Battle Talent
V11
|
Inherits MonoBehaviour.
Public Types | |
enum class | MapObjState { Invisible , Unvisited , Visited } |
Public Member Functions | |
MapObjState | GetVisitState () |
void | SetVisitState (MapObjState vs) |
void | UpdateLod (int lod) |
void | AddToMap (TileMap tileMap, TileBase tile) |
Public Attributes | |
TileMapObject | localTileMapObject |
List< TileMapObject > | otherTileMapObjects = new List<TileMapObject>() |
Renderer | rnd |
Material | visitMat |
Material | unVisitMat |
Material | branchMat |
MapObjState | visitState = MapObjState.Invisible |