Battle Talent  V11
Static Public Member Functions | Static Public Attributes | List of all members
CrossLink.PlayerDataMgr Class Reference

Static Public Member Functions

static string GetBodyPartWeapon (string bodyPart)
 
static void SetBodyPartWeapon (string bodyPart, string weapon)
 
static void LoadPlayerData ()
 
static void SavePlayerExp ()
 
static void SavePlayerCoin ()
 
static void SavePlayerData ()
 
static void ChangePlayerCoin (int coinDelta)
 
static int GetCoinNum ()
 
static void ChangePlayerSoul (int soulDelta)
 
static int GetPlayerSoul ()
 
static void ResetPlayerSoul (int defaultNum)
 
static void AddPlayerExp (int e)
 
static int GetPlayerLv ()
 
static int GetPlayerExp ()
 
static bool RollCoin (float pob)
 
static CoinBall DropCoin (Vector3 pos, float delay=CoinBall.InitStayCoinSec, bool isImmediate=false)
 
static SoulBall DropSoul (Vector3 pos, float delay=SoulBall.InitStaySoulSec)
 
static SoulBall DropSoulWithValue (Vector3 pos, int valueOfBall, float delay=SoulBall.InitStaySoulSec)
 
static void DropSouls (Vector3 pos, int count, float delay=SoulBall.InitStaySoulSec)
 
static void GiveSoulFromTo (int count, Transform from, Transform to)
 
static SoulBall SoulBallFromTo (Vector3 from, Transform to)
 
static InteractBase DropPotion (Vector3 pos)
 
static InteractBase DropSpell (Vector3 pos)
 
static CoinBall DropPillar (Vector3 pos, float delay=CoinBall.InitStayCoinSec)
 
static void SavePlayerFragment ()
 
static void ChangePlayerFragment (string fragmentType, int num)
 
static int GetPlayerFragment (string fragmentType)
 
static void SaveObtainedFragment (FragmentInfo fragmentInfo, int id)
 
static bool IsObtainedFragment (string fragmentType, int id)
 

Static Public Attributes

const int PlayerExpNeed = 4