Inherits NetworkBehaviour.
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override void | OnStartServer () |
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override void | OnStopServer () |
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override void | OnStopLocalPlayer () |
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override void | OnStartClient () |
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override void | OnStopClient () |
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void | NetworkPlayerInit () |
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void | ServerAddPlayer () |
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void | ServerRemovePlayer () |
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void | LeaveDropItems () |
| drop all items locally More...
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ShadowCaster | GetShadowCaster () |
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void | NetworkSetMats () |
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void | PlayDissolveEffect (bool to, float time, System.Action finCallback) |
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bool | LocalCheckDropDead () |
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void | CmdDeadZoneDead () |
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void | CmdNetworkDead () |
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void | ServerNetworkDead () |
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void | RpcNetworkDead () |
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void | CmdNetworkReborn () |
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void | ServerNetworkReborn () |
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void | RpcNetworkReborn () |
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void | ServerResetStates () |
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void | RpcResetStates () |
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void | LocalResetStates () |
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void | LocalSetDeath (bool dead) |
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void | CmdRequestAuthority (int netId) |
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void | RequestAuthority (int netId) |
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void | RequestAuthority (NetworkInteractBase networkIB) |
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void | AssignAuthorityToHostPlayer (int netId) |
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void | CmdShowTileMap (bool show, Vector3? pos) |
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void | TargetRpcTransport (NetworkConnectionToClient conn, Vector3 pos) |
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void | TargetRpcSetBridgeId (NetworkConnectionToClient conn, int bridgeId) |
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void | TargetRpcShowTileMap (NetworkConnectionToClient conn, bool show, Vector3? pos) |
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void | LocalRelaLift (NetworkLiftPlatform networkLift) |
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void | LocalUnRelaLift () |
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void | IgnorePlayerRagdollCollision (bool ignore) |
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void | LeaveInDungeon () |
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NetworkBattleDataTest | battleDataTest |
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NetworkIdentity | networkIdentity |
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NetworkPlayerState | networkPlayerState |
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InteractCharacter | interactCharacter |
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RagdollAnim | playerRagdoll |
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Transform | ragdollRoot |
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Collider[] | ragdollColsNeedTriggerWhenDying |
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NetworkRoomPlayer | networkRoomPlayer |
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Transform | hudTarget |
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NetworkPlayerSync | playAreaNetworkSync |
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NetworkTransformFix | cameraRigNetworkTrans |
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NetworkTransformFix | headSetNetworkTrans |
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NetworkTransformFix | leftHandNetworkTrans |
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NetworkTransformFix | rightHandNetworkTrans |
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Transform | networkCameraRigC2S |
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Transform | networkHeadsetC2S |
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Transform | networkLeftHandC2S |
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Transform | networkRightHandC2S |
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Vector3 | localLeftHandPos |
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Quaternion | localLeftHandRot |
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Vector3 | localRightHandPos |
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Quaternion | localRightHandRot |
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Vector3 | localLeftHandForward |
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Vector3 | localRightHandForward |
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NetworkInteractHand | networkInteractHand |
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NetworkPlayerCommand | networkPlayerCommand |
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VoiceBroadcastTrigger | vbt |
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VoiceReceiptTrigger | vrt |
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GameObject | vrtk_sdkManagerObj |
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GameObject | inputActionMapObj |
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GameObject | livObject |
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GameObject | leftHandToggle |
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GameObject | rightHandToggle |
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Transform | renderTrans |
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List< SlotTrigger > | slotTriggers = new List<SlotTrigger>() |
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SortedList< double, PlayerSnapshot > | clientLocalSnapshots = new SortedList<double, PlayerSnapshot>(50) |
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bool | localApplySnapshot = false |
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List< SkinnedMeshRenderer > | warriorMeshs = new List<SkinnedMeshRenderer>() |
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List< SkinnedMeshRenderer > | armMeshs = new List<SkinnedMeshRenderer>() |
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List< MeshRenderer > | handMeshs = new List<MeshRenderer>() |
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List< SkinnedMeshRenderer > | cloakMeshs = new List<SkinnedMeshRenderer>() |
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List< SkinnedMeshRenderer > | mrWarriorMeshs = new List<SkinnedMeshRenderer>() |
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List< SkinnedMeshRenderer > | mrArmMeshs = new List<SkinnedMeshRenderer>() |
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List< Renderer > | mrHideOnAlignMesh = new List<Renderer>() |
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Material | warriorMat |
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Material | armMat |
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Material | handMat |
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List< Transform > | baseMeshNodes |
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List< Rigidbody > | ragdollNodeRBs |
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List< RagdollHitInfoObj > | playerRagdollHitInfoObjs |
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bool | playerInitFin = false |
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System.Action | playerInitFinAction |
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bool | dontDestroyOnLoad = true |
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float | headsetHeight = 0f |
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float | armLength = 0.85f |
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Transform | clientLocalLeftHand |
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Transform | clientLocalRightHand |
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bool | isHostPlayer = false |
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float | rttMlp = 0.5f |
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SoundEffectInfo | enterLobbySound |
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Camera | pcDisplayCamera |
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float | dissolveTime = 1f |
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TileMap | otherPlayerTileMap = null |
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static List< Transform > | networkPlayerTrans = new List<Transform>() |
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static NetworkPlayer | hostPlayer = null |
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static NetworkPlayer | localNetworkPlayer = null |
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static System.Action | localPlayerInitFinAction |
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static bool | localPlayerInitFin = false |
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static bool | IsLocalHostPlayer [get] |
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System.Action | OnResetState |
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◆ LeaveDropItems()
void CrossLink.Network.NetworkPlayer.LeaveDropItems |
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