SlowTimeOnTriggerScript
Slows time on pressing the trigger button.
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Codelocal table = {}
function table:Awake() self.slowMoLength = 4end
function table:UpdateSkill() local shootInterval = self.shootInterval or 0.1 local st = self.shootTime or 0 local ct = UE.Time.time if ct - st < shootInterval then return end
self:PullTrigger()end
function table:PullTrigger() local player = CL.InteractCharacter.PlayerInstance if player == nil then return end
player:SlowMo(self.slowMoLength) end
return Class(nil,nil,table)
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Component#
FAQ#
Any other cool functions I can use from PlayerInstance?Yes! There is a whole bunch of things you can do! Check this page for the complete documentation.