|
Battle Talent
V11
|
Public Member Functions | |
| GridInfo (int row, int col) | |
| void | InitPos (Transform scene) |
| Vector3 | GetPosition () |
| bool | IsThisCood (int r, int c) |
| void | GenerateNears (GridInfo[][] map) |
| void | BuildNext (GridInfo next) |
| void | UnBuildNext (GridInfo next) |
| void | GenWall (WallPrefabConfig envConfig) |
| void | GenCol (WallPrefabConfig envConfig) |
| bool | IsEdge () |
| void | GenParkour (ParkourElementItem[] elementConfig, string spawnSpecificRole) |
Public Attributes | |
| int | row |
| int | col |
| GridInfo | nextGrid |
| GridInfo | prevGrid |
| Transform[] | walls |
| SceneObj[] | parkours |
| GridInfo[] | nears |
| Transform | sceneRoot |
Static Public Attributes | |
| static List< CharacterSpawnPoint > | spawnListReuse = new List<CharacterSpawnPoint>() |