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Battle Talent
V11
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Inherits MonoBehaviour.
Public Types | |
| enum class | MapObjState { Invisible , Unvisited , Visited } |
Public Member Functions | |
| MapObjState | GetVisitState () |
| void | SetVisitState (MapObjState vs) |
| void | UpdateLod (int lod) |
| void | AddToMap (TileMap tileMap, TileBase tile) |
Public Attributes | |
| TileMapObject | localTileMapObject |
| List< TileMapObject > | otherTileMapObjects = new List<TileMapObject>() |
| Renderer | rnd |
| Material | visitMat |
| Material | unVisitMat |
| Material | branchMat |
| MapObjState | visitState = MapObjState.Invisible |