Hats
This is a special project that makes it able to add hats to the Hat Spell!
Make sure to keep _HatSpell_HAT_
, inside your hat addressables. Or the hat spell won't find your hat!
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Downloads#
How to use#
Quick start- Open the project in Unity
- Open
Assets/Build
. - See your hat addressable folders here!
- Resources folder is included in separate hat folders.
- There you go! All needed components.
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ImportantSome important things you might need to know while creating mods through base mods.
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PrefixesIn the projects you will find a lot of YOURPREFIX_ModName_
in names. Those should be changed to your own cool modder tag so your mods will not conflict with others.
To update the prefixes automatically for addressables:
- Open
Assets/Resources/AddressableConfig
. - Change
YOURPREFIX_ModName_
to your desired prefix. (keeping the mod name in the prefix is recommended to reduce conflicting mods). - Change the
weaponPaths
to match your addressable folders (found underAssets/Build
). - Press the
Create and Addressable Names
button.
To update the prefixes automatically for scripts, prefabs & paths:
- Open
Assets/Resources/AddressableConfig
. - Click
Modify Prefix In Paths Prefabs And Scripts
. - Change Old prefix to
YOURPREFIX_ModName_
. - Change New Prefix to your desired prefix. (keeping the mod name in the prefix is recommended to reduce conflicting mods).
- Press the
Invoke
button.
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Project nameThe project name should be changed manually so that the mod will have it's own name.
- Go to
Edit/Project Settings/Player/Product Name
. - Change
YOURPREFIX_ModName
to your prefix + modname. (No _ at the end)