Inherits CrossLink.PanelBase.
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GameObject | GetConsole () |
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override void | OnInit () |
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void | OnConfigRecordingSetup () |
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void | OnAddCoin () |
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void | OnAddSoul () |
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void | OnClearScene () |
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void | OnSpawnEnemey () |
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void | OpenWaveSelection (UIButton btn) |
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void | OnKillAll () |
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void | ClosestKill () |
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void | ToggleAllAI () |
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bool | ClosestToggleAI () |
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void | ClosestBoostHp () |
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void | ClosestOpenAI () |
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void | ClosestAtkDesire () |
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void | ClosestMotionFeature () |
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void | OnEnhanceToggle (bool isOn) |
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void | OnModItemToggle (bool isOn) |
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void | ShowSelection (bool isShow) |
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void | OnFastTravel () |
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void | SummonThirdPersonCam () |
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void | ToggleLivMode () |
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void | OnEndlessToggle (bool isOn) |
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void | ToggleEndlessMode () |
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void | ToggleWideAngleLens () |
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void | ShowProfilingPanel () |
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void | GetTools () |
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void | GetBuffGun () |
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void | GetDebugGun () |
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void | OnEnterSceneAgain () |
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void | OnClearMods () |
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void | OnReloadMods () |
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void | ClearDropItems () |
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void | RespawnCharacterInThisTile () |
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void | GoToTestScene () |
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void | GoToScene (string scene) |
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void | GoToModifier () |
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void | OpenMRPanel () |
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void | GoToModBrowser (bool newSite=false) |
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void | NextPage (int type) |
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void | PrevPage (int type) |
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void | OnAllyToggle (bool isOn) |
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void | OnIdleToggle (bool isOn) |
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void | OnMaxHpToggle (bool isOn) |
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void | OnNoAIToggle (bool isOn) |
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void | OnRoleModToggle (bool isOn) |
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void | ToggleGhostMode () |
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void | OpenSceneSelection (UIButton btn) |
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void | GoToModScene () |
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void | AddEventToScene () |
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void | RemoveCurSceneEvent () |
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void | OpenEventSelection (UIButton btn) |
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void | OpenAvatarSelection (UIButton btn) |
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void | ReplacementAvatar () |
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void | ResetAvatar () |
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void | OpenSkinSelection (UIButton btn) |
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void | ReSkinCharacter () |
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void | ResetCharacter () |
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void | HideGloveBtn () |
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void | SpawnModRole (string roleToSpawn, string replaceRole) |
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void | SetHitRandomValue (UIOption ot) |
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void | ShowMusicPlayer () |
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void | OnPlaySong () |
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void | OnPauseSong () |
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void | OnPreviousSong () |
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void | OnNextSong () |
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void | OnVolChange (UIOption io) |
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void | BgmSwitch () |
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void | HoverEnter (string icon, string name) |
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void | HoverExit (string icon, string name) |
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void | RefleshPreview () |
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void | ClearPreview () |
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void | FadeIn (System.Action onFin=null) |
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void | FadeOut (System.Action onFin=null) |
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virtual void | OnRelease () |
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void | Exit () |
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static void | SetKillAllCoolDown () |
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static void | SpawnWeapon (string weaponToSpawn) |
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static bool | IsRoleExist (string name) |
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static void | SpawnRole (string roleToSpawn) |
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static void | ReplacementAvatar (string name) |
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static void | CacheEvents< TComponent, THandler > (TComponent source, string eventName) |
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static void | CacheEvents< TComponent > (TComponent source, string eventName) |
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static void | CacheEvents< TComponent > (TComponent source) |
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static void | RestoreEvents< TComponent > (TComponent target) |
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static void | RestoreEvents< TComponent, TEvent > (TComponent target, string eventName) |
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static void | RemoveCacheAvatar () |
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static void | RestoreToDefaultAvatar () |
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static void | OnPlayerLoaded () |
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static void | ReSkinCharacter (string name) |
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static void | SpawnRoleAsync (string name, string replaceRole, System.Action< GameObject > cb) |
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static void | SetupCharacterTemplate (Object obj, string name, string replaceRole, string templateName) |
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static GameObject | SpawnRole (string name, string replaceRole) |
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static void | RefleshReplaceRole () |
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static void | RemoveReplaceRole (string roleName) |
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static List< string > | GetRoleByCharecterName (string name) |
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const string | characterPath = "Character" |
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const string | avatarDefault = "[VRTK_Scripts]" |
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const string | avatarTemplate = "[VRTK_Scripts]ModTemplate" |
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const string | avatarHandPoseLibrary = "HandPoseLibrary_Mod" |
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static bool | ignoreAvatarChangeOnce = false |
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static Transform | defaultHandPoseLibrary |
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const string | PlaySkinTag = "Player" |
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