Inherits MonoBehaviour.
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void | Init () |
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void | CheckFirstEnterMR () |
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bool | IsFirstEnterMR () |
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void | FinFirstEnterMR () |
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bool | IsFirstStartMRBattle () |
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bool | IsFirstStartMROnline () |
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bool | IsPassMRBattleLevelOffline (int level) |
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bool | IsPassMRBattleLevelOnline (int level) |
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void | FinFirstStartMRBattle () |
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void | FinFirstStartMROnline () |
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bool | CheckFirstStartMRBattleOnline () |
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bool | CheckIfPassBattleLevelMROffline (int level) |
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void | PassLevel (WaveSelector selector, bool isOnline, int level) |
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void | ChangeLevel (WaveSelector selector, bool isOnline, int level) |
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void | ResetGuardianTransform () |
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void | SetMRSelector (bool show) |
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void | OnSpawn (FullCharacterControl fc) |
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void | SelectorBattleFin (bool victory) |
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void | OnFCDead () |
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void | RespawnWeapon () |
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