBall.InitStayCoinSec) |
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static void | SavePlayerFragment () |
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static void | ChangePlayerFragment (string fragmentType, int num) |
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static int | GetPlayerFragment (string fragmentType) |
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static void | SaveObtainedFragment (FragmentInfo fragmentInfo, int id) |
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static bool | IsObtainedFragment (string fragmentType, int id) |
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