Battle Talent  V11
CrossLink.Network.NetworkInteractBase Member List

This is the complete list of members for CrossLink.Network.NetworkInteractBase, including all inherited members.

attachList (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
bindAtStart (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
BindCharacterIB(NetworkCharacterBase networkCharacter) (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
BindNetworkIB(InteractBase ib) (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBaseprotected
ClientSetupIB(uint netId) (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBaseprotected
CmdChargeAttackActivateTrail(uint playerNetId, bool a) (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
disabledClientJoint (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
ib (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
ibGO (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
ibName (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
isSceneProp (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
LocalRebindNetworkIB() (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
LocalSetKinematic(bool kinematic) (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
LooseIBJoint(bool flag) (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
networkBlessing (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
NetworkDestroyIB() (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBaseprotected
NetworkEnableIB() (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBaseprotected
networkIBProperties (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
networkIBState (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
networkIT (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
networkRB (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
networkServerSpawnCallback (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
networkStabObject (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
OnPendentDoReleaseServer() (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
OnStartClient() (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
OnStartServer() (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
OnStopClient() (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
OnStopServer() (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
ReActiveIBJoint() (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
RegisterRigidbodys(InteractBase ib) (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBaseprotected
removeOwnerFlag (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
RpcActivateTrail(bool a, Color c) (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
RpcPendantDoRelease() (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
SetClientHandWeapon(bool enabled) (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
simpleWeapon (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
spawnFin (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
spawnIBCallBack (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
SpawnLocalIB() (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBaseprotectedvirtual
SpawnType enum name (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
spawnType (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
stabGeoList (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
SwitchIBJoint(bool on) (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
TargetChargeAttackActivateTrail(NetworkConnectionToClient conn, bool a) (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
TargetResetRB(NetworkConnectionToClient conn, Vector3 pos, Quaternion rot) (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
tempOwner (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
UnRegisterColliders() (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBaseprotected
UnRegisterRagdollHitInfos() (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBaseprotected
UnRegisterRigidbodys() (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBaseprotected
UpdateJointDrive(float spring, float damper) (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase
UpdateTempOwner(NetworkPlayer owner) (defined in CrossLink.Network.NetworkInteractBase)CrossLink.Network.NetworkInteractBase