CCrossLink.WeaponDecomposition.ActivateWeaponInfo | |
CCrossLink.CreatureBase.ActiveObjSet | |
CCrossLink.AIGroupAttackDesireItem | |
CCrossLink.AnimInfo | |
CCrossLink.AnimConfig.AnimLayoutDataItem | |
CCrossLink.ArmorProfile.ArmorConfig | |
CCrossLink.GetAssemblies.AssemblyInfo | |
CCrossLink.AttrModifier | |
CCrossLink.AudioInfo | |
CCrossLink.AvatarDataMgr | |
CCrossLink.AvatarInfo | |
CAwsServices.AwsRoom | |
CAwsServices | |
CCrossLink.EasingEquations.Back | |
►CBaseInputModule | |
CCrossLink.BVRInputModule | |
►CBaseMeshEffect | |
CUICornersGradient | |
CUIGradient | |
CUITextCornersGradient | |
CUITextGradient | |
►CBasePoseProvider | |
CCrossLink.CustomPoseProvider | |
CCrossLink.Bezier | Generic Bezier class capable of calculating Linear, Quadratic, and Cubic curves |
CCrossLink.BlendSet | |
CCrossLink.BlendShapeSubObj | |
CCrossLink.BlendValue | |
CCrossLink.BlockContext | |
CCrossLink.BodySpotData | |
CCrossLink.HitReaction.HitPointBone.BoneLink | Linking a bone Transform to this bone hit point |
CCrossLink.CreatureBase.BoneProxyInfo | |
CCrossLink.EasingEquations.Bounce | |
CCrossLink.BuffBase | |
CCrossLink.BuffConfig.BuffConfigItem | |
CCrossLink.BuffMgr | |
CCrossLink.DemoBuildConfig.BuildInfo | |
CCrossLink.BuildScriptsAddressables | |
CCrossLink.BuiltInModifier | |
CCrossLink.Camp | |
CCrossLink.CampaignConfiger | |
CCrossLink.ChapterData | |
CCrossLink.CharacterConfig.CharacterConfigItem | |
CCrossLink.Network.CharacterNetState | |
CCrossLink.CharacterStat | |
CCrossLink.CheatingMgr | |
CCrossLink.EasingEquations.Circular | |
CCrossLink.CircularBuffer< CollisionRecord > | |
CCrossLink.Network.ColData | |
CCrossLink.CollisionEffectMgr | |
CCrossLink.CollisionEffectTable | |
CCrossLink.InteractCharacter.ConditionalStuckAction | |
►CCrossLink.ConfigDataBase | |
CCrossLink.AnimLayoutData | |
CCrossLink.BuffConfig | |
CCrossLink.CharacterConfig | |
CCrossLink.HitInfoConfig | |
CCrossLink.LvConfig | |
CCrossLink.TextConfig | |
CCrossLink.WeaponConfig | |
CConfigurableJointExtensions | |
CConnectUserInfo | |
►CCrossLink.ContentItemNode< string > | |
CCrossLink.ContentCharacterNode | |
►CCrossLink.ContentItemNode< UnlockContentItem > | |
CCrossLink.ContentWeaponNode | |
CCrossLink.CollisionEffectTable.ContinuousCollisionRecord | |
CGK.ConvexHullCalculator | An implementation of the quickhull algorithm for generating 3d convex hulls |
CCrossLink.CooldownSlot | |
►CCrossLink.CoreMgr | |
CCrossLink.AudioMgr | Used to play sound Sound resources need to be located under the path of "Audio/Sound/" |
CCrossLink.CameraMgr | |
CCrossLink.EffectMgr | Used to play special effects, the effect resource needs to be added EffectObj component Effect resources need to be located under the path of "Effect/" |
CCrossLink.QuadUIMgr | |
CCrossLink.ResourceMgr | Used to load resources addressable path also works here |
►CCrossLink.UIMgr | |
CCrossLink.HUDMgr | |
CAwsServices.CreateRoomInfo | |
CCrossLink.EasingEquations.Cubic | |
CCustomManifestGeneration | |
CCustomManifestPreprocessor | |
CCrossLink.Network.CustomNetworkProp | |
CCrossLink.Network.CustomNetworkReadWrite | |
CCrossLink.DamageBasicData | |
CCrossLink.DamageEffectData | |
CCrossLink.DamageHitData | |
CCrossLink.DamageRecord | |
CCrossLink.DebugDraw | |
CCrossLink.Network.DebugPanelCheatFeatureData | |
CDebugUtils | |
CDebugUtilsEditor | |
CCrossLink.DecoPlacement | |
CCrossLink.DialogueData | |
►CSystem.Collections.Generic.Dictionary | |
CSerializableDictionaryBase.Dictionary< TKey, TValue > | |
CCrossLink.DiscountInfo | |
►CDropdown | |
CUIDropDown | |
CAwsServices.DSRoomInfo | |
CCrossLink.DungeonEventConfigItem | |
CCrossLink.DynamicModifier | modifier can be applied by ModOP or buff then the system will ask the role or system, if this modifier is enabled then we'll pull the value out of this modifier then the value will be activated in the way they configed |
CCrossLink.EasingEquations | |
►CUnityEditor.Editor | |
CCoreEntryEditor | |
CMissingScriptResolver | |
CCrossLink.EditorSFX | |
►CEditorWindow | |
CAndroidUltimatePlugin.Helpers.Editor.FindMissingScriptsRecursively | |
CCrossLink.AnimTool | |
CCrossLink.EditorExtensions.Effects.ParticleTwisterEditorWindow | |
CCrossLink.EditorExtensions.Utilities.ParticlePlaybackEditorWindow | |
CCrossLink.EditorExtensions.Utilities.ParticleScalerEditorWindow | |
CFindMaterialsWithHighSmoothness | |
CFindMissingPrefabs | |
CFindMissingScriptsRecursively | |
CParticleSystemChecker | |
CRefreshPrefabs | |
CRemoveCanvasRendererFromTMP | |
CSearchForComponents | |
CShaderFinder | |
CCrossLink.HitReaction.HitPointEffector.EffectorLink | Linking a FBBIK effector to this effector hit point |
CCrossLink.EasingEquations.Elastic | |
CCrossLink.Enchanter | |
CCrossLink.EnchantmentMgr | |
CCrossLink.EventHub | |
►CEventToBase | |
CCrossLink.FlyPathWithJoint | |
CExcelUtility | |
CCrossLink.EasingEquations.Exponential | |
CExportFormate | |
CCrossLink.FightStatData | |
CCrossLink.FingerPairInfo | |
CCrossLink.WeaponDecomposition.FloatingPartInfo | |
CCrossLink.FlyActionTimeline | |
►CCrossLink.FlyControlAction | |
CCrossLink.FCAimAction | |
CCrossLink.FCAutoFlyAction | |
CCrossLink.FCBulletAction | |
CCrossLink.FCFlyAction | |
CCrossLink.FCLaserAction | |
CCrossLink.FCSuicideAttack | |
CCrossLink.FlyObjSimulateCollisionResultInfo | |
CCrossLink.FlyPath.FlyWayPoint | |
CCrossLink.FragmentInfo | |
CCrossLink.Network.FrameSnapshot | |
CCrossLink.GamblingEvent | |
CCrossLink.GamblingMachine.GamblingNetworkData | |
CCrossLink.GameCalendar | |
CCrossLink.GameDataDefine | |
CCrossLink.GameDataMgr | Used to load game data that config in Excel
please check the seealso, all configs need to Inherit it |
►CGameEventBase | |
CCrossLink.DefendEvent | |
CCrossLink.GameEventInfo | |
CGameFrameDataDownload | |
CCrossLink.GameModeMgr | |
CCrossLink.GameStatMgr | |
CCrossLink.GazeMgr.GazeInfo | |
CCrossLink.GazeMgr | |
CCrossLink.TileItemTable.GenData | |
CCrossLink.Geometry | |
CCrossLink.GetAssemblies | |
CCrossLink.GlobalModifier | |
CCrossLink.DynamicParkourScene.GridInfo | |
CCrossLink.ModifierGroup.GroupItem | |
CCrossLink.HandFinger | |
CCrossLink.HandPose | |
CCrossLink.HandPoseLibrary.HandPoseDefine | |
CCrossLink.VRTKInputHandPose.HandPoseInfo | |
CCrossLink.HandPoseModifier | |
CCrossLink.OVRHandPoseEventLisener.HandPoseTrigger | |
CHeartBeatMessage | |
CCrossLink.HitInfo | |
CCrossLink.HitInfoConfig.HitInfoConfigItem | |
►CCrossLink.HitReaction.HitPoint | Hit point definition |
CCrossLink.HitReaction.HitPointBone | Hit Point for simple bone Transforms that don't have a FBBIK effector |
CCrossLink.HitReaction.HitPointEffector | Hit Point for FBBIK effectors |
CCrossLink.HitProtector | |
CCrossLink.HitScanHandler | |
CCrossLink.HUDInputModule | |
►CSystem.ICloneable | |
CCrossLink.MuscleState | |
►CSystem.IComparable | |
CCrossLink.UnlockContentItem | |
►CICustomSetTrans | |
CAXMController | |
►CIDeserializationCallback | |
►CSerializableDictionaryTemplate< TKey, TValue, TValueStorage > | |
CSerializableDictionary< TKey, TValue, TValueStorage > | |
►CIDictionary | |
CSerializableDictionaryTemplate< TKey, TValue, TValueStorage > | |
CSerializableDictionaryTemplate< TKey, TValue, TValueStorage > | |
►CIEnumerable | |
CCrossLink.CircularBuffer< T > | Circular buffer |
CCrossLink.Injection | |
CCrossLink.InjectionNumber | |
CCrossLink.InjectionString | |
CCrossLink.TileBase.InterestExclusive | |
CCrossLink.Network.InterpolateSnapshot | |
CIPGeo.IpApiData | |
►CISerializable | |
CSerializableDictionaryTemplate< TKey, TValue, TValueStorage > | |
►CISerializationCallbackReceiver | |
COpenXRRuntimeJsons.Manifest | |
COpenXRRuntimeJsons.ManifestRuntime | |
CSerializableDictionaryTemplate< TKey, TValue, TValueStorage > | |
►CCrossLink.DungeonHubConfig.itemInfo | |
CCrossLink.DungeonHubConfig.SoulInfo | |
CCrossLink.DungeonHubConfig.WeaponInfo | |
►CCrossLink.IUIButtonData | |
CCrossLink.UnlockContentItem | |
►CCrossLink.IUIOptionActiveItemData | |
CCrossLink.TaskGraphDetail | |
CCrossLink.UnlockOptionItemData | |
CCrossLink.MotionDetector.KnockoutData | |
CCrossLink.KOAnimInfo | |
CCrossLink.LanguageMgr | Query the text in the corresponding language |
CCrossLink.LayerDefine | |
CCrossLink.LevelDataMgr | |
CCrossLink.LevelJumpTable.LevelInfo | |
CCrossLink.LevelMgr | |
CCrossLink.LevelDataMgr.LevelState | |
CCrossLink.SimpleLOD.LODInfo | |
►CCrossLink.LogicModule | |
CCrossLink.CharacterMgr | |
CCrossLink.InteractMgr | |
CCrossLink.RagdollHitMgr | |
CCrossLink.LvConfig.LvConfigItem | |
CCrossLink.MakeUpDataArray | |
►CCrossLink.MakeupDataBasic | |
CCrossLink.MakeUpData | |
CCrossLink.MatDefine | |
CCrossLink.MaterialLerp | |
CCrossLink.CreatureBase.MaterialSet | |
CUIGradientUtils.Matrix2x3 | |
CCrossLink.MerchandiseInfo | |
CCrossLink.MerchandiseItemInfo | |
CCrossLink.MerchantInfo | |
CCrossLink.MetaDefine | |
CCrossLink.ModifierGroup | |
CCrossLink.ModifierOperation | |
CCrossLink.ModInfo | |
CCrossLink.ModItemInfo | |
CCrossLink.ModManager | |
CCrossLink.Network.ModPack | |
►CMonoBehaviour | |
CAXMController | |
CCSVReader | |
CCharacterFaceDirection | |
CCharacterMaintainHeight | |
CCharacterUpright | |
CCombineMesh | |
►CCrossLink.AIProxy | |
CCrossLink.AIController | |
CCrossLink.AIPlayer | |
CCrossLink.DummyProxy | |
CCrossLink.AIScript | |
►CCrossLink.AchievementChecker | |
CCrossLink.AchievementKillNumChecker | |
►CCrossLink.AchievementStageClearChecker | |
►CCrossLink.AchievementClearByTrickChecker | |
►CCrossLink.AchievementClearByItemChecker | |
CCrossLink.AchievementClearByFireBallChecker | |
CCrossLink.AchievementClearByTearChecker | |
CCrossLink.AchievementClearInTimeChecker | |
CCrossLink.AchievementClearNoDmgChecker | |
CCrossLink.AimWidget | |
CCrossLink.AirArea | |
CCrossLink.AirAreaMgr | |
CCrossLink.AirDoor | |
CCrossLink.AirWall | |
CCrossLink.AmbPlayer | |
CCrossLink.ApproachShow | |
CCrossLink.AreaTriggerHandPose | |
CCrossLink.AreaTriggerProxy | |
CCrossLink.ArrowPuller | |
►CCrossLink.AttachObj | |
CCrossLink.AttachLine | |
CCrossLink.AttachPoint | |
CCrossLink.AudioObj | |
CCrossLink.AutoDestroy | |
CCrossLink.AvatarBuilderHelper | |
►CCrossLink.AvoidObstacle | |
CCrossLink.AvoidObstacleCol | |
CCrossLink.BaseMeshOptimizer | |
CCrossLink.BgmPlayer | all bgmplayers will register into a stack, the bgmplayer on top of stack can reponse for the battle music when bgmplayer disabled, it'll leave the stack |
CCrossLink.BgmQueuePlayer | |
CCrossLink.Billboard | |
CCrossLink.BlendShapeController | |
CCrossLink.BlessingSelector | |
CCrossLink.BodySpotSet | |
CCrossLink.BounceKnife | |
CCrossLink.CameraSelfie | |
CCrossLink.CampaignConfigBtn | |
CCrossLink.CanvasSelector | |
CCrossLink.CharacterAnimation | |
►CCrossLink.CharacterControllerBase | |
CCrossLink.CharacterController | |
CCrossLink.DummyCharacter | |
CCrossLink.InteractCharacter | |
CCrossLink.CharacterSpawnPoint | |
CCrossLink.CharacterVisibleEvent | |
CCrossLink.ChestRandomSize | |
CCrossLink.CoinBall | |
CCrossLink.CollisionEffect | |
CCrossLink.CollisionEvent | |
►CCrossLink.CombatAttr | |
CCrossLink.CharacterCombatAttr | |
CCrossLink.PlayerCombatAttr | |
CCrossLink.ContentItemNode< T > | |
CCrossLink.CoreEntry | |
CCrossLink.CoreEntry.CoreRootObj | |
►CCrossLink.CoreInitor | |
CCrossLink.CoreInit | |
►CCrossLink.CreatureBase | |
CCrossLink.DarkElf | |
CCrossLink.ElfRogue | |
CCrossLink.FireDemon | |
CCrossLink.Goblin | |
CCrossLink.HumanWarrior | |
CCrossLink.Knight | |
CCrossLink.Merchant | |
CCrossLink.Orc | |
CCrossLink.UndeadSkeleton | |
CCrossLink.Wraith | |
►CCrossLink.CreatureGenerator | |
CCrossLink.ElfGenerator | |
CCrossLink.ElfRogueGenerator | |
CCrossLink.SkelGenerator | |
CCrossLink.CullingTool | |
CCrossLink.CurveAnim | |
CCrossLink.DeadZoneArea | |
CCrossLink.DestroyedFragmentEffect | |
CCrossLink.DeterministicBehaviourConfig | |
CCrossLink.DiscordController | |
CCrossLink.DissolverCloth | |
CCrossLink.DistanceEffect | |
CCrossLink.DoorwayTool | |
CCrossLink.DropablePhysicsBone | |
CCrossLink.DungeonDoorBlocker | |
CCrossLink.DynamicDestrucctibleSmallObj | |
CCrossLink.DynamicResolution | |
CCrossLink.EffectObj | |
CCrossLink.EnhanceObject | |
►CCrossLink.EventActionBase | |
CCrossLink.CounterAttackAction | |
CCrossLink.DashAtkAction | |
CCrossLink.HealActionCondition | |
CCrossLink.ExpBall | |
CCrossLink.ExtraDeathSound | |
CCrossLink.EyeController | |
CCrossLink.FightStatNode | |
CCrossLink.FingersBender | |
CCrossLink.FlyObjDestroyOnTrigger | |
CCrossLink.FlyPath | |
CCrossLink.FogController | |
CCrossLink.FullBodyMuscleState | |
CCrossLink.FullCharacterSetup | |
CCrossLink.GazeObj | |
CCrossLink.GazeViewer | |
CCrossLink.GifTexture | |
CCrossLink.HUDAnchor | |
CCrossLink.HUDBillboard | |
CCrossLink.HUDCanvasSelector | |
CCrossLink.HUDFollower | |
CCrossLink.HUDMRFollow | |
CCrossLink.HandFingerMaper | |
CCrossLink.HandPoseControl | |
CCrossLink.HandPoseLibrary | |
CCrossLink.HandPoseSetup | |
CCrossLink.HandShadow | |
CCrossLink.HandToggle | |
CCrossLink.HeightMeshText | |
CCrossLink.HitBloodEffect | |
CCrossLink.HitDataViewer | |
CCrossLink.HitHighlightEffect | |
CCrossLink.HitHighlightEffectInit | |
CCrossLink.IgnoreAIBlockArea | |
CCrossLink.IgnoreSpecificRoleWithThisTrap | |
CCrossLink.InputMovement | |
CCrossLink.InteractBasePendant | |
CCrossLink.InteractHand | |
CCrossLink.InteractShadow | |
►CCrossLink.InteractToggle | |
CCrossLink.AICommandToggle | |
►CCrossLink.InteractTrigger | |
►CCrossLink.ArrowBase | |
CCrossLink.ArrowExplode | |
CCrossLink.BombBase | |
►CCrossLink.BowBase | |
CCrossLink.BowStrong | |
CCrossLink.DaggerBleed | |
CCrossLink.DaggerDash | |
CCrossLink.DaggerExplode | |
CCrossLink.DaggerMind | |
CCrossLink.Excalibur | |
CCrossLink.ExcaliburScabbard | |
CCrossLink.InteractBellRope | |
CCrossLink.InteractHook | |
CCrossLink.InteractTriggerX | |
►CCrossLink.ItemSelector | |
CCrossLink.WaveSelector | |
CCrossLink.KatanaSlash | |
CCrossLink.MaceStrong | |
CCrossLink.RogueSelectorTrigger | |
CCrossLink.SelfieCamTrigger | |
CCrossLink.SpearSprint | |
CCrossLink.SpearThunder | |
CCrossLink.SwordIce | |
►CCrossLink.SwordSaber | |
CCrossLink.DemonSaber | |
CCrossLink.SwordWind | |
CCrossLink.WandIce | |
►CCrossLink.WeaponFlyObjBase | |
CCrossLink.GunStorm | |
CCrossLink.RapierLight | |
CCrossLink.JointFollow | |
CCrossLink.JointRotation | |
CCrossLink.LateCoreEntry | |
CCrossLink.LightPassEffect | |
CCrossLink.LightingSetup | |
CCrossLink.LuaBehaviour | |
CCrossLink.MRAimBeam | |
CCrossLink.MREnemyState | |
CCrossLink.MRProgress | |
CCrossLink.MRRoomControl | |
CCrossLink.MRSaveItem | |
CCrossLink.MRSettingNode | |
CCrossLink.MainLightController | |
CCrossLink.MainSceneMgr | |
CCrossLink.ManualCulling | |
CCrossLink.MerchandiseGrid | |
CCrossLink.MeshText | |
CCrossLink.MiddleBoneFixer | |
CCrossLink.MixedRealityMgr | |
CCrossLink.MixerSetup | |
CCrossLink.ModDownloadView | |
CCrossLink.ModifierGroupItem | this is reusable for performance issue |
CCrossLink.ModifierItem | this is reusable for performance issue |
CCrossLink.MotionDetector | |
CCrossLink.MovableUnit | |
CCrossLink.MoveIndicator | |
CCrossLink.MultiTriggerChecker | |
CCrossLink.MultiTriggerHub | |
CCrossLink.MusicPlayer | |
CCrossLink.NPCPreloader | |
CCrossLink.Network.EnvObj | |
CCrossLink.Network.LRMMgr | |
CCrossLink.Network.LRMRoomElement | |
CCrossLink.Network.LRMServerPanel | |
CCrossLink.Network.ModInPackItem | |
CCrossLink.Network.ModPackItem | |
CCrossLink.Network.NetworkBattleDataTest | |
CCrossLink.Network.NetworkConsole | |
CCrossLink.Network.NetworkDevStart | |
CCrossLink.Network.NetworkDungeonFinalBossRoom | |
CCrossLink.Network.NetworkMRPage | |
CCrossLink.Network.NetworkModPackView | |
CCrossLink.Network.NetworkModPreview | |
CCrossLink.Network.NetworkPrefabGenerator | |
CCrossLink.Network.NetworkRigidbodyMgr | |
CCrossLink.Network.NetworkRoomElement | |
CCrossLink.Network.NetworkRoomPlayerElement | |
CCrossLink.Network.NetworkTileBossRoom | |
CCrossLink.Network.NetworkVoiceMgr | |
CCrossLink.Network.SharedAnchor | Controls anchor data and anchor control panel behavior |
CCrossLink.Network.SharedAnchorLoader | |
CCrossLink.Network.SwitchNetworkMgr | |
CCrossLink.OVRHandPoseEventLisener | |
►CCrossLink.OptionItem | |
CCrossLink.SkinOptionItem | |
CCrossLink.PICOBodyTrackingMgr | |
►CCrossLink.PanelBase | |
CCrossLink.AttachPointPanel | |
CCrossLink.BlessingSelectPanel | |
CCrossLink.DamageUI | |
CCrossLink.DebugPanel | |
CCrossLink.FightStatPanel | |
CCrossLink.FullStatePanel | |
CCrossLink.FullTaskPanel | |
CCrossLink.GameModeSelectPanel | |
CCrossLink.GazePanel | |
CCrossLink.HUDDebug | |
CCrossLink.HUDDialog | |
CCrossLink.HUDGazeInfo | |
CCrossLink.HUDMount | |
CCrossLink.HUDNumber | |
CCrossLink.HUDState | |
CCrossLink.HUDTMState | |
CCrossLink.HUDText | |
CCrossLink.HUDTipsInfo | |
CCrossLink.Keyboard | |
CCrossLink.LoadSavePanel | |
CCrossLink.LoadingPanel | |
CCrossLink.LoginPanel | |
CCrossLink.MREditorPanel | |
CCrossLink.MRResultPanel | |
CCrossLink.MRSettingPanel | |
CCrossLink.MessageDialog | |
CCrossLink.ModBrowser | |
►CCrossLink.ModifierPanel | |
CCrossLink.ModifierUIPanel | |
CCrossLink.Network.CoLocationPanel | |
CCrossLink.Network.NetworkBattleTagResultPanel | |
CCrossLink.Network.NetworkDeadPanel | |
CCrossLink.Network.NetworkRoomInfoPanel | |
CCrossLink.Network.NetworkRoomListPanel | |
CCrossLink.Network.VRNetworkConsolePanel | |
CCrossLink.PlayerTitlePanel | |
CCrossLink.RebornPanel | |
CCrossLink.RogueStatPanel | |
CCrossLink.RuntimeInspectorPanel | |
CCrossLink.SelectorProgress | |
CCrossLink.SettingPanel | |
CCrossLink.SettingStatesPanel | |
CCrossLink.TVPanel | |
CCrossLink.TaskSelectPanel | |
CCrossLink.TextPanel | |
CCrossLink.TimeCounterPanel | |
CCrossLink.TitlePanel | |
CCrossLink.TrainingPanel | |
CCrossLink.UnlockContentPanel | |
CCrossLink.PartialAnim | |
CCrossLink.ParticlePathFlow | |
CCrossLink.ParticleReverse | |
CCrossLink.Path_Comp | |
CCrossLink.PhysicsAlbumVersionCode | |
CCrossLink.PhysicsButton | |
CCrossLink.PhysicsFollow | |
CCrossLink.PhysicsLever | |
CCrossLink.PhysicsScrollView | |
CCrossLink.PhysicsSlider | |
CCrossLink.PhysicsSliderText | |
CCrossLink.PhysicsSwitch | |
CCrossLink.PhysicsSwitchText | |
►CCrossLink.PhysicsUnit | |
►CCrossLink.FlyObject | Used for bullet, magic FlyObject resources need to be located under the path of "FlyObject/" |
CCrossLink.BounceBall | |
CCrossLink.Bullet | |
CCrossLink.FireBall | |
CCrossLink.FireBallExplode | |
CCrossLink.FlyAroundPath | |
►CCrossLink.FlyArrowBase | |
CCrossLink.BounceArrow | |
CCrossLink.FlyArrowStrong | |
CCrossLink.FlyCreature | |
CCrossLink.FlyCurvePath | |
►CCrossLink.FlyExplode | |
CCrossLink.FlyThunderExplode | |
►CCrossLink.FlyFlame | |
CCrossLink.FlyFlamePoison | |
CCrossLink.FlyMisscle | |
CCrossLink.FlyObjectX | |
CCrossLink.FlySlash | |
CCrossLink.FlySummon | |
CCrossLink.FlyThunder | |
►CCrossLink.FlyTrack | |
CCrossLink.FlyOriFire | |
CCrossLink.HealBall | |
CCrossLink.IceBall | |
CCrossLink.IceSpike | |
CCrossLink.LaserBullet | |
CCrossLink.PushObject | |
CCrossLink.SkyThunder | |
CCrossLink.TrackBall | |
CCrossLink.FullCharacterControl | |
►CCrossLink.InteractBase | |
CCrossLink.InteractTail | |
CCrossLink.InteractWeapon | |
CCrossLink.PhysicsHand | |
CCrossLink.PlayerUnit | |
►CCrossLink.SceneObj | |
CCrossLink.AchievementBoard | |
CCrossLink.AchievementRoom | |
CCrossLink.BlessingSelectorHub | |
CCrossLink.BuffSelectorHub | |
CCrossLink.Cannon | |
CCrossLink.CoinSpawnHub | |
CCrossLink.CurseStatue | |
►CCrossLink.DestructibleObj | |
CCrossLink.DestructibleObjTut | |
CCrossLink.ProtectObj | |
CCrossLink.DungeonShop | |
CCrossLink.DynamicBrick | |
CCrossLink.DynamicDestructibleObj | |
CCrossLink.DynamicParkourScene | |
►CCrossLink.DynamicScene | |
CCrossLink.DynamicIslandScene | |
CCrossLink.DynamicWallBricks | |
CCrossLink.FloatingGiganticStones | |
CCrossLink.FloatingSceneObj | |
►CCrossLink.FlyControl | |
CCrossLink.BatControl | |
CCrossLink.DroneControl | |
CCrossLink.FlyCurveSetup | |
CCrossLink.FracturedObj | |
CCrossLink.GamblingMachine | |
CCrossLink.InteractHookRoot | |
CCrossLink.ItemSpawnHub | |
CCrossLink.IvyObj | |
CCrossLink.LiftPlatform | |
CCrossLink.PhysicsAlbum | |
CCrossLink.ReboundStone | |
CCrossLink.ReboundStoneSpawner | |
CCrossLink.RogueAchievementBoard | |
CCrossLink.RogueLevelSelectorHub | |
►CCrossLink.SceneDeco | |
CCrossLink.MazeDeco | |
►CCrossLink.SceneLODObj | |
CCrossLink.SceneGroupObj | |
CCrossLink.SceneUI | |
CCrossLink.SkyThunderCaster | |
CCrossLink.SlidingWall | |
►CCrossLink.StabableObj | |
CCrossLink.WoodenGate | |
CCrossLink.StoneGate | |
CCrossLink.TeleportCircle | |
CCrossLink.WeaponDecomposition | |
CCrossLink.WeaponEmpower | |
CCrossLink.WeaponSpawnBoard | |
CCrossLink.WeaponSpawnHub | |
CCrossLink.PinBall | |
CCrossLink.PlayerAnimStepSound | |
CCrossLink.PlayerFollower | |
CCrossLink.PlayerTitleItem | |
CCrossLink.PlayerTrigger | |
CCrossLink.PostProcessControl | |
CCrossLink.PotCalculation | |
CCrossLink.PrefabGiveBacker | |
CCrossLink.PrefabLightmapData | |
CCrossLink.PrefabLinkRecover | |
CCrossLink.PrefabPool | |
CCrossLink.PreviewItem | |
CCrossLink.ProgressBar | |
CCrossLink.ProgressCube | |
CCrossLink.PropTrigger | |
►CCrossLink.QuadBase | |
CCrossLink.AttachPointQuad | |
CCrossLink.GazeQuad | |
CCrossLink.QuadNumber | |
CCrossLink.RagdollHitInfoObj | |
CCrossLink.RagdollHitInfoRef | |
CCrossLink.RagdollReactAnimation | |
CCrossLink.RandomColor | |
CCrossLink.RandomScaleParts | |
CCrossLink.RandomSkin | |
CCrossLink.RandomSwingAnim | |
CCrossLink.ReSkinHelper | |
CCrossLink.RelativeHandPose | |
CCrossLink.ReplacementCam | |
CCrossLink.RespawnPoint | |
CCrossLink.RigidbodyInit | |
CCrossLink.RogueGoalRoomMgr | |
CCrossLink.RogueLevelSelector | |
CCrossLink.RogueSelectorSword | |
CCrossLink.RogueStartRoomMgr | |
CCrossLink.RogueSwordTrigger | |
CCrossLink.RoleHpBar | |
►CCrossLink.RolePhase | |
CCrossLink.DarkLordPhase | |
CCrossLink.RoleSpawnEffect | |
CCrossLink.RoleSwitchBar | |
CCrossLink.RotateAnim | |
CCrossLink.RuntimeAvatarBuilder | |
CCrossLink.SacrificEffect | |
CCrossLink.SacrificePoint | |
CCrossLink.SandboxControl | |
CCrossLink.SandboxPlayerAITrigger | |
CCrossLink.SaveFileSelector | |
CCrossLink.SavePoint | |
CCrossLink.Scabbard | |
CCrossLink.ScabbardUser | |
CCrossLink.SceneDataLoader | |
CCrossLink.SceneInfo | |
CCrossLink.SceneLayout | |
CCrossLink.SceneModController | |
►CCrossLink.SceneText | |
CCrossLink.SceneTextAndBtn | |
CCrossLink.SceneTextDash | |
CCrossLink.SelectionPanel | |
►CCrossLink.SelectorBase | |
CCrossLink.ArenaBuffSelector | |
CCrossLink.SelectorBuff | |
CCrossLink.SelectorFragment | |
►CCrossLink.SelectorSceneTransport | |
CCrossLink.SelectorWeapon | |
CCrossLink.SelectorSpawn | |
CCrossLink.SetLookAtTarget | |
CCrossLink.SettingFunctionNode | |
CCrossLink.SettingNode | |
CCrossLink.ShaderReplacer | |
CCrossLink.ShadowCaster | |
CCrossLink.ShadowCasterDirectionControl | |
CCrossLink.ShadowCasterMgr | |
CCrossLink.ShadowCasterRenderHelper | |
CCrossLink.SimpleLOD | |
CCrossLink.SimulatedObject | A simulated object in the scene |
CCrossLink.SimulatorController | |
CCrossLink.SkinMeshToMesh | |
CCrossLink.SkullRevive | |
CCrossLink.SkyThunderEffect | |
CCrossLink.SkyboxControl | |
CCrossLink.SlopableObj | |
CCrossLink.SlotTrigger | |
CCrossLink.SoulBall | |
CCrossLink.SoundCue | |
CCrossLink.SoundEffectPlayer | |
CCrossLink.SpawnInfoBoard | |
CCrossLink.SpawnPoint | |
CCrossLink.SpawnPointMgr | |
CCrossLink.SpawnPointObj | |
CCrossLink.StabObject | |
CCrossLink.StateDetail | |
CCrossLink.SystemBoard | |
CCrossLink.Tagger | |
CCrossLink.TaggerGround | |
CCrossLink.TaskGraphDetail | |
CCrossLink.TaskGraphNodePanel | |
CCrossLink.TaskGraphPanel | |
CCrossLink.ThunderWeatherController | |
CCrossLink.TileDelayCull | |
CCrossLink.TileFloatAnim | |
CCrossLink.TileInterestPoint | |
CCrossLink.TileMap | |
CCrossLink.TileMapObject | |
CCrossLink.TileSplitAnim | |
CCrossLink.TileStaticMarker | |
CCrossLink.TransformCopyPaste | |
CCrossLink.TransformDelay | |
CCrossLink.TransformTracker | |
CCrossLink.TriggerBoardcaster | |
CCrossLink.TwistHelper | Relaxes the twist rotation of this Transform relative to a parent and a child Transform, using their initial rotations as the most relaxed pose |
CCrossLink.TwoHandIK | |
CCrossLink.TwoHandPin | |
CCrossLink.TwoHandState | |
►CCrossLink.UICheckBox | |
CCrossLink.UIOptionCheckBox | |
CCrossLink.UIDisable | |
►CCrossLink.UIEvent | |
CCrossLink.UIButton | |
CCrossLink.UIFollowWorldPos | |
CCrossLink.UIGameTitleDisplay | |
►CCrossLink.UIOption | |
CCrossLink.UIOptionActive | |
CCrossLink.UIOptionText | |
►CCrossLink.UIOptionActiveItem | |
CCrossLink.TaskOptionItem | |
CCrossLink.UnlockOptionItem | |
CCrossLink.UISliderWithLabel | |
CCrossLink.UIText | |
CCrossLink.UnlockDetail | |
CCrossLink.VRTKAwakeHelper | |
CCrossLink.VRTKHandTracker | |
CCrossLink.VRTKTrackHead | |
CCrossLink.VelocityCalculatorObj | |
CCrossLink.VelocityDrawer | |
CCrossLink.VelocityHitObj | |
CCrossLink.VerticalContentContainer< T > | |
CCrossLink.VerticalContentItem< T > | |
CCrossLink.VerticalRoleItem | |
CCrossLink.WaveLevelSelectPanel | |
CCrossLink.WeaponIKPose | |
CCrossLink.WeaponProgressPoint | |
CCrossLink.WeaponSpawnPoint | |
CCrossLink.WeaponSpawner | |
CCrossLink.WhooshSoundController | |
CCullingToolIgnore | |
CDebugSceneEntities | |
CDisplayScript | |
CGameLiftMgr | |
CHalfLambertPerSceneSwitcher | In some dynamically generated scenes (such as tombrogue.scene), there is a problem with enemy lighting due to the lack of lightprobe The dark parts are too dark, so in some scenes the scene needs to be marked with HalfLambert to brighten the dark parts, one way to handle this is to manage it here Another is to set the switch here, only set the switch state and configuration (such as some tag objects also need to deal with), each object in the Awake initialization to deal with their ownTranslated with www.DeepL.com/Translator (free version) |
CIPGeo | |
CInitialRigidbodyForce | |
CLivManager | |
CNpcCreature | |
CObbValidator | |
CRichTextAlphaUpdater | |
CRigidbodyCourseCorrector | |
CRigidbodyFloatingController | |
►CRigidbodyLookAtBase | |
CRigidbodyKeepUpright | |
CRigidbodyLookAtTarget | |
CRigidbodyLookAtTransform | |
CSetDirty | |
CSkyThunderWeaponTag | |
CTextureModifier | |
CToolAnimationCompress | |
CUnitySingleton< T > | |
CVisibleEvent | |
CCrossLink.InputMovement.MoveSpeedConfig | |
CCrossLink.MRLevelWaveData | |
CCrossLink.MRSceneData | |
CCrossLink.MuscleArmor | |
CCrossLink.MuscleHitAnimInfo | |
CNetVector2 | |
CCrossLink.Network.NetworkBattleTagData | |
►CNetworkBehaviour | |
CCrossLink.FlyPathWithJointNetwork | |
CCrossLink.Network.InteractBaseNetworkState | sync interactbase states |
CCrossLink.Network.NetworkActor | |
CCrossLink.Network.NetworkAnimPlayer | |
CCrossLink.Network.NetworkAnimatorFix | |
CCrossLink.Network.NetworkBlessingStatue | |
CCrossLink.Network.NetworkBlessingWeapon | |
CCrossLink.Network.NetworkBodyMuscleState | |
CCrossLink.Network.NetworkBuffSelectHub | |
CCrossLink.Network.NetworkCharacterBase | |
►CCrossLink.Network.NetworkChildGroupObjs | |
CCrossLink.Network.NetworkSpikeGroupObjs | |
CCrossLink.Network.NetworkColliderMgr | |
CCrossLink.Network.NetworkCombatAttr | |
CCrossLink.Network.NetworkDismemberment | |
CCrossLink.Network.NetworkIBProperties | |
►CCrossLink.Network.NetworkInteractBase | |
CCrossLink.Network.NetworkArrowBase | |
CCrossLink.Network.NetworkCycleWeapon | |
CCrossLink.Network.NetworkInteractTrigger | |
CCrossLink.Network.NetworkLiftPlatform | |
CCrossLink.Network.NetworkLobbyConsole | |
CCrossLink.Network.NetworkMgrs | |
CCrossLink.Network.NetworkMotionDetector | |
CCrossLink.Network.NetworkMsgMgr | |
CCrossLink.Network.NetworkPhysicsButton | |
CCrossLink.Network.NetworkPhysicsSlider | |
CCrossLink.Network.NetworkPlayer | |
CCrossLink.Network.NetworkPlayerCommand | |
CCrossLink.Network.NetworkRecoverHPStatue | |
CCrossLink.Network.NetworkRoomMgr | |
CCrossLink.Network.NetworkRpcTest | |
CCrossLink.Network.NetworkSceneEditorMgr | |
CCrossLink.Network.NetworkServerMgr | |
CCrossLink.Network.NetworkSpawnMgr | |
CCrossLink.Network.NetworkStabableObj | |
CCrossLink.Network.NetworkSwitchState | |
►CCrossLink.Network.NetworkSyncBase | |
CCrossLink.Network.NetworkEffectMgr | |
CCrossLink.Network.NetworkPlayerSync | |
CCrossLink.Network.NetworkRagdollSync | |
CCrossLink.Network.NetworkRigidbodyPredicted | |
CCrossLink.Network.NetworkRigidbodySyncBase | |
►CCrossLink.Network.NetworkStateBase | |
CCrossLink.Network.NetworkBGMPlayerState | |
CCrossLink.Network.NetworkBuffMgr | |
CCrossLink.Network.NetworkCharacterState | sync character states |
CCrossLink.Network.NetworkDungeonMgr | |
CCrossLink.Network.NetworkDungeonRecordBoard | |
CCrossLink.Network.NetworkDungeonShop | |
CCrossLink.Network.NetworkDungeonStartRoom | |
CCrossLink.Network.NetworkInteractHand | |
CCrossLink.Network.NetworkModState | |
CCrossLink.Network.NetworkModifierMgr | |
►CCrossLink.Network.NetworkObjBase | |
►CCrossLink.Network.NetworkEnv | |
CCrossLink.Network.NetworkTileBase | |
►CCrossLink.Network.NetworkFlyObjectBase | |
CCrossLink.Network.NetworkElementBulletThunderState | |
CCrossLink.Network.NetworkFloatObjState | |
CCrossLink.Network.NetworkFlyEarthState | |
CCrossLink.Network.NetworkFlyGraspObjState | |
CCrossLink.Network.NetworkFlyLightningBallState | |
CCrossLink.Network.NetworkFlyObjectStateX | |
CCrossLink.Network.NetworkGroundWaveDCState | |
CCrossLink.Network.NetworkHarryEyeBallState | |
CCrossLink.Network.NetworkSkyThunderState | |
CCrossLink.Network.NetworkZoneFireState | |
►CCrossLink.Network.NetworkIBState | |
CCrossLink.Network.NetworkArrowBaseState | |
►CCrossLink.Network.NetworkArrowLuaState | |
CCrossLink.Network.NetworkArrowConnectState | |
CCrossLink.Network.NetworkArrowCurseState | |
CCrossLink.Network.NetworkArrowHookState | |
CCrossLink.Network.NetworkArrowPropellerState | |
CCrossLink.Network.NetworkAxeVampireState | |
CCrossLink.Network.NetworkAxegunState | |
CCrossLink.Network.NetworkBloodthirstyScimitarState | |
►CCrossLink.Network.NetworkBowBaseLuaState | |
CCrossLink.Network.NetworkBowBladeState | |
CCrossLink.Network.NetworkBowCurseState | |
►CCrossLink.Network.NetworkBowBaseState | |
CCrossLink.Network.NetworkBowStrongState | |
►CCrossLink.Network.NetworkCrossBowSimpleState | |
CCrossLink.Network.NetworkCrossBowConnectState | |
CCrossLink.Network.NetworkDoubleBladeState | |
CCrossLink.Network.NetworkElementalGunState | |
CCrossLink.Network.NetworkFirecrackerState | |
CCrossLink.Network.NetworkFlyObjectWeaponState | |
CCrossLink.Network.NetworkGoldenCudgelState | |
CCrossLink.Network.NetworkGrenadeLauncherBombState | |
CCrossLink.Network.NetworkGrenadeLauncherState | |
CCrossLink.Network.NetworkGuitarTrackingState | |
CCrossLink.Network.NetworkGunBladeState | |
CCrossLink.Network.NetworkIBStateX | |
CCrossLink.Network.NetworkMaceStrongState | |
►CCrossLink.Network.NetworkPotionBaseState | |
CCrossLink.Network.NetworkPotionTempState | |
CCrossLink.Network.NetworkRevolverState | |
CCrossLink.Network.NetworkSawSeparateState | |
►CCrossLink.Network.NetworkScabbardState | |
CCrossLink.Network.NetworkExcaliburScabbardState | |
►CCrossLink.Network.NetworkScabbardUserState | |
CCrossLink.Network.NetworkChineseSwordState | |
CCrossLink.Network.NetworkExcaliburState | |
CCrossLink.Network.NetworkShieldHarryPairState | |
CCrossLink.Network.NetworkShieldOfEarthState | |
CCrossLink.Network.NetworkShieldRetaliationState | |
CCrossLink.Network.NetworkShotGunState | |
CCrossLink.Network.NetworkShurikenState | |
CCrossLink.Network.NetworkSpearIceState | |
CCrossLink.Network.NetworkSpearSprintState | |
►CCrossLink.Network.NetworkSpellBaseState | |
CCrossLink.Network.NetworkSpellBlackHoleState | |
CCrossLink.Network.NetworkSpellDrivingSwordState | |
CCrossLink.Network.NetworkSpellEarthState | |
CCrossLink.Network.NetworkSpellFireBallState | |
CCrossLink.Network.NetworkSpellForceGrabState | |
CCrossLink.Network.NetworkSpellIceState | |
CCrossLink.Network.NetworkSpellShurikenState | |
CCrossLink.Network.NetworkSpellThunderState | |
CCrossLink.Network.NetworkSpellBloodSacrificeState | |
CCrossLink.Network.NetworkSpellHookArmguardState | |
CCrossLink.Network.NetworkSpellMindControlState | |
CCrossLink.Network.NetworkSpellTelekineticState | |
CCrossLink.Network.NetworkSpellWindState | |
CCrossLink.Network.NetworkSummonBallState | |
CCrossLink.Network.NetworkSwordFlamingState | |
CCrossLink.Network.NetworkSwordSaberState | |
CCrossLink.Network.NetworkSwordThunderState | |
CCrossLink.Network.NetworkSwordWindState | |
CCrossLink.Network.NetworkWandFireState | |
CCrossLink.Network.NetworkWandIceState | |
CCrossLink.Network.NetworkWandMeteoriteState | |
CCrossLink.Network.NetworkWandSummonState | |
►CCrossLink.Network.NetworkWeaponFlyObjBaseState | |
CCrossLink.Network.NetworkGunBulletState | |
CCrossLink.Network.NetworkWhipSwordState | |
CCrossLink.Network.NetworkPhysicsUnit | |
►CCrossLink.Network.NetworkSceneObjBase | |
CCrossLink.Network.NetworkCannonState | |
CCrossLink.Network.NetworkDestructibleObjState | |
CCrossLink.Network.NetworkFlyCurveSetupState | |
CCrossLink.Network.NetworkItemSpawnHub | |
CCrossLink.Network.NetworkSceneObjStateX | |
CCrossLink.Network.NetworkPlayerInput | |
CCrossLink.Network.NetworkPlayerState | sync player states |
CCrossLink.Network.NetworkSandboxControlState | |
CCrossLink.Network.NetworkSceneStateX | |
CCrossLink.Network.NetworkStabObject | |
CCrossLink.Network.NetworkTileRespawnState | |
CCrossLink.Network.NetworkWaveSelector | |
CCrossLink.Network.NetworkWeaponDecomposition | |
CCrossLink.Network.NetworkWeaponSpawnBoard | |
CCrossLink.Network.SnapshotMgr | |
CCrossLink.Network.NetworkDungeonRecordData | |
CCrossLink.Network.NetworkInputButton | |
CCrossLink.Network.NetworkLoading | |
►CNetworkManager | |
CCrossLink.Network.VRNetworkManager | |
CCrossLink.Network.NetworkMapConfigData | |
►CNetworkMessage | |
CCrossLink.Network.FrameMsg | |
CCrossLink.Network.PlayerEnterRoomMsg | |
CCrossLink.Network.RagdollMsg | |
CCrossLink.Network.NetworkModInfo | |
CCrossLink.Network.NetworkModMgr | |
CCrossLink.Network.NetworkRagdollHitInfoBuffData | |
CAwsRegionConfig.NetworkRegionConfigData | |
CCrossLink.Network.NetworkRoomPlayer | |
CCrossLink.Network.NetworkState< T > | |
CCrossLink.Network.NetworkState< bool > | |
CCrossLink.Network.NetworkState< float > | |
CCrossLink.Network.NetworkState< int > | |
CCrossLink.Network.NetworkState< Quaternion > | |
CCrossLink.Network.NetworkState< string > | |
CCrossLink.Network.NetworkState< Vector2 > | |
CCrossLink.Network.NetworkState< Vector3 > | |
CCrossLink.Network.NetworkStateLibrary | |
CCrossLink.Network.NetworkSystemStatus | |
CCrossLink.Network.NetworkTileStateData | |
►CNetworkTransformReliable | |
CCrossLink.Network.NetworkTransformFix | |
CCrossLink.NumInfo | |
►COffsetModifier | |
CCrossLink.HitReaction | Class for creating procedural FBBIK hit reactions |
COpenXRRuntimeJsons.OpenXRRuntimeJson | |
CCrossLink.Network.OVRAuth | |
CCrossLink.PairCollisionEffect | |
CCrossLink.PairMakeUpData | |
CCrossLink.DynamicParkourScene.ParkourElementItem | |
CCrossLink.PartialNode | |
CCrossLink.PartialNodeAnim | |
CCrossLink.EditorExtensions.Utilities.ParticleEditorUtility | |
CCrossLink.ParticleInitData | |
CCrossLink.ParticlePath | |
CCrossLink.EditorExtensions.Utilities.ParticlePlayback | |
CCrossLink.EditorExtensions.Utilities.ParticlePlaybackExtensions | |
CCrossLink.ParticleScalerExtensions | |
CCrossLink.EditorExtensions.Effects.ParticleTwisterEditorWindow.ParticleTwisterEditorValues | |
CCrossLink.EditorExtensions.Effects.ParticleTwisterExtensions | |
CCrossLink.Path_Point | |
CCrossLink.PhysicsHelper | |
CPingAwsData | |
CCrossLink.PipelineDefine | |
CPlayerChangeDownload | |
CCrossLink.PlayerDataMgr | |
CPlayerInputDataUpload | |
CPlayerInputDataUploadRaw | |
CPlayerJoinRequest | |
CPlayerJoinResponse | |
CCrossLink.Network.PlayerSnapshot | |
CCrossLink.PlayerTitleData | |
CCrossLink.ProgressItem.PlayInfo | |
►CPredictedState | |
CCrossLink.Network.RigidbodyState | |
CCrossLink.PrefabPoolRecord | |
CCrossLink.PreviewData | |
CCrossLink.DungeonShop.PriceInfo | |
CCrossLink.ProgressItem | |
CCrossLink.PropData | |
►CPropertyAttribute | |
CCrossLink.EnumFlags | |
CStringInList | |
►CPropertyDrawer | |
CSerializableDictionaryPropertyDrawer | |
CSerializableDictionaryStoragePropertyDrawer | |
CCrossLink.PropInfo | |
CCrossLink.EasingEquations.Quadratic | |
CCrossLink.EasingEquations.Quartic | |
CCrossLink.EasingEquations.Quintic | |
CCrossLink.RagdollHitInfoData | |
CCrossLink.RandomGuarantee | |
CCrossLink.Network.RbData | |
CCrossLink.ReactAnimInfo | |
CCrossLink.PropInfo.RelateInfo | |
CCrossLink.Relation | |
CCrossLink.RenderersControl | |
CCrossLink.ResDownloader | |
CCrossLink.Network.ResultPlayerElement | |
CCrossLink.Network.ResultRecordElement | |
CCrossLink.GamblingEvent.RewardItem | |
CCrossLink.RogueDifficultyItem | |
CCrossLink.RogueLevelMapConfigData | |
CCrossLink.SavePointMgr.RogueliteProgressData | |
CCrossLink.RogueAchievementBoard.RogueRecord | |
CCrossLink.RogueStatData | |
CCrossLink.RogueStatGlobalData | |
CCrossLink.RogueStatLocalData | |
CCrossLink.RoleAttr | |
CCrossLink.RoleDataMgr | |
CCrossLink.RoleGroupTable.RoleMetaInfo | |
CCrossLink.RoleModInfo | |
CCrossLink.RoleGroupTable.RolePackDesc | |
CCrossLink.RoleGroupTable.RolePackInfo | |
CCrossLink.RolePhaseInfo | |
CCrossLink.Network.RoleReplaceData | |
CAwsServices.RoomExtraData | |
CCrossLink.Network.RoomInfo | |
►CRuntimeDungeon | |
CCrossLink.TileDunGen | |
CCrossLink.SavePointMgr | |
CCrossLink.SceneBlockData | |
CCrossLink.SceneDataMgr | |
CCrossLink.SceneModInfo | |
CCrossLink.SceneObjDesc | |
CCrossLink.SceneObjInfo | |
CCrossLink.SceneObjLayout | |
CCrossLink.Scheduler | tick a function in the way you want |
►CScriptableObject | |
CCrossLink.ArmorProfile | |
CCrossLink.CharacterMakeUp | this is reference by react anim |
CCrossLink.CollisionMaterialSet | |
CCrossLink.CombatReactProfile | |
CCrossLink.FogSetting | |
CCrossLink.GameConfigure | |
CCrossLink.HandPosePreset | |
CCrossLink.ItemInfoConfig | |
CCrossLink.LightSetting | |
CCrossLink.MuscleStateProfile | |
CCrossLink.PartialAnimClip | |
CCrossLink.SceneDataLoaderSettings | |
CCrossLink.SocietyInfo | |
CMaterialListAsset | |
CShaderListAsset | |
CCrossLink.Network.NetworkBuffSelectHub.SelectInfo | |
►CSerializableDictionaryBase | |
CSerializableDictionaryTemplate< TKey, TValue, TValueStorage > | |
►CSerializableDictionaryTemplate< TKey, TValue, TValue > | |
CSerializableDictionary< TKey, TValue, TValueStorage > | |
►CSirenix.OdinInspector.SerializedScriptableObject | |
CAwsConfig | |
CAwsRegionConfig | |
CCrossLink.AIDefine | |
CCrossLink.AnimConfig | |
CCrossLink.DemoBuildConfig | |
CCrossLink.DungeonEventConfig | |
CCrossLink.DungeonGamblingConfig | |
CCrossLink.DungeonHubConfig | |
CCrossLink.DungeonMerchantConfig | |
CCrossLink.DynamicModifierConfig | |
CCrossLink.FlyActionSet | |
CCrossLink.LevelDescription | |
CCrossLink.LevelJumpTable | |
CCrossLink.MRScenePropConfig | |
CCrossLink.Network.DedicatedServerBuildConfig | |
CCrossLink.Network.NetworkBattleTagConfig | |
CCrossLink.Network.NetworkDebugPanelConfig | |
CCrossLink.Network.NetworkMapConfig | |
CCrossLink.PlayerTitleConfig | |
CCrossLink.ProgressTable | |
CCrossLink.RogueLevelMapConfig | |
CCrossLink.RoleGroupTable | |
CCrossLink.SceneBlockGroup | |
CCrossLink.SoundTable | |
CCrossLink.TaskGraph | |
CCrossLink.TaskGraphNode | |
CCrossLink.TileItemTable | |
CCrossLink.TrainingContentTable | |
CCrossLink.UnlockContentConfig | |
CCrossLink.VersionInfoConfig | |
CCrossLink.WardrobeDataConfig | |
CCrossLink.WaveGenerator | |
►CCrossLink.WaveGroup | |
CCrossLink.WaveGroupBoss | |
CCrossLink.WeaponTrainConfig | |
CCrossLink.SerializerMgr | |
CCrossLink.SettingMgr | |
CShaderReplacementGenerator | |
CShipInputData | |
CCrossLink.DungeonShop.ShopDialogInfo | |
CCrossLink.EasingEquations.Sinusoidal | |
CCrossLink.SkinDataMgr | |
CCrossLink.SkinInfo | |
►CSnapshot | |
CCrossLink.Network.NetworkEffectSnapshot | |
CCrossLink.Network.NetworkStateSnapshot | |
CCrossLink.Network.PlayerSyncSnapshot | |
CCrossLink.Network.RagdollSnapshot | |
CCrossLink.Network.RigidbodySnapshot | |
CCrossLink.SocietyMgr | |
CCrossLink.SoundEffectInfo | |
CCrossLink.SpawnBoardData | |
CCrossLink.SpawnPoint.SpawnInfo | |
CCrossLink.StabObject.StabGeometry | |
CCrossLink.StabObject.StabInfo | |
CCrossLink.StatModifier | |
►CSerializableDictionaryBase.Storage | |
CSerializableDictionary< TKey, TValue, TValueStorage >.Storage< T > | |
CCrossLink.StoreItemInfo | |
CCrossLink.StringCache | |
CSyncRigidBody | |
CSyncRigidBodyRaw | |
CCrossLink.TestMgr | |
CCrossLink.TextConfig.TextConfigItem | |
►CDunGen.Tile | |
CCrossLink.TileBase | |
CCrossLink.TileEnvControl | |
CCrossLink.TileMgr.TileEnvSetting | |
CCrossLink.TileMgr | |
CCrossLink.TrainClip | |
CCrossLink.TrainItem | |
CCrossLink.TransformHelper | |
CCrossLink.TransformTransfer | |
►CTriggerByArea | |
CCrossLink.Network.NetworkGatherTriggerByArea | Network gather players by area |
CCrossLink.ProgressItem.TriggerCondition | |
CCrossLink.ProgressItem.TriggerStartData | |
CUIGradientUtils | |
CCrossLink.UnityEngineObjectExtention | |
►CUnitySingleton< AdventrueModeMgr > | |
CCrossLink.AdventrueModeMgr | |
►CUnitySingleton< CreativeModeMgr > | |
CCrossLink.CreativeModeMgr | |
►CUnitySingleton< VoiceReconizer > | |
CCrossLink.VoiceReconizer | |
►CUnitySingleton< XRManualController > | |
CCrossLink.XRManualController | |
CCrossLink.Network.UserAuthMgr | |
CCrossLink.Util | |
CCrossLink.ValueModifier | |
►CCrossLink.ValueProvider | |
CCrossLink.CombatAttr | |
CCrossLink.RagdollHitInfo | |
CCrossLink.ValueProviderShareCode | |
COpenXRRuntimeJsons.Internal.VarjoRuntimeJson | |
CCrossLink.VelocityCalculator | |
CCrossLink.VersionInfoConfig.VersionInfo | |
CCrossLink.VersionInfoConfig.VersionMap | |
►CCrossLink.VerticalContentContainer< string > | |
CCrossLink.VerticalRoleContainer | |
►CCrossLink.VerticalContentItem< string > | |
CCrossLink.VerticalContentRole | |
CCrossLink.VideoGroup | |
CCrossLink.VideoInfo | |
CCrossLink.VideoMgr | |
COpenXRRuntimeJsons.Internal.ViveVRRuntimeJson | |
CCrossLink.InteractCharacter.VRSDKSetupInfo | |
CCrossLink.VRTKInputButton | |
CCrossLink.VRTKInputDevice | |
CCrossLink.VRTKInputHandPose | |
CVRTKUtil | |
CCrossLink.DynamicParkourScene.WallPrefabConfig | |
CCrossLink.WeaponConfig.WeaponConfigItem | |
CCrossLink.WeaponDataMgr | |
CCrossLink.WeaponOptionItem | |
CCrossLink.SavePointMgr.WeaponPartSaveData | |
CCrossLink.SavePointMgr.WeaponSaveData | |
CCrossLink.WeaponTrainItem | |
CCrossLink.XLuaMgr | Used to manage lua script resources need to be located under the path of "LuaScript/" |
CCrossLink.XmlExt | |