LightSaberScript
Makes an object retractable on trigger with trail & sounds.
#
Codelocal table = {}
function table:Awake() --system will cache up cols, we should do this manual before disabling collider self.host.interact:GetCols() self.initLocalScale = self.blade.localScale self.blade.localScale = UE.Vector3.zero self.blade.gameObject:SetActive(false) self.host.interact:SetAsNoTrail() self.scaleActId = -1 self.lightUp = false self.soundPlayTime = 0 self.delayScaleAct = -1 self.isOpen = falseend
function table:UpdateSkill() local shootInterval = self.shootInterval or 0.1 local st = self.shootTime or 0 local ct = UE.Time.time if ct - st < shootInterval then return end
self:ToggleSaber()end
function table:ToggleSaber() if (self.isOpen) then if (lightUp == false) then return end
self.isOpen = self.isOpen == false; self.host.interact.rb.centerOfMass = UE.Vector3(0, 0, 0) self.host.interact.rb.mass = 6 self.saberEndSound:PlaySound() self.soundPlayTime = UE.Time.time self.trail:StopSmoothly(0.1) self:DoScale(false) return end self.isOpen = self.isOpen == false; self.saberBeginSound:PlaySound() self:DoScale(true) self.trail:Activate() self.host.interact.rb.centerOfMass = UE.Vector3(0, 0, 0.5) self.host.interact.rb.mass = 12end
function table:DoScale(scaleUp) self.lightUp = scaleUp local so = self.host.interact:GetStabObject() local blade = self.blade local startScale = blade.localScale --local endScale = scaleUp ? initLocalScale : Vector3.zero; local endScale = UE.Vector3.zero if (scaleUp) then endScale = self.initLocalScale end if (scaleUp) then blade.gameObject:SetActive(true) so.scalingForward = true else so:BreakAllStab() end CL.Scheduler.RemoveSchedule(self.scaleActId) self.scaleActId = CL.Scheduler.Create(self.host, function (sche, t, s) self.blade.localScale = UE.Vector3.Lerp(startScale, endScale, CL.EasingEquations.QuadEaseInOut(t, 0, 1, s)) self.rigidBody.centerOfMass = UE.Vector3(0,0,0); if (t>=s) then so.scalingForward = false if (scaleUp == false) then self.blade.gameObject:SetActive(false) so:BreakAllStab() end end end , 0, 0.1): SetUpdateChannel(CL.Scheduler.UpdateChannel.FixedUpdate).actionIdend
return Class(nil,nil,table)