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Battle Talent
V11
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Inherits MonoBehaviour.
Public Member Functions | |
| bool | IsSpawned () |
| void | ForceReset () |
| void | ShowUp (bool s) |
| void | ShowUp (TileBase tile, bool s) |
| bool | CheckVisible () |
| FullCharacterControl | Spawn (TileBase tile) |
| warmming: no return value, because we used async More... | |
| void | ResetRole () |
| bool | IsDead () |
| void | DestroyPoint () |
Static Public Member Functions | |
| static CharacterSpawnPoint | GetCSPByFC (FullCharacterControl fc) |
| static void | Clear () |
| static void | HideDuringCombat () |
| static void | ShowAfterCombat () |
Public Attributes | |
| string | spawnSpecificRole |
| bool | standstill = false |
| WaveGroup | spawnSpecificGroup |
| bool | spawnByScript = false |
| TileBase | belongTile |
| FullCharacterControl CrossLink.CharacterSpawnPoint.Spawn | ( | TileBase | tile | ) |
warmming: no return value, because we used async
| tile |