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IncreasedDamageScript

Increased melee damage when holding down the trigger.

Code

local table = {
damage = 300,
}

function table:Awake()
self.fallbackDamage = self.ragdollHitInfo.hitInfo.damageMlp;
end

function table:OpenSkill(attach)
self.ragdollHitInfo.hitInfo.damageMlp = self.damage;
end

function table:CloseSkill()
self.ragdollHitInfo.hitInfo.damageMlp = self.fallbackDamage;
end

return Class(nil,nil,table)

Component

Component