Battle Talent  V11
Public Types | Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | List of all members
CrossLink.SkullRevive Class Reference

Inherits MonoBehaviour.

Public Types

enum class  AssembleState { Ready , NearReady , FarFromReady }
 

Public Member Functions

void PretendToDie (bool p=true)
 

Static Public Member Functions

static bool IsExcludeBone (string muName)
 

Public Attributes

FullCharacterControl fc
 
float breakupWhenKOPob = 1
 
float pretentToDiePobInPathway = -1
 

Static Public Attributes

static string[] excludeBones
 
static float checkAssembleDuration = 0.6f
 
static float checkAssembleDelay = 2.5f
 
static float hpLoseWhenAsmFail = 0.2f
 
static float pretentDieCheckRadius = 5f
 

Member Data Documentation

◆ excludeBones

string [] CrossLink.SkullRevive.excludeBones
static
Initial value:
= {
RagdollBoneInfo.Spine,
RagdollBoneInfo.RWeapon,
RagdollBoneInfo.LWeapon,
RagdollBoneInfo.RHand,
RagdollBoneInfo.LHand,
RagdollBoneInfo.RFoot,
RagdollBoneInfo.LFoot,
}