Activate() (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
AddForce(Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
AddForceOnPart(Rigidbody part, Vector3 force, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
AddTorque(Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
AddTorqueOnPart(Rigidbody part, Vector3 torque, ForceMode fm=ForceMode.Impulse) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
AddTriggerSphereIfNeed() (defined in CrossLink.SceneObj) | CrossLink.SceneObj | virtual |
animator (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
areaTrigger (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
arrowTips (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
attachable (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
attachedPuList (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
belongTile (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
borkenHeart (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
cacheDifficulty (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
CalcCurrentTile() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
CanBeAttached() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
canStartRogue (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
canSwitchDifficulty (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
ChangeVelocity(Vector3 vel) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
ClearAllAttachs() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
ClearDisableGravity() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
ClearRecordData() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
ConfirmDifficulty(int difficulty) (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
ContainRB(Rigidbody rb) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
currentEnterTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
Dead(bool destroy=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
DeadEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
delayStartRogue (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
DisableGravityAWhile(float sec=0.12f) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
disableWhenSandboxSpawnList (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
DoCull(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
DoDamage(Transform hitTrans, Vector3 point, Vector3 relaVec) (defined in CrossLink.SceneObj) | CrossLink.SceneObj | virtual |
DoDamage(Collision c) (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
DoRetain(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
DoShowTeleport() (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
DoSwitchDifficulty(int difficulty) (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
emissionColor (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
emissionLerpTime (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
emissionMesh (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
EnableCollisionEffectSensitive(bool s) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
endIntensity (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
faceToTileDoor (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
FitInTagList(PhysicsUnit pu, bool fitIn) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
floatStoneSound (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
gazeDifficulty (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
gazeHud (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
gazeInfo (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
gazeInfoText (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
gazePassText (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
gazeTitle (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
gazeTitleText (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
GetAttachedList() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetCollisionEffect() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetCollisionEffects() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetCols(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetCurrentEnterTile() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetGazeObj() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetNameWithoutClone() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetPhysicsUnit(Collider col, bool checkRoot=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
GetPhysicsUnit(Transform trans, bool checkRoot=true) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
GetPositionTransform() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
GetRagdollHitInfo() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetRagdollHitInfoObj() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetRagdollHitInfoRef() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetRBs(bool forceUpdate=false) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetRootPu() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetStabObject() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
GetSwordIsConnected() (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
GetTagedPhysicsUnit(Tagger.Tag t) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
GetTotalMass() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
giganticStones (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
glowEffectPoint (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
HasAtkIntention(float interval=0.3f) (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
HasMovableRigidbody() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
heatDeviceGlowEffect (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
HitEvent (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
hitProtector (defined in CrossLink.SceneObj) | CrossLink.SceneObj | protected |
hp (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
Inactivate() (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
InitFromDungen(TileBase t) (defined in CrossLink.SceneObj) | CrossLink.SceneObj | virtual |
IsAttached() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
IsDead() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
isDead (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
IsScene(Collider col) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
IsScene() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
IsSceneLayer(Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
IsStaticScene() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
IsStaticScene(GameObject go) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
lastBelongTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
lastExitTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
lightBeamSound (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
lightIntensity (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
lightningSound (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
lv (defined in CrossLink.SceneObj) | CrossLink.SceneObj | protected |
MarkAtkIntention(float offset=0) (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
ModifyMassCenter(Vector3 mcenter, float sec=0.2f) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
NeedToClearParent() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protectedvirtual |
OnAttachBreak(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnAttachBreakEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
OnAttachBuild(PhysicsUnit pu, ConfigurableJoint joint, Rigidbody part) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnAttachBuildEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
OnCollisionWithHitScan(Rigidbody rb, Collider col, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnCull(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnDead() (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protectedvirtual |
OnDestroy() (defined in CrossLink.SceneObj) | CrossLink.SceneObj | protected |
OnEnter(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnExit(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnHit(float dmg) (defined in CrossLink.SceneObj) | CrossLink.SceneObj | protectedvirtual |
OnHitScanEvent (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
OnRetain(TileBase tile) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
OnSandboxSpawn() (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
OnSwordConnected(Collider col) (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
OnSwordDisConnected(Collider col) (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
OutputInfo() (defined in CrossLink.SceneObj) | CrossLink.SceneObj | virtual |
overrideTileWave (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
PlayEmissionEffect() (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
portalEffectList (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
portalPoint (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
portalShowSound (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
portalTriggerEffectList (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
portalTriggerSound (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
previousEnterTile (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
Query(Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
QueryInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
QueryLogicTargetInRadiusTemp(Vector3 pos, float radius) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
rb (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
Reg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
RegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
RegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
ResetHub() (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
RogueLevelSelectedEvent (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
rogueSelectorSword (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
SelectDifficulty(int difficulty) (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
selectedObj (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
selectEffect (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
selectEffectTrans (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
SelectMap(int index) (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
selectSound (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
selectTriggerAngle (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
SetAttachable(bool b) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | virtual |
SetKinematic(bool kine) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
SetLodLevel(LodLevel l) (defined in CrossLink.SceneObj) | CrossLink.SceneObj | virtual |
SetRBCols(bool col) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
setSkyColor (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
skyColorIntensity (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
slerpDamper (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
slerpSpring (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
startIntensity (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
StartRogueAfterPass() (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
startRogueEffect (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
StartRogueLevel() (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
startRogueSound (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
startTriggerAngle (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
subObjs (defined in CrossLink.SceneObj) | CrossLink.SceneObj | |
swordInsertFinSound (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
swordInsertSound (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
swordMoveSound (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
swordPoint (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
swordPointObj (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
TeleportToRogue() (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
TestStopFloating(int difficulty) (defined in CrossLink.RogueLevelSelectorHub) | CrossLink.RogueLevelSelectorHub | |
tileList (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | protected |
trans (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
unitType (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | |
UnReg(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
UnRegAll(PhysicsUnit pu) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |
UnRegTrans(PhysicsUnit pu, Transform trans) (defined in CrossLink.PhysicsUnit) | CrossLink.PhysicsUnit | static |