Battle Talent
V11
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Inherits MonoBehaviour.
Public Member Functions | |
bool | IsSpawned () |
void | ForceReset () |
void | ShowUp (bool s) |
void | ShowUp (TileBase tile, bool s) |
bool | CheckVisible () |
FullCharacterControl | Spawn (TileBase tile) |
warmming: no return value, because we used async More... | |
void | ResetRole () |
bool | IsDead () |
void | DestroyPoint () |
Static Public Member Functions | |
static CharacterSpawnPoint | GetCSPByFC (FullCharacterControl fc) |
static void | Clear () |
static void | HideDuringCombat () |
static void | ShowAfterCombat () |
Public Attributes | |
string | spawnSpecificRole |
bool | standstill = false |
WaveGroup | spawnSpecificGroup |
bool | spawnByScript = false |
TileBase | belongTile |
FullCharacterControl CrossLink.CharacterSpawnPoint.Spawn | ( | TileBase | tile | ) |
warmming: no return value, because we used async
tile |