Battle Talent  V11
Namespaces | Classes | Enumerations
CrossLink Namespace Reference

Classes

class  CoreInitor
 
class  CoreEntry
 
class  CoreMgr
 
class  EventHub
 
class  GameConfigure
 
class  LateCoreEntry
 
class  LogicModule
 
class  Scheduler
 tick a function in the way you want More...
 
class  Util
 
class  EasingEquations
 
class  AnimTool
 
class  ReSkinHelper
 
class  AmbPlayer
 
class  SoundEffectInfo
 
class  AudioInfo
 
class  AudioMgr
 Used to play sound Sound resources need to be located under the path of "Audio/Sound/" More...
 
class  AudioObj
 
class  BgmPlayer
 all bgmplayers will register into a stack, the bgmplayer on top of stack can reponse for the battle music when bgmplayer disabled, it'll leave the stack More...
 
class  BgmQueuePlayer
 
class  EditorSFX
 
class  MixerSetup
 
class  SoundCue
 
class  SoundEffectPlayer
 
class  SoundTable
 
class  Bezier
 Generic Bezier class capable of calculating Linear, Quadratic, and Cubic curves. More...
 
class  CameraMgr
 
class  CircularBuffer
 Circular buffer. More...
 
class  CollisionEffect
 
class  CollisionEffectMgr
 
class  MatDefine
 
class  PairCollisionEffect
 
class  CollisionEffectTable
 
class  CollisionMaterialSet
 
class  DiscordController
 
class  EffectMgr
 Used to play special effects, the effect resource needs to be added EffectObj component Effect resources need to be located under the path of "Effect/" More...
 
class  ParticleInitData
 
class  EffectObj
 
class  ParticleReverse
 
class  ParticleScalerExtensions
 
class  EnumFlags
 
class  ConfigDataBase
 
class  GameDataMgr
 Used to load game data that config in Excel
please check the seealso, all configs need to Inherit it More...
 
class  GetAssemblies
 
class  AutoDestroy
 
class  DebugDraw
 
class  Geometry
 
class  TransformTransfer
 
class  TransformHelper
 
class  PhysicsHelper
 
class  LanguageMgr
 Query the text in the corresponding language More...
 
class  CurveAnim
 
class  PrefabGiveBacker
 
class  PrefabLightmapData
 
class  PrefabLinkRecover
 
class  PrefabPoolRecord
 
class  PrefabPool
 
class  QuadBase
 
class  QuadUIMgr
 
class  RandomGuarantee
 
class  ResourceMgr
 Used to load resources addressable path also works here More...
 
class  JointRotation
 
class  SerializerMgr
 
class  Camp
 
class  Relation
 
class  SocietyInfo
 
class  SocietyMgr
 
class  CharacterStat
 
class  StatModifier
 
class  StringCache
 
class  Tagger
 
class  TaggerGround
 
class  TransformCopyPaste
 
class  CanvasSelector
 
class  HUDBillboard
 
class  HUDCanvasSelector
 
class  HUDMgr
 
class  PanelBase
 
class  UIFollowWorldPos
 
class  UIMgr
 
class  VelocityCalculator
 
class  VelocityCalculatorObj
 
class  VelocityDrawer
 
class  ResDownloader
 
class  VideoInfo
 
class  VideoGroup
 
class  VideoMgr
 
class  XLuaMgr
 Used to manage lua script resources need to be located under the path of "LuaScript/" More...
 
class  XmlExt
 
class  CoreInit
 
class  CounterAttackAction
 
class  CreatureGenerator
 
class  DarkElf
 
class  DarkLordPhase
 
class  DashAtkAction
 
class  ElfGenerator
 
class  ElfRogue
 
class  ElfRogueGenerator
 
class  EventActionBase
 
class  Goblin
 
class  HealActionCondition
 
class  HumanWarrior
 
class  Knight
 
class  Orc
 
class  RandomSkin
 
class  SkelGenerator
 
class  SkinMeshToMesh
 
class  UndeadSkeleton
 
class  Wraith
 
class  PlayerFollower
 
class  SelectorBase
 
class  SelectorBuff
 
class  SelectorFragment
 
class  SelectorSceneTransport
 
class  SelectorSpawn
 
class  SelectorWeapon
 
class  BounceArrow
 
class  BounceBall
 
class  Bullet
 
class  FireBall
 
class  FireBallExplode
 
class  FlyAroundPath
 
class  FlyArrowBase
 
class  FlyArrowStrong
 
class  FlyCreature
 
class  FlyCurvePath
 
class  FlyExplode
 
class  FlyFlame
 
class  FlyFlamePoison
 
class  FlyMisscle
 
class  FlyObjDestroyOnTrigger
 
class  FlyObject
 Used for bullet, magic FlyObject resources need to be located under the path of "FlyObject/" More...
 
class  FlyObjectX
 
class  FlyOriFire
 
class  FlySlash
 
class  FlySummon
 
class  FlyThunder
 
class  FlyThunderExplode
 
class  FlyTrack
 
class  HealBall
 
class  IceBall
 
class  IceSpike
 
class  LaserBullet
 
class  LightPassEffect
 
class  PushObject
 
class  SkyThunder
 
class  SkyThunderEffect
 
class  TrackBall
 
class  CharacterConfig
 
class  TextConfig
 
class  HitInfoConfig
 
class  LvConfig
 
class  WeaponConfig
 
class  BuffConfig
 
class  AnimLayoutData
 
class  GameDataDefine
 
class  AdventrueModeMgr
 
class  AnimConfig
 
class  AvatarDataMgr
 
class  CheatingMgr
 
class  CreativeModeMgr
 
class  DefendEvent
 
class  DemoBuildConfig
 
class  DungeonEventConfigItem
 
class  DungeonEventConfig
 
class  DungeonGamblingConfig
 
class  GamblingEvent
 
class  DungeonHubConfig
 
class  DungeonMerchantConfig
 
class  MerchantInfo
 
class  DiscountInfo
 
class  NumInfo
 
class  MerchandiseInfo
 
class  ModifierOperation
 
class  DynamicModifier
 modifier can be applied by ModOP or buff then the system will ask the role or system, if this modifier is enabled then we'll pull the value out of this modifier then the value will be activated in the way they configed More...
 
class  DynamicModifierConfig
 
class  GameCalendar
 
class  GameEventInfo
 
class  GameModeMgr
 
class  DamageRecord
 
class  FightStatData
 
class  RogueStatData
 
class  RogueStatLocalData
 
class  RogueStatGlobalData
 
class  GameStatMgr
 
class  GlobalModifier
 
class  LevelDataMgr
 
class  LevelJumpTable
 
class  LevelMgr
 
class  MainSceneMgr
 
class  MixedRealityMgr
 
class  MRAimBeam
 
class  MREnemyState
 
class  MRSettingPanel
 
class  MRWaveSelector
 
class  SceneDataLoader
 
class  SceneDataLoaderSettings
 
class  SimulatedObject
 A simulated object in the scene More...
 
class  PlayerDataMgr
 
class  ProgressItem
 
class  ProgressTable
 
class  FloatingGiganticStones
 
class  RogueGoalRoomMgr
 
class  RogueLevelMapConfig
 
class  RogueLevelMapConfigData
 
class  RogueDifficultyItem
 
class  RogueLevelSelector
 
class  RogueLevelSelectorHub
 
class  RogueSelectorSword
 
class  RogueSelectorTrigger
 
class  RogueStartRoomMgr
 
class  RogueSwordTrigger
 
class  RoleDataMgr
 
class  RoleGroupTable
 
class  SavePointMgr
 
class  SceneBlockData
 
class  SceneBlockGroup
 
class  SceneDataMgr
 
class  SettingMgr
 
class  ShadowCaster
 
class  ShadowCasterDirectionControl
 
class  ShadowCasterMgr
 
class  ShadowCasterRenderHelper
 
class  SkinDataMgr
 
class  TaskGraph
 
class  ChapterData
 
class  TaskGraphNode
 
class  TestMgr
 
class  TrainClip
 
class  TrainItem
 
class  TrainingContentTable
 
class  UnlockContentConfig
 
class  FragmentInfo
 
class  UnlockContentItem
 
class  VersionInfoConfig
 
class  PipelineDefine
 
class  MetaDefine
 
class  WaveGenerator
 
class  WaveGroup
 
class  WeaponDataMgr
 
class  WeaponTrainConfig
 
class  WeaponTrainItem
 
class  ArenaBuffSelector
 
class  AttachLine
 
class  AttachObj
 
class  AttachPoint
 
class  CustomPoseProvider
 
class  GazeMgr
 
class  GazeObj
 
class  GazeViewer
 
class  HandFinger
 
class  HandPoseControl
 
class  HandPoseLibrary
 
class  HandPosePreset
 
class  HandPoseSetup
 
class  HandShadow
 
class  InteractBase
 
class  InteractBasePendant
 
class  InteractHand
 
class  InteractMgr
 
class  InteractShadow
 
class  InteractWeapon
 
class  ItemSelector
 
class  PhysicsHand
 
class  SlotTrigger
 
class  LayerDefine
 
class  DoorwayTool
 
class  TileBase
 
class  TileDunGen
 
class  TileFloatAnim
 
class  TileInterestPoint
 
class  TileItemTable
 
class  TileMap
 
class  TileMapObject
 
class  TileMgr
 
class  TileSplitAnim
 
class  CollisionEvent
 
class  HeightMeshText
 
class  JointFollow
 
class  MeshText
 
class  PhysicsAlbum
 
class  PhysicsAlbumVersionCode
 
class  PhysicsButton
 
class  PhysicsFollow
 
class  PhysicsLever
 
class  PhysicsSlider
 
class  PhysicsSliderText
 
class  PhysicsSwitch
 
class  PhysicsSwitchText
 
class  PhysicsUnit
 
class  RigidbodyInit
 
class  TransformDelay
 
class  CooldownSlot
 
class  AIController
 
class  AIGroupAttackDesireItem
 
class  AIDefine
 
class  AIProxy
 
class  AIScript
 
class  ArmorProfile
 
interface  ValueProvider
 
class  ValueProviderShareCode
 
class  ValueModifier
 
class  AttrModifier
 
class  BlendValue
 
class  BlendSet
 
class  BlendShapeSubObj
 
class  BlendShapeController
 
class  BodySpotData
 
class  BodySpotSet
 
class  BuffBase
 
class  BuffMgr
 
class  BuiltInModifier
 
class  CharacterAnimation
 
class  CharacterCombatAttr
 
class  CharacterController
 
class  CharacterControllerBase
 
class  MakeupDataBasic
 
class  MakeUpData
 
class  MakeUpDataArray
 
class  PairMakeUpData
 
class  CharacterMakeUp
 this is reference by react anim More...
 
class  CharacterMgr
 
class  CharacterVisibleEvent
 
class  ChestRandomSize
 
class  CombatAttr
 
class  ReactAnimInfo
 
class  KOAnimInfo
 
class  AnimInfo
 
class  CombatReactProfile
 
class  CreatureBase
 
class  DeterministicBehaviourConfig
 
class  DissolverCloth
 
class  DropablePhysicsBone
 
class  ExtraDeathSound
 
class  EyeController
 
class  DamageBasicData
 
class  DamageEffectData
 
class  DamageHitData
 
class  FullBodyMuscleState
 
class  FullCharacterControl
 
class  FullCharacterSetup
 
class  HitBloodEffect
 
class  HitDataViewer
 
class  HitHighlightEffect
 
class  HitHighlightEffectInit
 
class  HitProtector
 
class  HitReaction
 Class for creating procedural FBBIK hit reactions. More...
 
class  Merchant
 
class  MiddleBoneFixer
 
class  MotionDetector
 
class  MuscleState
 
class  MuscleStateProfile
 
class  MuscleArmor
 
class  PartialNode
 
class  PartialAnim
 
class  PartialNodeAnim
 
class  PartialAnimClip
 
class  RagdollHitInfoObj
 
class  RagdollHitInfoRef
 
class  RagdollHitInfoData
 
class  RagdollHitInfo
 
class  RagdollHitMgr
 
class  MuscleHitAnimInfo
 
class  RagdollReactAnimation
 
class  RandomColor
 
class  RandomScaleParts
 
class  RolePhaseInfo
 
class  RolePhase
 
class  RoleSpawnEffect
 
class  SkullRevive
 
class  StabObject
 
class  TwoHandIK
 
class  TwoHandPin
 
class  TwoHandState
 
class  WeaponIKPose
 
class  WhooshSoundController
 
class  AchievementBoard
 
class  AchievementChecker
 
class  AchievementClearByFireBallChecker
 
class  AchievementClearByItemChecker
 
class  AchievementClearByTearChecker
 
class  AchievementClearByTrickChecker
 
class  AchievementClearInTimeChecker
 
class  AchievementClearNoDmgChecker
 
class  AchievementKillNumChecker
 
class  AchievementRoom
 
class  AchievementStageClearChecker
 
class  AirArea
 
class  AirAreaMgr
 
class  AirDoor
 
class  AirWall
 
class  AreaTriggerHandPose
 
class  AreaTriggerProxy
 
class  AvoidObstacle
 
class  AvoidObstacleCol
 
class  BatControl
 
class  Billboard
 
class  BlessingSelectorHub
 
class  BounceKnife
 
class  BuffSelectorHub
 
class  CampaignConfigBtn
 
class  CampaignConfiger
 
class  Cannon
 
class  CharacterSpawnPoint
 
class  CoinBall
 
class  CoinSpawnHub
 
class  CullingTool
 
class  CurseStatue
 
class  DeadZoneArea
 
class  DestroyedFragmentEffect
 
class  DestructibleObj
 
class  DestructibleObjTut
 
class  DistanceEffect
 
class  DroneControl
 
class  DummyCharacter
 
class  DummyProxy
 
class  DungeonShop
 
class  DynamicBrick
 
class  DynamicDestrucctibleSmallObj
 
class  DynamicDestructibleObj
 
class  DynamicIslandScene
 
class  DynamicParkourScene
 
class  DynamicScene
 
class  DynamicWallBricks
 
class  ExpBall
 
class  FloatingSceneObj
 
class  FlyActionSet
 
class  FlyActionTimeline
 
class  FlyControlAction
 
class  FCFlyAction
 
class  FCAimAction
 
class  FCBulletAction
 
class  FCLaserAction
 
class  FCAutoFlyAction
 
class  FCSuicideAttack
 
class  FlyControl
 
class  FlyCurveSetup
 
class  FogController
 
class  FracturedObj
 
class  GamblingMachine
 
class  GifTexture
 
class  IgnoreAIBlockArea
 
class  IgnoreSpecificRoleWithThisTrap
 
class  InteractBellRope
 
class  InteractHook
 
class  InteractHookRoot
 
class  ItemSpawnHub
 
class  IvyObj
 
class  SceneObjDesc
 
class  LevelDescription
 
class  LiftPlatform
 
class  LightingSetup
 
class  MainLightController
 
class  ManualCulling
 
class  MazeDeco
 
class  MerchandiseGrid
 
class  MoveIndicator
 
class  MultiTriggerChecker
 
class  MultiTriggerHub
 
class  PinBall
 
class  PlayerTrigger
 
class  PostProcessControl
 
class  ProtectObj
 
class  ReboundStone
 
class  ReboundStoneSpawner
 
class  RespawnPoint
 
class  RogueAchievementBoard
 
class  RotateAnim
 
class  SacrificEffect
 
class  SacrificePoint
 
class  SandboxControl
 
class  SandboxPlayerAITrigger
 
class  SavePoint
 
class  DecoPlacement
 
class  SceneDeco
 
class  SceneGroupObj
 
class  SceneInfo
 
class  SceneObjLayout
 
class  SceneLayout
 
class  SceneLODObj
 
class  SceneObj
 
class  SceneUI
 
class  SetLookAtTarget
 
class  SimpleLOD
 
class  SkyboxControl
 
class  SkyThunderCaster
 
class  SlidingWall
 
class  SlopableObj
 
class  SoulBall
 
class  SpawnBoardData
 
class  SpawnInfoBoard
 
class  SpawnPoint
 
class  SpawnPointMgr
 
class  StabableObj
 
class  StoneGate
 
class  SystemBoard
 
class  TeleportCircle
 
class  ThunderWeatherController
 
class  TileDelayCull
 
class  TileStaticMarker
 
class  TriggerBoardcaster
 
class  VelocityHitObj
 
class  WeaponDecomposition
 
class  WeaponEmpower
 
class  WeaponProgressPoint
 
class  WeaponSpawnBoard
 
class  WeaponSpawner
 
class  WeaponSpawnHub
 
class  WeaponSpawnPoint
 
class  WoodenGate
 
class  AttachPointPanel
 
class  AttachPointQuad
 
class  BlessingSelector
 
class  BlessingSelectPanel
 
class  BVRInputModule
 
class  ContentCharacterNode
 
class  ContentItemNode
 
class  ContentWeaponNode
 
class  DamageUI
 
class  DebugPanel
 
class  FightStatNode
 
class  FightStatPanel
 
class  FullStatePanel
 
class  FullTaskPanel
 
class  GameModeSelectPanel
 
class  GazePanel
 
class  GazeQuad
 
class  HUDAnchor
 
class  HUDDebug
 
class  HUDDialog
 
class  HUDGazeInfo
 
class  HUDInputModule
 
class  HUDMount
 
class  HUDNumber
 
class  HUDState
 
class  HUDText
 
class  HUDTipsInfo
 
class  Keyboard
 
class  LoadingPanel
 
class  LoginPanel
 
class  MessageDialog
 
class  ModBrowser
 
class  ModifierItem
 this is reusable for performance issue More...
 
class  ModifierPanel
 
class  ModifierUIPanel
 
class  MusicPlayer
 
class  OptionItem
 
class  PreviewData
 
class  PreviewItem
 
class  ProgressBar
 
class  ProgressCube
 
class  QuadNumber
 
class  RebornPanel
 
class  RogueStatPanel
 
class  RoleHpBar
 
class  RuntimeInspectorPanel
 
class  SceneText
 
class  SceneTextAndBtn
 
class  SceneTextDash
 
class  SelectionPanel
 
class  SelectorProgress
 
class  SettingNode
 
class  SettingPanel
 
class  SkinOptionItem
 
class  StateDetail
 
class  TaskGraphDetail
 
class  TaskGraphNodePanel
 
class  TaskGraphPanel
 
class  TaskOptionItem
 
class  TaskSelectPanel
 
class  DialogueData
 
class  TextPanel
 
class  TimeCounterPanel
 
class  TitlePanel
 
class  TrainingPanel
 
class  TVPanel
 
interface  IUIButtonData
 
class  UIButton
 
class  UICheckBox
 
class  UIDisable
 
class  UIEvent
 
class  UIGameTitleDisplay
 
class  UIOption
 
class  UIOptionActive
 
interface  IUIOptionActiveItemData
 
class  UIOptionActiveItem
 
class  UIOptionCheckBox
 
class  UIOptionText
 
class  UIText
 
class  UnlockContentPanel
 
class  UnlockDetail
 
class  UnlockOptionItemData
 
class  UnlockOptionItem
 
class  VerticalContentContainer
 
class  VerticalContentItem
 
class  VerticalContentRole
 
class  VerticalRoleContainer
 
class  VerticalRoleItem
 
class  WeaponOptionItem
 
class  AICommandToggle
 
class  AIPlayer
 
class  AvatarBuilderHelper
 
class  BaseMeshOptimizer
 
class  FingersBender
 
class  HandToggle
 
class  InputMovement
 
class  InteractCharacter
 
class  InteractToggle
 
class  PICOBodyTrackingMgr
 
class  PlayerAnimStepSound
 
class  PlayerCombatAttr
 
class  PlayerUnit
 
class  RelativeHandPose
 
class  ReplacementCam
 
class  RuntimeAvatarBuilder
 
class  SimulatorController
 
class  TransformTracker
 
class  TwistHelper
 Relaxes the twist rotation of this Transform relative to a parent and a child Transform, using their initial rotations as the most relaxed pose. More...
 
class  VRTKAwakeHelper
 
class  VRTKHandTracker
 
class  VRTKInputButton
 
class  VRTKInputDevice
 
class  VRTKTrackHead
 
class  XRManualController
 
class  AimWidget
 
class  ArrowBase
 
class  ArrowExplode
 
class  ArrowPuller
 
class  BombBase
 
class  BowBase
 
class  BowStrong
 
class  CameraSelfie
 
class  DaggerBleed
 
class  DaggerDash
 
class  DaggerExplode
 
class  DaggerMind
 
class  DemonSaber
 
class  EnhanceObject
 
class  GunStorm
 
interface  HitScanHandler
 
class  InteractTrigger
 
class  InteractTriggerX
 
class  KatanaSlash
 
class  MaceStrong
 
class  ParticlePathFlow
 
class  Path_Comp
 
struct  Path_Point
 
class  ParticlePath
 
class  RapierLight
 
class  Scabbard
 
class  ScabbardUser
 
class  SelfieCamTrigger
 
class  SpearSprint
 
class  SpearThunder
 
class  SwordIce
 
class  SwordSaber
 
class  SwordWind
 
class  WandIce
 
class  WeaponFlyObjBase
 
class  BuildScriptsAddressables
 
class  HitInfo
 
class  StoreItemInfo
 
class  SceneModInfo
 
class  HandPoseModifier
 
class  HandPose
 
class  AvatarInfo
 
class  SkinInfo
 
class  RoleModInfo
 
class  RoleAttr
 
class  ItemInfoConfig
 
class  Injection
 
class  InjectionNumber
 
class  InjectionString
 
class  LuaBehaviour
 
class  UnityEngineObjectExtention
 
class  ModInfo
 
class  ModItemInfo
 
class  ModManager
 
class  SceneModController
 
class  ShaderReplacer
 

Enumerations

enum class  MixerType {
  Sound = 0 , Voice = 1 , MiscSound = 2 , Music = 100 ,
  Amb = 101
}
 
enum class  StatModType { Flat = 100 , PercentAdd = 200 , PercentMult = 300 }
 
enum class  LodLevel {
  Lv1 , Lv2 , Lv3 , Lv4 ,
  Lv5
}
 
enum class  GameMode { Story , Creative , Adventure , MixedReality }
 
enum class  TaskModeType { Story , Sandbox , Roguelite }
 
enum class  ItemSaveState { UnlockState = 0 , DisabledState = 1 }
 
enum class  RoleEffector { None , DisableKnockout , Neutral }
 
enum class  DamageEffectPreset {
  None , Melee , Range , Magic ,
  Env
}
 
enum class  BlockType {
  None = 0 , BlockDefault = 1 , BlockAndContinueAtk = 2 , BlockAndStopAtk = 4 ,
  BlockAndAway = 5 , BlockAndDizzy = 6 , BlockAndStuckAtk = 3 , BlockAndStuckContinue = 7 ,
  BlockAndBlockContinue = 8
}