Battle Talent
V11
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Public Member Functions | |
void | InitSetting () |
void | LoadSettings () |
void | SaveCheating () |
int | GetCheatingUnlockProgress () |
void | SaveCheatingUnlockProgress (int progress) |
void | SaveSettings () |
void | InitSettingsAfterSceneLoaded () |
void | ApplySettings () |
void | UpdatePCFOV () |
bool | FullHud () |
bool | NoHudState () |
bool | NoneHud () |
bool | SimpleTips () |
void | SetDefaultType (ControlType ct, int idx) |
VRTKInputDevice.ControllerType | ConvertToControllerType (ControlType ct) |
VRTKInputDevice.ControllerType | GetVRTKControllerType (int idx) |
void | SaveReplacementCharacterData () |
void | LoadReplacementCharaterData () |
void | ApplyModToCharacter (bool isApply, string name, string character) |
string | GetReplacementCharacter (string name) |
void | RemoveAllReplacementCharacter (string name) |
void | ClearAllReplacementCharacter () |
void | SaveModDependencies () |
Static Public Attributes | |
static SettingMgr | Instance = new SettingMgr() |
const float | CheatingJumpCount = 5 |
const float | CheatingItemCount = 5 |
static Dictionary< DifficultyMode, float > | DifficultyFactor |
static Dictionary< DifficultyMode, float > | DifficultyAtkDesire |
static Dictionary< DifficultyMode, float > | DifficultyExtraCD |
static Dictionary< DifficultyMode, float > | DifficultyConfrontInterval |
void CrossLink.SettingMgr.InitSetting | ( | ) |
UNITY_EDITOR // editor can toggle by press debug key
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bool CrossLink.SettingMgr.handPoseShift |
bool CrossLink.SettingMgr.postprocess |
bool CrossLink.SettingMgr.renderShadows |