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Dungeon merchandise

Note: The prefixes used in the tutorial are "WMD_", which can be replaced with your own prefix, and you will need to change the prefix in the AddressableConfig(Assets/Resources/AddressableConfig) file. Once you have changed the prefix, you will need to fill in your new prefix instead of "WMD_" in the tutorial.

Fill in the following configuration to customise dungeon merchandise.

Here we use Gun_AK47 as an example.

config

  • level: The level of the dungeon, your item will appear in the configuration of the level. The currently configurable levels : Style_1, Style_1_2, Style_2, Style_2_2, Style_3, Style_3_2.
  • weight: The probability that dungeon merchant will sell this item. Typical configurations range from 1 to 100, The higher the value the higher the probability.
  • price: the base price of the item.
  • enhance level: Initial enhancement level of the weapon. the weapon will be enhanced to the configured level at the time of sale.

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