actor (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
networkCharacter (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
NetworkSpawnThrowIB(InteractBase ib, string throwItem) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
OnInsThrowIBServer(string throwItem, Vector3 pos, Quaternion rot) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
OnStopServer() (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
OnThrowServer() (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
RpcActivateMuscleTrail(string[] muNames, bool a, Color c) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
RpcActivateWeaponColor(string[] muNames, bool a, bool withHint) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
RpcActorPlayEffect(int slotId, string effectName, Vector3 pos, Quaternion rot, string? boneName) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
RpcActorPlaySound(string clipName, Vector3 pos, float vol, float pitch) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
RpcAtkIntention(NetworkConnectionToClient conn) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
RpcClearRemoveEffect() (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
RpcInsThrowIB(string throwItem, Vector3 pos, Quaternion rot) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
RpcRemoveEffectFromAction(int slotId, bool removeEffect) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
RpcSetWeaponCollisionEffectEnable(bool enable) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
RpcThrow() (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
ServerActivateMuscleTrail(string[] muNames, bool a, Color c) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
ServerActivateWeaponColor(string[] muNames, bool a, bool withHint) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
ServerActorPlayEffect(int slotId, string effectName, Vector3 pos, Quaternion rot, string? boneName) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
ServerActorPlaySound(AudioInfo au) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
ServerAtkIntention(InteractCharacter targetPlayer) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
ServerClearRemoveEffect() (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
ServerInit() (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
ServerRemoveEffectFromAction(int slotId, bool removeEffect) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
ServerSetWeaponCollisionEffectEnable(bool enable) (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |
throwIB (defined in CrossLink.Network.NetworkActor) | CrossLink.Network.NetworkActor | |