|
Battle Talent
V11
|
This is the complete list of members for CrossLink.HumanWarrior, including all inherited members.
| armorConfigs (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
| armorConfigsRandom (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
| armorProfile (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
| armorRandomFactor (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
| boneProxyList (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
| changeMatRenderers (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
| changeMatSets (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
| ClientSetupArmor(FullCharacterControl fc, List< int > randomIdxList) (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | virtual |
| ClientSetupWeapon(Network.NetworkCharacterBase networkCharacter, GameObject pendantWeapon, Network.NetworkInteractBase networkIB, bool isPendantLeft) (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
| disabledGameObjs (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
| EnableLightingUseHalfLambert() (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
| fc (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
| GetDisabledObj(string name) (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
| InitBoneProxy() (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
| InitPendantsAndArmors() (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | virtual |
| InitVariation() (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | virtual |
| leftHandWeaponSpawn (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
| LoadArmor(FullCharacterControl fc, ArmorProfile.ArmorTag armorType) (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
| OnDropPhysicsBody(DropablePhysicsBone bone) (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | virtual |
| randomActiveAdditions (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
| randomActiveObjs (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
| randomWeaponList (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
| rightHandWeaponSpawn (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
| serverRandomArmorList (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
| SetPendantsLoadingAsync(System.Action cb) (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
| SetupArmor(FullCharacterControl fc) (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | virtual |
| SetupWeapon(FullCharacterControl fc) (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | |
| WeaponCarryFactorMlp (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase | static |
| weaponRandomFactor (defined in CrossLink.CreatureBase) | CrossLink.CreatureBase |