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Explosion Without damage to player

Add check for the upcoming hits if it's the player, if so > skip damage.

Example#

CL.InteractTrigger.HitScanAction = function(beHitPu, beHitCol, selfPu, rb, col, hitDir, hitterCamp)    local isSkip = false    if (beHitPu.unitType == CL.Tagger.Tag.PlayerRole) then        isSkip = true    end    return isSkipend  
CL.InteractTrigger.ApplyExplode(self.trans.position, self.explodeRange, self.host, self.host.rb, self.host.col, CL.AIProxy.CampNone)

User Variables#

No user variables.

FAQ#

Where do I add this script?#

Most common use will be in FlyExplodeScript.txt