|
Battle Talent
V11
|
Inherits MonoBehaviour.
Public Member Functions | |
| void | StartHost () |
| void | StartServer () |
| void | StartClient () |
| void | StopNetwork () |
| void | TestAddRoom (string roomId) |
| void | TestRemoveRoom (string roomId) |
| void | TestAddHp (NetworkPlayer player, float hpDelta) |
| void | TestAddMp (NetworkPlayer player, float mpDelta) |
| void | TestGetRBIndex (Rigidbody rb) |
| void | TestGetColIndex (Collider col) |
| void | TestSetReady (NetworkPlayer networkPlayer) |
| void | TestFreeze (NetworkCharacterBase networkCharacterBase, bool f) |
| void | CloseRoom () |
| void | TestRefreshAwsRoom (int latency, bool canJoin, bool isMR) |
| void | TestNetworkPlayEffect (string name, Transform point) |
| void | TestNetworkGivebackEffect (uint id) |
| void | TestUpdateTile (NetworkPlayer networkPlayer) |
| void | TestUpdateCurTileDoorway () |
| void | TestNetworkReSpawn (NetworkIdentity networkIdentity) |
| void | TestSpawnMessage (NetworkIdentity networkIdentity) |
| void | TestLocalPlayerAddBuff (string bfName) |
| void | TestLocalPlayerRemoveBuff (string bfName) |
| void | StartNetworkLoading () |
| void | FinishNetworkLoading () |
| void | TransportToNextTileRespawnPoint () |