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Hats

This is a special project that makes it able to add hats to the Hat Spell! Make sure to keep _HatSpell_HAT_, inside your hat addressables. Or the hat spell won't find your hat!

Downloads#

How to use#

Quick start#

  1. Open the project in Unity
  2. Open Assets/Build.
  3. See your hat addressable folders here!
  4. Resources folder is included in separate hat folders.
  5. There you go! All needed components.

Important#

Some important things you might need to know while creating mods through base mods.

Prefixes#

In the projects you will find a lot of YOURPREFIX_ModName_ in names. Those should be changed to your own cool modder tag so your mods will not conflict with others.

To update the prefixes automatically for addressables:

  1. Open Assets/Resources/AddressableConfig.
  2. Change YOURPREFIX_ModName_ to your desired prefix. (keeping the mod name in the prefix is recommended to reduce conflicting mods).
  3. Change the weaponPaths to match your addressable folders (found under Assets/Build).
  4. Press the Create and Addressable Names button.

To update the prefixes automatically for scripts, prefabs & paths:

  1. Open Assets/Resources/AddressableConfig.
  2. Click Modify Prefix In Paths Prefabs And Scripts.
  3. Change Old prefix to YOURPREFIX_ModName_.
  4. Change New Prefix to your desired prefix. (keeping the mod name in the prefix is recommended to reduce conflicting mods).
  5. Press the Invoke button.

Project name#

The project name should be changed manually so that the mod will have it's own name.

  1. Go to Edit/Project Settings/Player/Product Name.
  2. Change YOURPREFIX_ModName to your prefix + modname. (No _ at the end)