| actor (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| networkCharacter (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| NetworkSpawnThrowIB(InteractBase ib, string throwItem) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| OnInsThrowIBServer(string throwItem, Vector3 pos, Quaternion rot) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| OnStopServer() (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| OnThrowServer() (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| RpcActivateMuscleTrail(string[] muNames, bool a, Color c) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| RpcActivateWeaponColor(string[] muNames, bool a, bool withHint) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| RpcActorPlayEffect(int slotId, string effectName, Vector3 pos, Quaternion rot, string? boneName) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| RpcActorPlaySound(string clipName, Vector3 pos, float vol, float pitch) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| RpcAtkIntention(NetworkConnectionToClient conn) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| RpcClearRemoveEffect() (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| RpcInsThrowIB(string throwItem, Vector3 pos, Quaternion rot) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| RpcRemoveEffectFromAction(int slotId, bool removeEffect) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| RpcSetWeaponCollisionEffectEnable(bool enable) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| RpcThrow() (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| ServerActivateMuscleTrail(string[] muNames, bool a, Color c) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| ServerActivateWeaponColor(string[] muNames, bool a, bool withHint) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| ServerActorPlayEffect(int slotId, string effectName, Vector3 pos, Quaternion rot, string? boneName) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| ServerActorPlaySound(AudioInfo au) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| ServerAtkIntention(InteractCharacter targetPlayer) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| ServerClearRemoveEffect() (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| ServerInit() (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| ServerRemoveEffectFromAction(int slotId, bool removeEffect) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| ServerSetWeaponCollisionEffectEnable(bool enable) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
| throwIB (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |