Dungeon merchandise
Note: The prefixes used in the tutorial are "WMD_", which can be replaced with your own prefix, and you will need to change the prefix in the AddressableConfig(Assets/Resources/AddressableConfig) file. Once you have changed the prefix, you will need to fill in your new prefix instead of "WMD_" in the tutorial.
Fill in the following configuration to customise dungeon merchandise.
Here we use Gun_AK47 as an example.

level: The level of the dungeon, your item will appear in the configuration of the level. The currently configurable levels :Style_1,Style_1_2,Style_2,Style_2_2,Style_3,Style_3_2.weight: The probability that dungeon merchant will sell this item. Typical configurations rangefrom 1 to 100, The higher the value the higher the probability.price: the base price of the item.enhance level:Initial enhancement levelof the weapon. the weapon will be enhanced to the configured level at the time of sale.