Battle Talent
V11
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Public Member Functions | |
GridInfo (int row, int col) | |
void | InitPos (Transform scene) |
Vector3 | GetPosition () |
bool | IsThisCood (int r, int c) |
void | GenerateNears (GridInfo[][] map) |
void | BuildNext (GridInfo next) |
void | UnBuildNext (GridInfo next) |
void | GenWall (WallPrefabConfig envConfig) |
void | GenCol (WallPrefabConfig envConfig) |
bool | IsEdge () |
void | GenParkour (ParkourElementItem[] elementConfig, string spawnSpecificRole) |
Public Attributes | |
int | row |
int | col |
GridInfo | nextGrid |
GridInfo | prevGrid |
Transform[] | walls |
SceneObj[] | parkours |
GridInfo[] | nears |
Transform | sceneRoot |
Static Public Attributes | |
static List< CharacterSpawnPoint > | spawnListReuse = new List<CharacterSpawnPoint>() |