Battle Talent
V11
|
Inherits MonoBehaviour.
Public Member Functions | |
void | StartHost () |
void | StartServer () |
void | StartClient () |
void | StopNetwork () |
void | TestAddRoom (string roomId) |
void | TestRemoveRoom (string roomId) |
void | TestAddHp (NetworkPlayer player, float hpDelta) |
void | TestAddMp (NetworkPlayer player, float mpDelta) |
void | TestGetRBIndex (Rigidbody rb) |
void | TestGetColIndex (Collider col) |
void | TestSetReady (NetworkPlayer networkPlayer) |
void | TestFreeze (NetworkCharacterBase networkCharacterBase, bool f) |
void | CloseRoom () |
void | TestRefreshAwsRoom (int latency, bool canJoin, bool isMR) |
void | TestNetworkPlayEffect (string name, Transform point) |
void | TestNetworkGivebackEffect (uint id) |
void | TestUpdateTile (NetworkPlayer networkPlayer) |
void | TestUpdateCurTileDoorway () |
void | TestNetworkReSpawn (NetworkIdentity networkIdentity) |
void | TestSpawnMessage (NetworkIdentity networkIdentity) |
void | TestLocalPlayerAddBuff (string bfName) |
void | TestLocalPlayerRemoveBuff (string bfName) |
void | StartNetworkLoading () |
void | FinishNetworkLoading () |
void | TransportToNextTileRespawnPoint () |