Battle Talent  V11
Public Member Functions | Public Attributes | List of all members
CrossLink.MRProgress Class Reference

Inherits MonoBehaviour.

Public Member Functions

void Init ()
 
void CheckFirstEnterMR ()
 
bool IsFirstEnterMR ()
 
void FinFirstEnterMR ()
 
bool IsFirstStartMRBattle ()
 
bool IsFirstStartMROnline ()
 
bool IsPassMRBattleLevelOffline (int level)
 
bool IsPassMRBattleLevelOnline (int level)
 
void FinFirstStartMRBattle ()
 
void FinFirstStartMROnline ()
 
bool CheckFirstStartMRBattleOnline ()
 
bool CheckIfPassBattleLevelMROffline (int level)
 
void PassLevel (WaveSelector selector, bool isOnline, int level)
 
void ChangeLevel (WaveSelector selector, bool isOnline, int level)
 
void ResetGuardianTransform ()
 
void SetMRSelector (bool show)
 
void OnSpawn (FullCharacterControl fc)
 
void SelectorBattleFin (bool victory)
 
void OnFCDead ()
 
void RespawnWeapon ()
 

Public Attributes

GameObject Guardian
 
float guardianHeightOffset = 5f
 
float guardianForwardOffset = 7.5f
 
float guardianFollowTime = 2f
 
WaveSelector offlineSelector
 
WaveSelector onlineSelector
 
int offlineLv = 0
 
int onlineLv = 0
 
string eventId_firstEnterMR
 
string eventId_firstStartMR_battle
 
string eventId_firstStartMR_online
 
string passMRBattleLevel_offline_prefix
 
List< MRLevelWaveDataofflineWaveDatas = new List<MRLevelWaveData>()
 
List< MRLevelWaveDataonlineWaveDatas = new List<MRLevelWaveData>()
 
WaveSelector curWaveSelector
 
Transform curSelectorTracker
 
ItemSpawnHub itemHubL
 
ItemSpawnHub itemHubR
 
bool IsSelectorBattleStart = false