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InteractTrigger - Skill System

The chart below shows what different combinations of these parameters mean:

PS: For more examples, please check out the project

instantSkillโˆšโˆš
skillChargeEndTimeโˆšโˆšโˆš
activateTimeโˆš
exampleContinuous updated skill, such as telekinesis, sprint spear, slash katanaone shot skill, such as guncan be shot and charged at the same time, such as storm pistolcan be charged into special state, such as thunder spearCharged for an one shot release, such as fireball spell
Real mana in calcuationmanaCostOnChargemanaCostmanaCost manaCostOnChargemanaCostOnChargemanaCostOnCharge
callbackOpenSkill UpdateSkill CloseSkillUpdateSkillUpdateSkill OnChargeBegin OnChargeReady OnChargeUpdate OnChargeRelease OnChargeCancelOnActivateBegin OnActivateEnd OnActivateCancelOnChargeBegin->OnChargeReady->OnChargeUpdate->OnChargeRelease