Inherits CrossLink.ValueProvider.
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AttrModifier | GetModifier () |
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float | GetState (string name) |
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bool | HasState (string name) |
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float | ReadValue (string attr) |
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void | WriteValue (string attr, float v) |
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void | TriggerInteractRoleHitPhase1 (FullCharacterControl fc, RagdollMuscle mu, Collider thisCol, Rigidbody otherRB, Collider otherCol, Vector3 point, Vector3 normal, Vector3 relaVel) |
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void | TriggerInteractRoleHitPhase2 (FullCharacterControl fc, RagdollMuscle mu, Collider thisCol, Rigidbody otherRB, Collider otherCol, Vector3 point, Vector3 normal, Vector3 relaVel) |
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void | TriggerInteractRoleHitPhase3 (FullCharacterControl fc, RagdollMuscle mu, Collider thisCol, Rigidbody otherRB, Collider otherCol, Vector3 point, Vector3 normal, Vector3 relaVel) |
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void | TriggerStateUpdate (string state) |
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void | TriggerHitOther (ValueProvider other) |
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void | TriggerStabOther (ValueProvider other) |
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void | TriggerBeHit (ValueProvider other) |
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void | ResetTemplate () |
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override string | ToString () |
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void | SetRememberProtector (bool r) |
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void | OnProtect (HitProtector protector, float t) |
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void | ForgetProtectors () |
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string | templateName |
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float | weightAmongMultiple = 1 |
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float | velocityMlp = 1.5f |
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float | damageMlp = 10 |
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float | damageThrough = 0.5f |
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float | damageCrit = 1.5f |
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float | stabMlp = 1.5f |
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float | hitMlp = 101 |
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float | hitRandom = 0.1f |
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float | stabDamage = 0 |
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float | breakDefenceMlp = 1 |
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float | hitBackMlp = 0 |
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float | knockoutFactor = 0.1f |
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float | dizzyFactor = 0f |
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float | stiffValue = 3.5f |
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RagdollHitInfoData | additionalHitInfo |
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const float | StandardBaseValue = 100 |
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const float | StandardMaxValue = 1000 |
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const float | BaseHitValue = 110 |
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const float | BaseHitResistValue = 110 |
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