Battle Talent  V11
CrossLink.Network.NetworkRevolverState Member List

This is the complete list of members for CrossLink.Network.NetworkRevolverState, including all inherited members.

AddSnapshot(SortedList< double, NetworkStateSnapshot > snapshots, double timeStamp, List< bool > boolStates, List< float > floatStates, List< int > intStates, List< Vector2 > vec2States, List< Vector3 > vec3States, List< Quaternion > quatStates, List< string > strStates) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotected
Apply(InterpolateSnapshot interpolated, NetworkStateSnapshot endGoal) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
bindIndex (defined in CrossLink.Network.NetworkObjBase)CrossLink.Network.NetworkObjBase
bindNetId (defined in CrossLink.Network.NetworkObjBase)CrossLink.Network.NetworkObjBase
cacheSnapshots (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
Changed(NetworkStateSnapshot current) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBasevirtual
CheckLastSendTime() (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotectedvirtual
CheckMask(DataType dataType) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
ClientAddSnapshot(NetworkStateSnapshot snapshot) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
ClientBroadcast() (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotectedvirtual
clientInitAction (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
clientSnapshots (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
cmdCallbacks (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
CmdFunc(string funcKey, List< object > objs) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
CmdLockGunBarrel() (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
CmdOnShootLocal(int shootActionId) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
CmdOnShootLocalHitInteractRole(int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 localPoint, Vector3 localNormal, Vector3 localRelaVel, int fcNetId, string muscleName) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
CmdOnShootLocalHitInteractRoleMsg(int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 localPoint, Vector3 localNormal, Vector3 localRelaVel, int fcNetId, string muscleName) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
CmdOnShootLocalHitOther(int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
CmdOnShootLocalHitOtherMsg(int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
CmdOnShootLocalHitPlayer(int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel, int playerNetId) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
CmdOnShootLocalHitPlayerHand(int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel, int playerNetId, int handIdx) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
CmdOnShootLocalHitPlayerHandMsg(int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel, int playerNetId, int handIdx) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
CmdOnShootLocalHitScene(int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
CmdOnShootLocalHitSceneMsg(int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
CmdReLoad() (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
cmdSends (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
CmdShootLocalHitPlayerMsg(int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel, int playerNetId) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
compressQuat (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
Construct() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBasevirtual
dataMask (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
DataType enum name (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
debugEnhance (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
deformRB (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
durability (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
enchanterNetId (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
enhanceLevel (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
events (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
FixedUpdate() (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverStateprotectedvirtual
FixedUpdateClientLerp() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
FixedUpdateServerLerp() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
floatSensitivity (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetBindIndex (defined in CrossLink.Network.NetworkObjBase)CrossLink.Network.NetworkObjBase
GetBindNetId (defined in CrossLink.Network.NetworkObjBase)CrossLink.Network.NetworkObjBase
GetBoolStateValue(NetworkState< bool > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetDebugEnhance (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
GetEnchanterNetId (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
GetEnhanceLevel (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
GetFloatStateValue(NetworkState< float > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetHandIBIdx (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
GetInitPos (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
GetInitRot (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
GetIntStateValue(NetworkState< int > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetNeedIns (defined in CrossLink.Network.NetworkObjBase)CrossLink.Network.NetworkObjBase
GetObjName (defined in CrossLink.Network.NetworkObjBase)CrossLink.Network.NetworkObjBase
GetQuatStateValue(NetworkState< Quaternion > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetStrStateValue(NetworkState< string > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetVec2StateValue(NetworkState< Vector2 > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GetVec3StateValue(NetworkState< Vector3 > state) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
GunBarrelState(bool isLock) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
handIBIdx (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
ibName (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
initPos (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
initRot (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
InitStates() (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverStatevirtual
interpolateFloats (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
interpolateQuats (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
interpolateVec2s (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
interpolateVec3s (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
isClientGrab (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
isClientWithAuthority (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotected
IsInit (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
isMgr (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
isPendant (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
isPendantLeft (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
isSender (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
isThrowItem (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
lastSendIntervalTime (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotected
lastSnapshot (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
LateUpdate() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
localBoolStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
LocalExecuteTestRpcFunc(List< bool > boolList, List< float > floatList, List< int > intList, List< string > strList) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
localFloatStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
localIntStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
localQuatStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
localStrStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
localVec2States (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
localVec3States (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
lockRB (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
luaLockBarrel (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
luaOnGunBarrelUpdate (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
luaOnShoot (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
luaOnShootLocal (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
luaOnShootLocalHitInteractRole (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
luaOnShootLocalHitOther (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
luaOnShootLocalHitPlayer (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
luaOnShootLocalHitPlayerHand (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
luaOnShootLocalHitScene (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
luaReload (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
luaStartLoadDetect (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
needIns (defined in CrossLink.Network.NetworkObjBase)CrossLink.Network.NetworkObjBase
NeedToSync (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBase
netBoolStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netFloatStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netIntStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netQuatStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netStrStates (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netVec2States (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
netVec3States (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
networkIB (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
objName (defined in CrossLink.Network.NetworkObjBase)CrossLink.Network.NetworkObjBase
offset (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotected
OnC2SSync(List< bool > boolStates, List< float > floatStates, List< int > intStates, List< Vector2 > vec2States, List< Vector3 > vec3States, List< Quaternion > quatStates, List< string > strStates) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
OnChargeDura(int value) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
OnCommandFunc(int index, List< bool > boolList, List< float > floatList, List< int > intList, List< string > strList) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBasevirtual
OnDeserialize(NetworkReader reader, bool initialState) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
OnDisable() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
OnEnable() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
OnGunBarrelUpdate(bool isLock) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
onlySyncOnChange (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
onlySyncOnChangeCorrectionMultiplier (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
OnS2CSync(List< bool > boolStates, List< float > floatStates, List< int > intStates, List< Vector2 > vec2States, List< Vector3 > vec3States, List< Quaternion > quatStates, List< string > strStates) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotected
OnSerialize(NetworkWriter writer, bool initialState) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
OnStartClient() (defined in CrossLink.Network.NetworkObjBase)CrossLink.Network.NetworkObjBase
OnStartServer() (defined in CrossLink.Network.NetworkObjBase)CrossLink.Network.NetworkObjBase
OnStopClient() (defined in CrossLink.Network.NetworkObjBase)CrossLink.Network.NetworkObjBase
OnStopServer() (defined in CrossLink.Network.NetworkObjBase)CrossLink.Network.NetworkObjBase
quatSensitivity (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
rbAve (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
rbPos (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
rbRot (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
rbVe (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
ReceiveTestRpcFunc(List< bool > boolList, List< float > floatList, List< int > intList, List< string > strList) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
RefleshDura(int dura) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
RefleshName(string name) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
RegBoolState(NetworkState< bool > state, System.Action< bool > clientChangedCallback=null, System.Action< bool > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegFloatState(NetworkState< float > state, System.Action< float > clientChangedCallback=null, System.Action< float > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegIntState(NetworkState< int > state, System.Action< int > clientChangedCallback=null, System.Action< int > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegQuatState(NetworkState< Quaternion > state, System.Action< Quaternion > clientChangedCallback=null, System.Action< Quaternion > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegStrState(NetworkState< string > state, System.Action< string > clientChangedCallback=null, System.Action< string > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegVec2State(NetworkState< Vector2 > state, System.Action< Vector2 > clientChangedCallback=null, System.Action< Vector2 > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RegVec3State(NetworkState< Vector3 > state, System.Action< Vector3 > clientChangedCallback=null, System.Action< Vector3 > serverChangedCallback=null) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
ReleaseMonoFunctions() (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverStatevirtual
Reset() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBasevirtual
rpcCallbacks (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RpcCloseSkill() (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
RpcDoEnchantSkill(int fcNetId, string muscleName, int thisColNetId, int thisColKey, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
RpcDoEnchantSkillWithPlayer(int rbNetId, int rbKey, int thisColNetId, int thisColKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel, int playerId) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
RpcEnchant(int netId, float dura, int count, string loopName, string endName) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
RpcEnchantEnd() (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
RpcEnchantOther(int netId, bool isRemainTime) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
RpcFunc(int index, List< bool > boolList, List< float > floatList, List< int > intList, List< string > strList) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RpcLockBarrel() (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
RpcOnEnchanting(float progress) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
RpcOnShoot(int netId) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
RpcOnShootLocal(int shootActionId) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
RpcOnShootLocalHitInteractRole(int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 localPoint, Vector3 localNormal, Vector3 localRelaVel, int fcNetId, string muscleName) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
RpcOnShootLocalHitOther(int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
RpcOnShootLocalHitPlayer(int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel, int playerNetId) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
RpcOnShootLocalHitPlayerHand(int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel, int playerNetId, int handIdx) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
RpcOnShootLocalHitScene(int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
RpcReLoad() (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
RpcRemoveEnchant() (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
rpcSends (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
RpcStartEnchanting(string name) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
RpcStartLoadDetect() (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
RpcStopEnchanting() (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
script (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
sendIntervalCounter (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotected
sendIntervalMultiplier (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBase
SendTestRpcFunc(List< bool > boolList, List< float > floatList, List< int > intList, List< string > strList) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
ServerAddSnapshot(NetworkStateSnapshot snapshot) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
ServerBroadcast() (defined in CrossLink.Network.NetworkSyncBase)CrossLink.Network.NetworkSyncBaseprotectedvirtual
ServerCloseSkill() (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
ServerDoEnchantSkill(FullCharacterControl fc, RagdollMuscle mu, Collider thisCol, Rigidbody otherRB, Collider otherCol, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
ServerDoEnchantSkillWithPlayer(Rigidbody rb, Collider thisCol, Collider otherCol, Vector3 point, Vector3 normal, Vector3 relaVel, InteractCharacter character) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
ServerEnchant(InteractBase ib, float dura, int count, string loopName, string endName) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
ServerEnchantEnd() (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
ServerEnchantOther(InteractBase ib, bool isRemainTime) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
serverInitAction (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
ServerLockBarrel() (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
ServerOnEnchanting(float progress) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
ServerOnShoot(FlyObject fo) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
ServerOnshootLocal(int shootActionId) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
ServerOnshootLocalHitInteractRole(int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 localPoint, Vector3 localNormal, Vector3 localRelaVel, int fcNetId, string muscleName) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
ServerOnshootLocalHitOther(int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
ServerOnshootLocalHitPlayer(int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel, int playerNetId) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
ServerOnshootLocalHitPlayerHand(int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel, int playerNetId, int handIdx) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
ServerOnshootLocalHitScene(int shootActionId, int rbNetId, int rbKey, int colNetId, int colKey, Vector3 point, Vector3 normal, Vector3 relaVel) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
ServerReLoad() (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
ServerRemoveEnchant() (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
serverSnapshots (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
ServerStartEnchanting(string name) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
ServerStartLoadDetect() (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
ServerStopEnchanting() (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
SetBoolStateValue(NetworkState< bool > state, bool value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetDebugEnhance(bool value) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
SetDeformRBAve(Vector3 value) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
SetDeformRBPos(Vector3 value) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
SetDeformRBRot(Quaternion value) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
SetDeformRBVe(Vector3 value) (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverState
SetEnchanterNetId(int value) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
SetEnhanceLevel(int value) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
SetFloatStateValue(NetworkState< float > state, float value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetInitPos(Vector3 pos) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
SetInitRot(Quaternion rot) (defined in CrossLink.Network.NetworkIBState)CrossLink.Network.NetworkIBState
SetIntStateValue(NetworkState< int > state, int value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetQuatStateValue(NetworkState< Quaternion > state, Quaternion value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetStrStateValue(NetworkState< string > state, string value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetVec2StateValue(NetworkState< Vector2 > state, Vector2 value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SetVec3StateValue(NetworkState< Vector3 > state, Vector3 value) (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
SpawnInit() (defined in CrossLink.Network.NetworkRevolverState)CrossLink.Network.NetworkRevolverStatevirtual
stateLibrary (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
timelineOffset (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
timeStampAdjustment (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotected
typeStatesCount (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
Update() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
UpdateClientLerp() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
UpdateServerLerp() (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBaseprotectedvirtual
vec2Sensitivity (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase
vec3Sensitivity (defined in CrossLink.Network.NetworkStateBase)CrossLink.Network.NetworkStateBase