Battle Talent  V11
Public Member Functions | Public Attributes | Properties | List of all members
CrossLink.Network.NetworkCharacterState Class Reference

sync character states More...

Inherits CrossLink.Network.NetworkStateBase.

Public Member Functions

void SetCharacterName (string name)
 
void SetModName (string name)
 
void SetInitPos (Vector3 pos)
 
void SetInitRot (Quaternion rot)
 
void SetIsDead (bool value)
 
void SetIsPendant (bool value)
 
void SetRoleEffector (RoleEffector value)
 
void SetForceSpawn (bool value)
 
void SetLeftHandIBNetId (int value)
 
void SetRightHandIBNetId (int value)
 
override void InitStates ()
 
void ClientSetCharacterName (string name)
 
void ServerInit ()
 
void ClientInit ()
 
override void OnStartServer ()
 
override void OnStopServer ()
 
override void OnStartClient ()
 
override void OnStopClient ()
 
void ServerTwoHandState (bool l)
 
void RpcTwoHandState (bool l)
 
void ServerSkelBreakUp ()
 
void RpcSkelBreakUp ()
 
void ServerSkelAssemble ()
 
void RpcSkelAssemble ()
 
void ServerFreezeEffect (bool e)
 
void RpcFreezeEffect (bool e)
 
void ServerSetupArmor (List< int > randomArmorIdxList)
 
void RpcSetupArmor (List< int > randomArmorIdxList)
 
void ServerUpdateKillerNetId (uint netId)
 
NetworkPlayer GetKiller ()
 

Public Attributes

NetworkCharacterBase networkCharacter
 
NetworkDismemberment networkDismemberment
 
List< int > randomArmorList = null
 
uint? killerNetId = null
 
NetworkState< string > characterName
 
NetworkState< string > modName
 
NetworkState< Vector3 > initPos
 
NetworkState< Quaternion > initRot
 
NetworkState< bool > isDead
 
NetworkState< bool > isPendant
 
NetworkState< int > roleEffector
 
NetworkState< bool > forceSpawn
 
NetworkState< int > leftIBNetId
 
NetworkState< int > rightIBNetId
 
NetworkState< float > initHp
 
NetworkState< float > initMp
 

Properties

string GetCharacterName [get]
 
string GetModName [get]
 
Vector3 GetInitPos [get]
 
Quaternion GetInitRot [get]
 
bool GetIsDead [get]
 
bool GetIsPendant [get]
 
RoleEffector GetRoleEffector [get]
 
bool GetForceSpawn [get]
 
int GetLeftHandIBNetId [get]
 
int GetRightHandIBNetId [get]
 

Additional Inherited Members

Detailed Description

sync character states