SpawnMerchant
Adds a merchant to the map.
Code
local table = {}
function table:Awake()
self:SpawnMerchant()
end
function table:SpawnMerchant()
local obj = CL.ResourceMgr.Instantiate("SceneObj/DungeonShop", self.trans.position, self.trans.rotation)
if IsNullOrDestroyed(obj) then
return
end
local shop = obj:GetComponent(typeof(CL.DungeonShop))
shop:RefleshConfig()
end
return Class(nil, nil, table)
Component
Use this script with LuaBehaviour
. No variables required.