DashOnTriggerScript
Dash on pressing the trigger button.
Code
local table = {
shootInterval = 0.1,
}
function table:Awake()
self.ignoreCooldown = true
end
function table:UpdateSkill()
local st = self.shootTime or 0
local ct = UE.Time.time
if ct - st < self.shootInterval then
return
end
self:PullTrigger()
end
function table:PullTrigger()
local player = CL.InteractCharacter.PlayerInstance
if player == nil then
return
end
local leftHand = player.hands[1]
local rightHand = player.hands[0]
local leftJoystick = leftHand.inputs[CL.VRTKInputButton.ButtonType.Touchpad]
local movementInput = leftJoystick.Axis
local headset = player:GetHeadset()
local camF = headset.forward
local camR = headset.right
camF.y = 0
camR.y = 0
camF = camF.normalized
camR = camR.normalized
local inputDirectionRelativeToHeadset = (camF * movementInput.y + camR * movementInput.x)
player:DoDash(inputDirectionRelativeToHeadset, self.ignoreCooldown)
end
return Class(nil,nil,table)
Component
FAQ
Any other cool functions I can use from PlayerInstance?
Yes! There is a whole bunch of things you can do! Check this page for the complete documentation.