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Battle Talent
V11
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Inherits MonoBehaviour.
Public Types | |
| enum class | AssembleState { Ready , NearReady , FarFromReady } |
Public Member Functions | |
| void | PretendToDie (bool p=true) |
| void | BreakUp () |
| void | DoAssemble () |
Static Public Member Functions | |
| static bool | IsExcludeBone (string muName) |
Public Attributes | |
| FullCharacterControl | fc |
| float | breakupWhenKOPob = 1 |
| float | pretentToDiePobInPathway = -1 |
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static |