Battle Talent  V11
CrossLink.Network.NetworkActor Member List

This is the complete list of members for CrossLink.Network.NetworkActor, including all inherited members.

actor (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
networkCharacter (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
NetworkSpawnThrowIB(InteractBase ib, string throwItem) (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
OnInsThrowIBServer(string throwItem, Vector3 pos, Quaternion rot) (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
OnStopServer() (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
OnThrowServer() (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
RpcActivateMuscleTrail(string[] muNames, bool a, Color c) (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
RpcActivateWeaponColor(string[] muNames, bool a, bool withHint) (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
RpcActorPlayEffect(int slotId, string effectName, Vector3 pos, Quaternion rot, string? boneName) (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
RpcActorPlaySound(string clipName, Vector3 pos, float vol, float pitch) (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
RpcAtkIntention(NetworkConnectionToClient conn) (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
RpcClearRemoveEffect() (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
RpcInsThrowIB(string throwItem, Vector3 pos, Quaternion rot) (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
RpcRemoveEffectFromAction(int slotId, bool removeEffect) (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
RpcSetWeaponCollisionEffectEnable(bool enable) (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
RpcThrow() (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
ServerActivateMuscleTrail(string[] muNames, bool a, Color c) (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
ServerActivateWeaponColor(string[] muNames, bool a, bool withHint) (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
ServerActorPlayEffect(int slotId, string effectName, Vector3 pos, Quaternion rot, string? boneName) (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
ServerActorPlaySound(AudioInfo au) (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
ServerAtkIntention(InteractCharacter targetPlayer) (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
ServerClearRemoveEffect() (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
ServerInit() (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
ServerRemoveEffectFromAction(int slotId, bool removeEffect) (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
ServerSetWeaponCollisionEffectEnable(bool enable) (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor
throwIB (defined in CrossLink.Network.NetworkActor)CrossLink.Network.NetworkActor