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void | SetParent (VelocityCalculator pb) |
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VelocityCalculator | GetParent () |
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Vector3 | GetVelocityEstimateLocal () |
| Local means ignore the velocity by character movement so no matter the character is running or standing still, the velocity you got should be the same the return vec3 is world space More...
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void | ClearVelocity () |
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Vector3 | GetAvgVelocityLocalWithWeight (float sec) |
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Vector3 | GetAvgVelocityLocal (float sec) |
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float | GetContinousMoveSec (bool local=true) |
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float | GetContinousMoveSecAll (bool local=true) |
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float | GetContinousMoveSecAve (bool local=true) |
| calc based on ave velocity More...
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Vector3 | GetVelocityEstimate () |
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Vector3 | GetAngularVelocityEstimate () |
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Vector3 | GetAvgAngularVelocity (float sec) |
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void | Init (Transform estTarget) |
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int | GetSample () |
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void | UpdateFrame (float dt) |
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