Inherits MonoBehaviour.
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void | DeleteSavePoint () |
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void | FirstPassRouge () |
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bool | HasPassRogue (int difficulty=0) |
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int | GetCurDifficulty () |
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string | GetCurMap () |
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RogueLevelMapConfigData | GetCurRogueMapData () |
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void | ClearRogueState () |
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void | StartRogueLevelAsync (string map, int difficulty) |
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void | OverrideRogueConfig (int difficulty, RogueLevelMapConfigData data) |
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void | InitBuffs () |
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void | AddBuffToPlayer (List< string > buffs) |
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void | StartPlaying () |
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void | TransportToSelectorRoom (bool firstFrame=false) |
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void | SelectRogueMap (string map) |
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void | SelectDifficulty (int difficulty) |
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