Inherits NetworkBehaviour.
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void | Update () |
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void | RegisterCmdPressDown (VRTKInputButton.ButtonType buttonType, int netId, Action cmdCall) |
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void | RegisterCmdPressUp (VRTKInputButton.ButtonType buttonType, int netId, Action cmdCall) |
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void | UnRegisterCmdPressDown (VRTKInputButton.ButtonType buttonType, int netId) |
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void | UnRegisterCmdPressUp (VRTKInputButton.ButtonType buttonType, int netId) |
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void | CmdPressDown (VRTKInputButton.ButtonType buttonType, int netId) |
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void | CmdPressUp (VRTKInputButton.ButtonType buttonType, int netId) |
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void | RegisterCmdVector3 (int netId, Action< float, Vector3, Vector3 > cmdCall) |
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void | UnRegisterCmdVector3 (int netId) |
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void | CmdVector3 (int netId, Vector3 pos, Vector3 velocity, float value) |
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void | CmdVector3Msg (int netId, Vector3 pos, Vector3 velocity, float value) |
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void | RegisterCmdHandTrigger (int netId, Action< int, int, Vector3 > cmdCall) |
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void | UnRegisterCmdHandTrigger (int netId) |
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void | CmdHandTrigger (int netId, int playerId, int handIdx, Vector3 vec) |
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void | RegisterTriggerAction (int netId, Action< bool, int, int > cmdCall) |
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void | UnRegisterTriggerAction (int netId) |
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void | CmdTriggerAction (int netId, bool isEnter, int value1, int value2) |
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void | RegisterUnitAction (int netId, Action cmdCall) |
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void | UnRegisterUnitAction (int netId) |
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void | CmdUnitAction (int netId) |
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void | RegisterUnitTrigger (int netId, Action< int, Vector3 > cmdCall) |
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void | UnRegisterUnitTrigger (int netId) |
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void | CmdUnitTrigger (int netId, int value1, Vector3 value2) |
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void | CmdSpawnRole (string characterName, bool isReplace, bool force, Vector3 pos, Quaternion rot) |
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void | CmdSpawnWeapon (string weaponName, Vector3 pos) |
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void | CmdChangeSpawnSetting (bool? enhance, bool? ally, bool? idle, bool? maxHp, bool? noAI) |
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void | CmdOnEditorSpawnProp (string name, int netId, int handIdx) |
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void | CmdPlaceEditorProp (int netId, int propType, Vector3 pos, Quaternion rot) |
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void | CmdPlaceEditorPropWithRelated (int netId, string name, int type, Vector3 pos, Quaternion rot, Vector3[] posList, Quaternion[] rotList) |
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void | CmdPlaceEditorProps (List< CustomNetworkProp > value) |
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void | CmdRemoveEditorProp (int netId, int propType) |
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void | CmdRemoveAllEditorProp () |
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void | CmdBuildStab (int netId, int geoIdx, uint stabColNetId, int stabColKey, uint colNetId, int colKey, Vector3 stabPos, Vector3 stabberPos, Vector3 entryDir, Vector3 ibLocalPos, Quaternion ibLocalRot, int localStabIndex) |
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void | CmdBreakStab (int stabObjNetId, uint colNetId, int colKey) |
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void | CmdRequestAnchorOffset () |
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void | TargetRpcAnchorOffset (NetworkConnectionToClient conn, Vector3 pos, Quaternion rot) |
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void | CmdAutoAnchorSuccess () |
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void | CmdTransportPlayer (Vector3 pos, Vector3? dir, bool firstFrame, bool playTeleportEffect) |
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void | TargetTransportPlayer (NetworkConnectionToClient conn, Vector3 pos, Vector3? dir, bool firstFrame, bool playTeleportEffect) |
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void | CmdC2SShowTips (string txid, float sec, bool force) |
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void | CmdNeckBreaking (uint netId) |
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void | TargetNeckBreaking (uint netId) |
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void | CmdFunc (uint netId, int index, List< bool > boolList, List< float > floatList, List< int > intList, List< string > strList) |
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void | CmdOnBlessingSelect (uint netId) |
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void | CmdOnBuffHubSelect (uint netId, uint playerId, int index) |
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void | CmdGetBuffList (uint itemNetid, uint playerNetId) |
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void | TargetGetBuffList (NetworkConnectionToClient target, uint netId, List< int > buffList) |
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void | CmdPlayForgeEffect (uint netId, uint playerNetId) |
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void | RpcPlayForgeEffect (uint netId, uint playerNetId) |
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void | CmdStopForgeEffect (uint netId, uint playerNetId) |
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void | RpcStopForgeEffect (uint netId, uint playerNetId) |
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void | CmdPlayerAddBuff (string bfName, float mlp) |
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void | CmdPlayerRemoveBuff (string bfName) |
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void | CmdPlayerClearBuff () |
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void | CmdPlayerAddBuffById (uint netId, string bfName, float mlp) |
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void | CmdDungeonInitFin () |
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void | TargetRpcRemoveDungeonObj (NetworkConnectionToClient conn, List< int > objIds) |
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void | ServerResetAllRBAndRagdoll (NetworkConnectionToClient conn) |
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void | CmdAddRecordData (string dataStr) |
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void | CmdRequestBattleRoomStates () |
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void | CmdCallDoDecomposition (uint netId, uint lastInteractId) |
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void | RpcCallDoDecomposition (uint netId, uint lastInteractId) |
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void | CmdRequestWeaponBuffList (uint playerNetId, uint weaponNetId) |
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void | TargetGetWeaponBuffData (NetworkConnectionToClient conn, uint weaponNetId, List< string > buffList) |
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void | RpcGamblingSoulCost (NetworkIdentity identity, int count) |
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void | CmdRequestSelectorBuffData (uint playerNetId, uint buffNetId) |
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void | TargetGetSelectorBuffData (NetworkConnectionToClient conn, uint buffNetId, string buffName, string gazeName, string gazeInfo) |
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void | CmdShowBall (int ballNetId, int machineNetId, Vector3 pos) |
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void | RpcShowBall (int ballNetId, int machineNetId, Vector3 pos) |
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void | RpcHideBall (int netId) |
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void | CmdSpawnBall (uint netId) |
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void | CmdSendGamblingData (GamblingMachine.GamblingNetworkData data, uint netId, uint sendPlayerId) |
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void | RpcSendGamblingData (GamblingMachine.GamblingNetworkData data, uint netId, uint sendPlayerId) |
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void | CmdRequestGamblingData (uint playerNetId, uint itemId) |
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void | TargetGetNetworkData (NetworkConnectionToClient conn, uint itemId, GamblingMachine.GamblingNetworkData data) |
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void | TargetMoneyNotEnoughServer () |
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void | RpcActivateLightning (Vector3 _spawnPos, Vector3 _camPos, bool _flipLightning, float _lightningScale, int _lightningMesh, bool _flicker, float _lightningAngle, float _cloudAngle) |
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void | RpcActivateSheetLightning (Vector3 _spawnPos, Vector3 _camPos, bool _flicker, float _lightningAngle, float _multi) |
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void | TargetMoneyNotEnough (NetworkConnectionToClient conn) |
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void | RpcDropSoul (uint playerNetId, Vector3 pos, int count) |
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void | CmdOpenItemHubInfo (uint netId, int playerId) |
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void | CmdDestoryObjById (uint netId) |
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void | CmdChangeBuyCount (int count) |
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void | CmdChangeSoulCount (int count) |
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void | CmdChangePlayerSoul (int soulDelta) |
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void | RpcChangePlayerSoul (int soulDelta) |
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