Battle Talent  V11
CrossLink.CharacterController Member List

This is the complete list of members for CrossLink.CharacterController, including all inherited members.

AddForce(Vector3 force, ForceMode fm=ForceMode.VelocityChange) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
AddPushback(Vector3 srcPos, bool force=false) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
AddPushback(Vector3 srcPos, float hitbackDis, bool force=false)CrossLink.CharacterControllerBase
AddPushbackByDir(Vector3 pushDir, bool force=false) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
AddPushbackByForce(Vector3 forceDir, bool force=false)CrossLink.CharacterControllerBase
Awake() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
BecomeAFollowShell(bool b) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
capsuleCollider (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
capsuleRB (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
CheckCharacter() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
CheckGround(Transform checkTrans=null) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
CheckGroundFall() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
checkPullRadius (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
CheckReadyToJump() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBasevirtual
clampGround (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
ClampGroundEnabled() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
clampObj (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
ClearPushback() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
CountAsJump(int jc=1) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
disableMoveCommand (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
DoClampGround() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
dragPower (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
enableAssist (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
EnableClampGround(bool c) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
enabledJumpCount (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
enableMovement (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
enablePushback (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
fourthCollider (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetBodyHeight() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetCentrePos() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetControllerByCol(Collider c) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBasestatic
GetDefaultBodyWidth() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetGroundCollisionMaterial() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetGroundedTime() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetGroundPos() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetGroundRB() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetMoveSpeed(Vector3 dir) (defined in CrossLink.CharacterController)CrossLink.CharacterControllerprotectedvirtual
GetMoveSpeed() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetMoveSpeedState() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetOriginalDragPower() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetPushbackEnabled() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetRotateDelta() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetRotateSpeed() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetTargetDir() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
GetTargetVec() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
ghostMode (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
GroundEvent (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
groundHitInfo (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
groundLayer (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
ignoreCapsuleWithPlayer (defined in CrossLink.CharacterController)CrossLink.CharacterController
IgnoreMovePositionRigidbody (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBasestatic
IgnorePlayerCollision(bool ig) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
impluseTime (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
impluseVec (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
InitDrag() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
IsGhostMode() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
IsGhostMove() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
isGhostMove (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
IsGround() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBasevirtual
IsJumping()CrossLink.CharacterControllerBase
IsJustGround(float sec=0.5f) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
isLatestHitGround (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
IsLatestHitGround() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
IsMassScale() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
IsMidAir(float diff=0.5f, Transform checkTrans=null) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
IsMoveComandDisabled() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
IsMovementEnable() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
IsMoving() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
IsPushbacking() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
isRootMotion (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
IsRootMotion() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
IsStandStill() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
IsStartJump() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
Jump(Vector3 dir) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBasevirtual
JumpCountLeft() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
JumpEnd() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBasevirtual
JumpEvent (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
jumpForce (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
jumpTime (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
lastForwardLocalPosition (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
lastGroundForward (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
lastGroundPosition (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
lastLocalPosition (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
lastWorldPosition (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
LerpYSpeed() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
moveActId (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
moveCommand (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
movementDir (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
MovePosition(Vector3 dest, bool forceAssist=false) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
moveSpeed (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
moveSpeedState (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
OnDestroy() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
OnDisable() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
OnEnable() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
OnJump() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotectedvirtual
originalMass (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
otherCols (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
PanMove(Vector3 moveDir) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
PanPush(Vector3 offset) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
PanPushForAWhile(Vector3 dir, float sec) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
PhysicsJump(Vector3 dir, float force) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
PhysicsTrack(Vector3 pos) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
PlayFootstepSound(string footMat, float force) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
PlayJumpEndSound(string footMat, float force) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
PlayJumpStartSound(string footMat, float force) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
PrepareClampGround() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
prevGround (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
pullUpMaxDis (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
pullUpMinDis (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
PushbackTime (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotectedstatic
RawSetIsGround(bool i) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
Reset() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
ResetMoveComand(float dt) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
ResetMovement() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBasevirtual
ResetPushTime() (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
Rotate(float rotDelta) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
rotateCommand (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
rotateDelta (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
rotateSpeed (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
RotateTo(Vector3 dir, float rotateSpeed, float dt) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
RotateTo(Vector3 target) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
RotateWithVRSpace(float rotDelta)CrossLink.CharacterControllerBasevirtual
ScaleMass(bool s) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
secondaryCollider (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetBodyHeight(float height) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetCapsuleAct(bool e) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetCapsuleIgnore(Collider target, bool ignore) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetDisableMoveCommand(bool s) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetDisableMoveForAWhile(bool dm, float sec) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetDragForAWhile(float drag=0, float sec=0.2f) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetDragPower(float p) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetEnabledJumpCount(int jc) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetLatestHitGround(bool hit) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetMovementEnable(bool e) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetMovementForAWhile(bool e, float sec=1) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetMoveSpeed(float ms) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetMoveSpeedState(float ms) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetPushback(Vector3 vec, bool p=false) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
SetPushbackEnabled(bool e) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetRootMotion(bool rm) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetRotateSpeed(float rs) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
SetSecondaryColExtend(bool e) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
StandardMoveSpeed (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBasestatic
StandStill(bool s) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
targetDir (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
thirdCollider (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
ToggleGhostMove(bool g) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
ToggleKinematic(bool t) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
trans (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
UpdatePos(float dt) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
UpdatePosFunc (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
UpdatePushback(float dt) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBaseprotected
UpdateStandStill(float dt) (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase
velEstor (defined in CrossLink.CharacterControllerBase)CrossLink.CharacterControllerBase