|
static GazeMgr | Instance = new GazeMgr() |
|
static Color | NormalColor = new Color(1, 1, 1, 0.35f) |
|
static Color | GoalColor = new Color(0.9921f, 0.6587f, 0.2588f, 0.5f) |
|
static Color | DangerColor = new Color(0.855f, 0.915f, 0.0991f, 0.2f) |
|
static Color | FriendColor = new Color(0.055f, 0.915f, 0.0991f, 0.75f) |
|
static Color | InDangerColor = new Color(1f, 0f, 0f) |
|
const float | IndicatorOffscreenBorder = 220f |
|
const float | LodNearDis = 6.5f |
|
const float | LodNearDisSqrt = LodNearDis * LodNearDis |
|
const float | LodFarDis = 11f |
|
const float | LodFarDisSqrt = LodFarDis * LodFarDis |
|