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void | CalcAllBridgeLevels () |
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void | TriggerDunGenReady () |
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void | TriggerDunGenInit () |
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void | ProcessTilesByBridgeLevel (System.Action< List< DunGen.Tile >, int > tileProc, bool includeInactive=false) |
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void | MoveToNextBridge () |
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void | MoveToPrevBridge () |
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int | GenRoomId () |
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bool | IsLastRoom (int bridgeId) |
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void | RegisterBridgeRoom (TileBase b) |
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void | UnRegisterBridgeRoom (TileBase b) |
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TileBase | GetBridge (int bridgeIndex) |
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void | Clear () |
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void | CullOldRoom (bool all=false, bool deleteOldRoom=false) |
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void | CullNewRoom () |
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void | MoveForwardAndOpenNewRoom () |
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void | CullOthers (bool c, int currentTileId) |
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void | OpenOthersInLod (bool open, int currentTileId, int lodLv) |
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void | CountSpawn (Object spawnObj, int spawnOrder, int bridgeLv) |
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int | GetSpawnCount (Object spawnObj, int bridgeLv) |
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void | ClearBridgeSpawnCount (int bridgeLv) |
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int | GetPrefabCount (List< Object > pool, Object prefab) |
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TileMap | GetMapRoot () |
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void | BindHandToggleEvents () |
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void | TransformTileMap (Vector3 offset) |
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void | ResizeTileMap () |
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void | ShowupMap (bool showup) |
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DunGen.Tile | GetCurTile () |
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void | OnTileUpdate (DunGen.Tile newTile) |
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void | TileLodSetup (DunGen.Tile curTile) |
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void | ShowCurTileTitle () |
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void | AddAppearedBuff (string buff) |
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bool | IsAppearedBuff (string buff) |
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