Battle Talent  V11
Public Member Functions | Public Attributes | List of all members
CrossLink.RogueLevelSelectorHub Class Reference

Inherits CrossLink.SceneObj.

Public Member Functions

void DoShowTeleport ()
 
void TestStopFloating (int difficulty)
 
void DoSwitchDifficulty (int difficulty)
 
void ConfirmDifficulty (int difficulty)
 
void SelectDifficulty (int difficulty)
 
void TeleportToRogue ()
 
void StartRogueLevel ()
 
void StartRogueAfterPass ()
 
void SelectMap (int index)
 
bool GetSwordIsConnected ()
 
void Activate ()
 
void Inactivate ()
 
void OnSwordConnected (Collider col)
 
void OnSwordDisConnected (Collider col)
 
void ResetHub ()
 
void PlayEmissionEffect ()
 

Public Attributes

Animator animator
 
FloatingGiganticStones giganticStones
 
InteractBase rogueSelectorSword
 
Collider borkenHeart
 
GameObject selectedObj
 
EventToLightIntensity lightIntensity
 
EventToSetSkyColor setSkyColor
 
float skyColorIntensity = -2f
 
GameObject areaTrigger
 
GazeObj gazeDifficulty
 
string gazeTitle
 
string gazeInfo
 
HUDGazeInfo gazeHud
 
UIText gazeTitleText
 
UIText gazeInfoText
 
UIText gazePassText
 
GameObject arrowTips
 
UnityEngine.Events.UnityEvent RogueLevelSelectedEvent
 
SoundEffectInfo startRogueSound
 
string startRogueEffect
 
string selectEffect
 
SoundEffectInfo selectSound
 
Transform selectEffectTrans
 
Transform portalPoint
 
Transform swordPoint
 
GameObject swordPointObj
 
float selectTriggerAngle = 25f
 
float startTriggerAngle = 20f
 
SoundEffectInfo swordInsertSound
 
SoundEffectInfo swordInsertFinSound
 
SoundEffectInfo swordMoveSound
 
SoundEffectInfo lightningSound
 
SoundEffectInfo floatStoneSound
 
SoundEffectInfo lightBeamSound
 
SoundEffectInfo portalShowSound
 
SoundEffectInfo portalTriggerSound
 
float delayStartRogue = 8f
 
List< string > portalEffectList = new List<string>()
 
List< string > portalTriggerEffectList = new List<string>()
 
Transform glowEffectPoint
 
string heatDeviceGlowEffect
 
float slerpSpring = 2000f
 
float slerpDamper = 250f
 
bool canSwitchDifficulty = true
 
bool canStartRogue = true
 
int cacheDifficulty = 0
 
MeshRenderer emissionMesh
 
float emissionLerpTime = 2f
 
float startIntensity = 2.5f
 
float endIntensity = 5f
 
Color emissionColor
 

Additional Inherited Members