Battle Talent
V11
|
Inherits CrossLink.CharacterControllerBase.
Additional Inherited Members | |
Public Member Functions inherited from CrossLink.CharacterControllerBase | |
void | Reset () |
void | SetCapsuleIgnore (Collider target, bool ignore) |
void | SetCapsuleAct (bool e) |
void | IgnorePlayerCollision (bool ig) |
Vector3 | GetCentrePos () |
void | SetBodyHeight (float height) |
float | GetBodyHeight () |
float | GetDefaultBodyWidth () |
void | SetSecondaryColExtend (bool e) |
void | SetMoveSpeedState (float ms) |
float | GetMoveSpeedState () |
void | SetMoveSpeed (float ms) |
float | GetMoveSpeed () |
void | SetRotateSpeed (float rs) |
float | GetRotateSpeed () |
void | ScaleMass (bool s) |
bool | IsMassScale () |
bool | IsStandStill () |
void | StandStill (bool s) |
Vector3 | GetTargetDir () |
Vector3 | GetTargetVec () |
bool | IsMoving () |
bool | IsMoveComandDisabled () |
void | SetDisableMoveCommand (bool s) |
void | ToggleKinematic (bool t) |
bool | IsGhostMove () |
void | ToggleGhostMove (bool g) |
void | SetDisableMoveForAWhile (bool dm, float sec) |
void | PanMove (Vector3 moveDir) |
void | PanPush (Vector3 offset) |
void | PhysicsTrack (Vector3 pos) |
void | PanPushForAWhile (Vector3 dir, float sec) |
float | GetRotateDelta () |
void | Rotate (float rotDelta) |
virtual void | RotateWithVRSpace (float rotDelta) |
this is used for rotate the whole body with vr space if this obj do not have vr controller attached to, then it's the same as Rotate More... | |
void | RotateTo (Vector3 dir, float rotateSpeed, float dt) |
void | RotateTo (Vector3 target) |
bool | IsRootMotion () |
void | SetRootMotion (bool rm) |
bool | MovePosition (Vector3 dest, bool forceAssist=false) |
bool | IsMovementEnable () |
void | SetMovementEnable (bool e) |
void | SetMovementForAWhile (bool e, float sec=1) |
virtual void | ResetMovement () |
void | LerpYSpeed () |
void | ResetMoveComand (float dt) |
void | UpdatePos (float dt) |
void | UpdateStandStill (float dt) |
float | GetOriginalDragPower () |
void | InitDrag () |
void | SetDragPower (float p) |
void | SetDragForAWhile (float drag=0, float sec=0.2f) |
void | SetEnabledJumpCount (int jc) |
virtual bool | CheckReadyToJump () |
int | JumpCountLeft () |
void | CountAsJump (int jc=1) |
virtual void | Jump (Vector3 dir) |
virtual void | JumpEnd () |
bool | IsStartJump () |
bool | IsJumping () |
is just start to jump or not in the ground More... | |
bool | GetPushbackEnabled () |
void | SetPushbackEnabled (bool e) |
bool | IsPushbacking () |
void | ResetPushTime () |
void | AddPushback (Vector3 srcPos, bool force=false) |
void | AddPushback (Vector3 srcPos, float hitbackDis, bool force=false) |
used for hitback from attack force More... | |
void | AddPushbackByForce (Vector3 forceDir, bool force=false) |
used for drag and grab More... | |
void | AddPushbackByDir (Vector3 pushDir, bool force=false) |
void | AddForce (Vector3 force, ForceMode fm=ForceMode.VelocityChange) |
void | ClearPushback () |
Rigidbody | GetGroundRB () |
bool | IsJustGround (float sec=0.5f) |
float | GetGroundedTime () |
void | RawSetIsGround (bool i) |
bool | IsLatestHitGround () |
Vector3 | GetGroundPos () |
string | GetGroundCollisionMaterial () |
void | PlayFootstepSound (string footMat, float force) |
void | PlayJumpStartSound (string footMat, float force) |
void | PlayJumpEndSound (string footMat, float force) |
void | SetLatestHitGround (bool hit) |
virtual bool | IsGround () |
bool | IsMidAir (float diff=0.5f, Transform checkTrans=null) |
void | CheckGround (Transform checkTrans=null) |
bool | CheckGroundFall () |
Transform | CheckCharacter () |
bool | ClampGroundEnabled () |
void | EnableClampGround (bool c) |
void | PrepareClampGround () |
void | DoClampGround () |
bool | IsGhostMode () |
void | BecomeAFollowShell (bool b) |
Static Public Member Functions inherited from CrossLink.CharacterControllerBase | |
static CharacterControllerBase | GetControllerByCol (Collider c) |
Public Attributes inherited from CrossLink.CharacterControllerBase | |
Transform | trans |
Rigidbody | capsuleRB |
CapsuleCollider | capsuleCollider |
BoxCollider | secondaryCollider |
Collider | thirdCollider |
Collider | fourthCollider |
Collider[] | otherCols |
VelocityCalculator | velEstor = new VelocityCalculator() |
float | dragPower = 0.8f |
float | moveSpeed = StandardMoveSpeed |
float | rotateSpeed = 800 |
float | pullUpMaxDis = 0.3f |
bool | enableAssist = true |
System.Func< Vector3, bool > | UpdatePosFunc = null |
float | jumpForce = 8f |
LayerMask | groundLayer |
Static Public Attributes inherited from CrossLink.CharacterControllerBase | |
const float | StandardMoveSpeed = 2.5f |
static bool | IgnoreMovePositionRigidbody = false |
Protected Member Functions inherited from CrossLink.CharacterControllerBase | |
void | Awake () |
void | OnDestroy () |
void | OnEnable () |
void | OnDisable () |
virtual float | GetMoveSpeed (Vector3 dir) |
virtual void | OnJump () |
void | PhysicsJump (Vector3 dir, float force) |
void | SetPushback (Vector3 vec, bool p=false) |
void | UpdatePushback (float dt) |
Protected Attributes inherited from CrossLink.CharacterControllerBase | |
float | moveSpeedState = 1 |
float | originalMass |
Vector3 | targetDir |
bool | moveCommand = false |
bool | disableMoveCommand = false |
bool | isGhostMove = false |
Vector3 | movementDir |
float | rotateDelta |
bool | rotateCommand = false |
bool | isRootMotion = false |
float | pullUpMinDis = 0.1f |
bool | checkPullRadius = true |
bool | enableMovement = true |
int | moveActId = -1 |
float | jumpTime |
int | enabledJumpCount = 1 |
bool | enablePushback = true |
float | impluseTime |
Vector3 | impluseVec |
RaycastHit | groundHitInfo |
bool | isLatestHitGround = true |
bool | prevGround = true |
bool | clampGround = false |
Transform | clampObj |
Vector3 | lastGroundPosition |
Vector3 | lastGroundForward |
Vector3 | lastLocalPosition |
Vector3 | lastForwardLocalPosition |
Vector3 | lastWorldPosition |
bool | ghostMode = false |
Static Protected Attributes inherited from CrossLink.CharacterControllerBase | |
const float | PushbackTime = 0.14f |
Events inherited from CrossLink.CharacterControllerBase | |
System.Action | JumpEvent |
System.Action< CharacterControllerBase, bool > | GroundEvent |