Hats
This is a special project that makes it able to add hats to the Hat Spell!
Make sure to keep _HatSpell_HAT_, inside your hat addressables. Or the hat spell won't find your hat!
Downloads
How to use
Quick start
- Open the project in Unity
- Open
Assets/Build. - See your hat addressable folders here!
- Resources folder is included in separate hat folders.
- There you go! All needed components.
Important
Some important things you might need to know while creating mods through base mods.
Prefixes
In the projects you will find a lot of YOURPREFIX_ModName_ in names. Those should be changed to your own cool modder tag so your mods will not conflict with others.
To update the prefixes automatically for addressables:
- Open
Assets/Resources/AddressableConfig. - Change
YOURPREFIX_ModName_to your desired prefix. (keeping the mod name in the prefix is recommended to reduce conflicting mods). - Change the
weaponPathsto match your addressable folders (found underAssets/Build). - Press the
Create and Addressable Namesbutton.
To update the prefixes automatically for scripts, prefabs & paths:
- Open
Assets/Resources/AddressableConfig. - Click
Modify Prefix In Paths Prefabs And Scripts. - Change Old prefix to
YOURPREFIX_ModName_. - Change New Prefix to your desired prefix. (keeping the mod name in the prefix is recommended to reduce conflicting mods).
- Press the
Invokebutton.
Project name
The project name should be changed manually so that the mod will have it's own name.
- Go to
Edit/Project Settings/Player/Product Name. - Change
YOURPREFIX_ModNameto your prefix + modname. (No _ at the end)