| Battle Talent
    V11
    | 
Inherits MonoBehaviour.
| Public Member Functions | |
| bool | IsSpawned () | 
| void | ForceReset () | 
| void | ShowUp (bool s) | 
| void | ShowUp (TileBase tile, bool s) | 
| bool | CheckVisible () | 
| FullCharacterControl | Spawn (TileBase tile) | 
| warmming: no return value, because we used async  More... | |
| void | ResetRole () | 
| bool | IsDead () | 
| void | DestroyPoint () | 
| Static Public Member Functions | |
| static CharacterSpawnPoint | GetCSPByFC (FullCharacterControl fc) | 
| static void | Clear () | 
| static void | HideDuringCombat () | 
| static void | ShowAfterCombat () | 
| Public Attributes | |
| string | spawnSpecificRole | 
| bool | standstill = false | 
| WaveGroup | spawnSpecificGroup | 
| bool | spawnByScript = false | 
| TileBase | belongTile | 
| FullCharacterControl CrossLink.CharacterSpawnPoint.Spawn | ( | TileBase | tile | ) | 
warmming: no return value, because we used async
| tile |