IncreasedDamageScript
Increased melee damage when holding down the trigger.
#
Codelocal table = { damage = 300,}
function table:Awake() self.fallbackDamage = self.ragdollHitInfo.hitInfo.damageMlp;end
function table:OpenSkill(attach) self.ragdollHitInfo.hitInfo.damageMlp = self.damage;end
function table:CloseSkill() self.ragdollHitInfo.hitInfo.damageMlp = self.fallbackDamage;end
return Class(nil,nil,table)