Inherits CrossLink.CreatureBase.
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void | AskForMoney () |
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void | HandsBack () |
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void | ShakeHead () |
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void | RefleshMerchandise () |
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void | OnPlayerApproach () |
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void | OnPlayerLeave () |
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void | OnPlayerGrabedMerchandise (MerchandiseGrid mg, AttachObj a, bool g) |
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void | OnPayed (bool isSuc) |
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void | NecklaceLightOn (bool isOn) |
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void | NecklaceLightBright () |
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void | NecklaceLightNotEnough () |
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void | TryNecklaceOff () |
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GameObject | GetDisabledObj (string name) |
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void | EnableLightingUseHalfLambert () |
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virtual void | ClientSetupArmor (FullCharacterControl fc, List< int > randomIdxList) |
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virtual void | SetupArmor (FullCharacterControl fc) |
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void | LoadArmor (FullCharacterControl fc, ArmorProfile.ArmorTag armorType) |
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void | InitBoneProxy () |
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virtual void | InitVariation () |
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void | SetPendantsLoadingAsync (System.Action cb) |
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virtual void | InitPendantsAndArmors () |
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virtual void | OnDropPhysicsBody (DropablePhysicsBone bone) |
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void | SetupWeapon (FullCharacterControl fc) |
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void | ClientSetupWeapon (Network.NetworkCharacterBase networkCharacter, GameObject pendantWeapon, Network.NetworkInteractBase networkIB, bool isPendantLeft) |
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float | crossfadeTime = 0.1f |
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float | posWeight = 0.5f |
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float | rotWeight = 0.15f |
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Transform | eyeTarget |
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Transform | handTarget |
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Transform | trackPoint |
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Transform | necklaceTrans |
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Transform | merchandiseCenter |
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Renderer | necklaceRenderer |
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Color | necklaceColor |
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Color | notEnoughColor |
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float | colorIntansity |
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Vector3 | initOffset = Vector3.zero |
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SoundEffectInfo | noMoneySound |
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SoundEffectInfo | dealSound |
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SoundEffectInfo | hitSound |
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SoundEffectInfo | refleshSound |
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float | delayAfterPayTime = 1f |
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FullCharacterControl | fc |
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float | weaponRandomFactor = 0.2f |
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List< string > | randomWeaponList = new List<string>() |
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bool | leftHandWeaponSpawn |
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bool | rightHandWeaponSpawn |
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Renderer[] | changeMatRenderers |
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MaterialSet[] | changeMatSets |
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ActiveObjSet[] | randomActiveObjs |
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ActiveObjSet | randomActiveAdditions |
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ArmorProfile | armorProfile |
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ArmorProfile.ArmorTag[] | armorConfigs |
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ArmorProfile.ArmorTag[] | armorConfigsRandom |
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float | armorRandomFactor = 0.4f |
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List< GameObject > | disabledGameObjs |
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List< int > | serverRandomArmorList = new List<int>() |
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List< BoneProxyInfo > | boneProxyList |
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static float | WeaponCarryFactorMlp = 0.35f |
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