IncreasedDamageScript
Increased melee damage when holding down the trigger.
Code
local table = {
damage = 300,
}
function table:Awake()
self.fallbackDamage = self.ragdollHitInfo.hitInfo.damageMlp;
end
function table:OpenSkill(attach)
self.ragdollHitInfo.hitInfo.damageMlp = self.damage;
end
function table:CloseSkill()
self.ragdollHitInfo.hitInfo.damageMlp = self.fallbackDamage;
end
return Class(nil,nil,table)