Battle Talent
V11
Here is a list of all documented class members with links to the class documentation for each member:
- a -
AddPushback() :
CrossLink.CharacterControllerBase
AddPushbackByForce() :
CrossLink.CharacterControllerBase
ApplyBlend() :
CrossLink.BlendShapeController
Awake() :
CrossLink.GifTexture
,
CrossLink.Network.VRNetworkManager
Axis :
CrossLink.VRTKInputButton
- b -
Back() :
CrossLink.CircularBuffer< T >
Bezier() :
CrossLink.Bezier
- c -
CancelKicking() :
CrossLink.InteractCharacter
Capacity :
CrossLink.CircularBuffer< T >
CheckLanguage() :
CrossLink.LanguageMgr
CircularBuffer() :
CrossLink.CircularBuffer< T >
CleanUpNetworkPrefabsByTileId() :
CrossLink.Network.NetworkSpawnMgr
Clear() :
CrossLink.CircularBuffer< T >
ClientPlayerTransportReady :
CrossLink.Network.NetworkDungeonMgr
CmdCallSpawnRole() :
CrossLink.DebugPanel
CmdCallSpawnWeapon() :
CrossLink.DebugPanel
ConfigureHeadlessFrameRate() :
CrossLink.Network.VRNetworkManager
ControllerType :
CrossLink.VRTKInputDevice
ConvertToCSV() :
ExcelUtility
ConvertToJson() :
ExcelUtility
ConvertToList< T >() :
ExcelUtility
ConvertToLua() :
ExcelUtility
ConvertToXml() :
ExcelUtility
Create() :
CrossLink.Scheduler
- d -
DBAddDSRoomItem() :
AwsServices
DestroyBossRoom() :
CrossLink.RogueGoalRoomMgr
DisPoint2Line() :
CrossLink.Geometry
DoDash() :
CrossLink.InteractCharacter
- e -
EndBossIdle() :
CrossLink.FullCharacterControl
ExcelUtility() :
ExcelUtility
- f -
FitInTagList() :
CrossLink.PhysicsUnit
FixedUpdateClientLerp() :
CrossLink.Network.NetworkRigidbodySyncBase
FixedUpdateServerLerp() :
CrossLink.Network.NetworkRigidbodySyncBase
ForceFalloffRadius :
CrossLink.DynamicDestructibleObj
ForceThreshold :
CrossLink.DynamicDestructibleObj
FrameReset() :
CrossLink.VRTKInputButton
Front() :
CrossLink.CircularBuffer< T >
- g -
GenerateHull() :
GK.ConvexHullCalculator
GetBezierPoint() :
CrossLink.Util
GetContinousMoveSecAve() :
CrossLink.VelocityCalculator
GetControllerAxisValue() :
VRTKUtil
GetControllerButtonPressDown() :
VRTKUtil
GetControllerButtonPressUp() :
VRTKUtil
GetControllerButtonState() :
VRTKUtil
GetCurrentControllerType() :
VRTKUtil
GetEnumerator() :
CrossLink.CircularBuffer< T >
GetLatestHitResults() :
CrossLink.PhysicsHelper
GetOtherPlayers() :
CrossLink.Network.NetworkRoomMgr
GetPlayersExcept() :
CrossLink.Network.NetworkRoomMgr
GetText() :
CrossLink.LanguageMgr
GetTexture() :
CrossLink.LanguageMgr
GetVelocityEstimateLocal() :
CrossLink.VelocityCalculator
GetVoiceMlp() :
CrossLink.Util
GlobalEnabled :
CrossLink.DynamicModifierConfig
- i -
InitSetting() :
CrossLink.SettingMgr
inProgress :
CrossLink.HitReaction
IsBtnPressed() :
VRTKUtil
isDedicatedServer :
AwsServices
IsDoingStuckAction() :
CrossLink.InteractCharacter
IsEmpty :
CrossLink.CircularBuffer< T >
IsEnabledAndPullValue() :
CrossLink.DynamicModifierConfig
IsFull :
CrossLink.CircularBuffer< T >
IsIgnoreDamage() :
CrossLink.AIPlayer
IsInNetworkDungeon :
CrossLink.Network.NetworkRoomMgr
IsInNetworkDungeonScene :
CrossLink.Network.NetworkRoomMgr
IsJumping() :
CrossLink.CharacterControllerBase
IsNetworkDungeonLoading :
CrossLink.Network.NetworkRoomMgr
IsPresent() :
VRTKUtil
IsPressed :
CrossLink.VRTKInputButton
IsTouched :
CrossLink.VRTKInputButton
- k -
key :
CrossLink.RogueLevelSelector
kinematicLerp :
CrossLink.Network.NetworkRigidbodySyncBase
- l -
LateUpdate() :
CrossLink.Network.VRNetworkManager
LeaveDropItems() :
CrossLink.Network.NetworkPlayer
LoadMeshes() :
CrossLink.SceneDataLoader
LoadScene() :
CrossLink.LevelMgr
LoadStaticMesh() :
CrossLink.SceneDataLoader
LogicTimeScale :
CrossLink.PhysicsHelper
- n -
NetworkInstantiateSceneObj() :
CrossLink.Network.NetworkSpawnMgr
- o -
OnApplicationQuit() :
CrossLink.Network.VRNetworkManager
OnClientChangeScene() :
CrossLink.Network.VRNetworkManager
OnClientConnect() :
CrossLink.Network.VRNetworkManager
OnClientDisconnect() :
CrossLink.Network.VRNetworkManager
OnClientError() :
CrossLink.Network.VRNetworkManager
OnClientNotReady() :
CrossLink.Network.VRNetworkManager
OnClientSceneChanged() :
CrossLink.Network.VRNetworkManager
OnCollisionWithRole() :
CrossLink.FlyArrowBase
,
CrossLink.FlyObject
,
CrossLink.FlyObjectX
,
CrossLink.FlySlash
,
CrossLink.FlyThunder
,
CrossLink.HealBall
,
CrossLink.IceBall
OnDelay() :
CrossLink.FlyObject
,
CrossLink.FlyObjectX
OnDelayEnd() :
CrossLink.FlyObject
,
CrossLink.FlyObjectX
OnDestroy() :
CrossLink.Network.VRNetworkManager
OnServerAddPlayer() :
CrossLink.Network.VRNetworkManager
OnServerChangeScene() :
CrossLink.Network.VRNetworkManager
OnServerConnect() :
CrossLink.Network.VRNetworkManager
OnServerDisconnect() :
CrossLink.Network.VRNetworkManager
OnServerError() :
CrossLink.Network.VRNetworkManager
OnServerReady() :
CrossLink.Network.VRNetworkManager
OnServerSceneChanged() :
CrossLink.Network.VRNetworkManager
OnStartClient() :
CrossLink.Network.VRNetworkManager
OnStartHost() :
CrossLink.Network.VRNetworkManager
OnStartServer() :
CrossLink.Network.VRNetworkManager
OnStopClient() :
CrossLink.Network.VRNetworkManager
OnStopHost() :
CrossLink.Network.VRNetworkManager
OnStopServer() :
CrossLink.Network.VRNetworkManager
- p -
Play() :
CrossLink.GifTexture
PopBack() :
CrossLink.CircularBuffer< T >
PopFront() :
CrossLink.CircularBuffer< T >
PressDown :
CrossLink.VRTKInputButton
PressUp :
CrossLink.VRTKInputButton
PullFromPlayerHelper() :
CrossLink.SavePointMgr.RogueliteProgressData
PushBack() :
CrossLink.CircularBuffer< T >
PushFront() :
CrossLink.CircularBuffer< T >
- q -
QuadEaseInOut() :
CrossLink.EasingEquations
- r -
Raycast() :
CrossLink.PhysicsHelper
RaycastAll() :
CrossLink.PhysicsHelper
RecoverValue() :
CrossLink.DynamicModifier
RegisterConditionalStuckAction() :
CrossLink.InteractCharacter
Relax() :
CrossLink.TwistHelper
RemoveScheduleOwner() :
CrossLink.Scheduler
RequestScenePermission() :
CrossLink.MixedRealityMgr
Rescan() :
CrossLink.SceneDataLoader
RichColorReg :
RichTextAlphaUpdater
RotateWithVRSpace() :
CrossLink.CharacterControllerBase
,
CrossLink.InteractCharacter
- s -
ServerChangeScene() :
CrossLink.Network.VRNetworkManager
SetFingerFreeze() :
CrossLink.HandPoseControl
SetNearMeshForPaint() :
CrossLink.RagdollReactAnimation
SetOptionalMoveDirForSec() :
CrossLink.InputMovement
SetPose() :
CrossLink.HandFinger
SetTargetRotation() :
ConfigurableJointExtensions
SetTargetRotationLocal() :
ConfigurableJointExtensions
setting :
CrossLink.DynamicModifier
ShouldKick() :
CrossLink.InteractCharacter
ShowBattleTagResultPanel :
CrossLink.Network.NetworkRoomMgr
SingleAxis :
CrossLink.VRTKInputButton
Size :
CrossLink.CircularBuffer< T >
Spawn() :
CrossLink.CharacterSpawnPoint
Start() :
CrossLink.Network.VRNetworkManager
StartStuckAction() :
CrossLink.InteractCharacter
startTile :
CrossLink.TileMgr
SubmitFingerTarget() :
CrossLink.HandPoseControl
SubmitHandPose() :
CrossLink.HandPoseControl
- t -
TargetRpcSendBattleRoomStates() :
CrossLink.Network.NetworkDungeonMgr
this[int index] :
CrossLink.CircularBuffer< T >
TickAI() :
CrossLink.AIController
TickUpdate() :
CrossLink.HandPoseControl
ToArray() :
CrossLink.CircularBuffer< T >
ToArraySegments() :
CrossLink.CircularBuffer< T >
TouchDown :
CrossLink.VRTKInputButton
TouchUp :
CrossLink.VRTKInputButton
Transport() :
CrossLink.InteractCharacter
TryAddAnimationEvent() :
CrossLink.Util
TryPlayStyleMod() :
CrossLink.TileBase
- v -
valueEffect :
CrossLink.DynamicModifier
valueInSetting :
CrossLink.DynamicModifier
version :
AwsServices.AwsRoom
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