AddForce(Vector3 force, ForceMode fm=ForceMode.VelocityChange) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
AddPushback(Vector3 srcPos, bool force=false) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
AddPushback(Vector3 srcPos, float hitbackDis, bool force=false) | CrossLink.CharacterControllerBase | |
AddPushbackByDir(Vector3 pushDir, bool force=false) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
AddPushbackByForce(Vector3 forceDir, bool force=false) | CrossLink.CharacterControllerBase | |
Awake() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
BecomeAFollowShell(bool b) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
capsuleCollider (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
capsuleRB (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
CheckCharacter() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
CheckGround(Transform checkTrans=null) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
CheckGroundFall() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
checkPullRadius (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
CheckReadyToJump() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | virtual |
clampGround (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
ClampGroundEnabled() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
clampObj (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
ClearPushback() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
CountAsJump(int jc=1) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
disableMoveCommand (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
DoClampGround() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
dragPower (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
enableAssist (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
EnableClampGround(bool c) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
enabledJumpCount (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
enableMovement (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
enablePushback (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
fourthCollider (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetBodyHeight() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetCentrePos() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetControllerByCol(Collider c) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | static |
GetDefaultBodyWidth() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetGroundCollisionMaterial() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetGroundedTime() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetGroundPos() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetGroundRB() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetMoveSpeed(Vector3 dir) (defined in CrossLink.CharacterController) | CrossLink.CharacterController | protectedvirtual |
GetMoveSpeed() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetMoveSpeedState() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetOriginalDragPower() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetPushbackEnabled() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetRotateDelta() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetRotateSpeed() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetTargetDir() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
GetTargetVec() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
ghostMode (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
GroundEvent (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
groundHitInfo (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
groundLayer (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
ignoreCapsuleWithPlayer (defined in CrossLink.CharacterController) | CrossLink.CharacterController | |
IgnoreMovePositionRigidbody (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | static |
IgnorePlayerCollision(bool ig) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
impluseTime (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
impluseVec (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
InitDrag() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
IsGhostMode() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
IsGhostMove() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
isGhostMove (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
IsGround() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | virtual |
IsJumping() | CrossLink.CharacterControllerBase | |
IsJustGround(float sec=0.5f) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
isLatestHitGround (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
IsLatestHitGround() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
IsMassScale() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
IsMidAir(float diff=0.5f, Transform checkTrans=null) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
IsMoveComandDisabled() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
IsMovementEnable() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
IsMoving() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
IsPushbacking() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
isRootMotion (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
IsRootMotion() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
IsStandStill() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
IsStartJump() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
Jump(Vector3 dir) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | virtual |
JumpCountLeft() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
JumpEnd() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | virtual |
JumpEvent (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
jumpForce (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
jumpTime (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
lastForwardLocalPosition (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
lastGroundForward (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
lastGroundPosition (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
lastLocalPosition (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
lastWorldPosition (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
LerpYSpeed() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
moveActId (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
moveCommand (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
movementDir (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
MovePosition(Vector3 dest, bool forceAssist=false) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
moveSpeed (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
moveSpeedState (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
OnDestroy() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
OnDisable() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
OnEnable() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
OnJump() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protectedvirtual |
originalMass (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
otherCols (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
PanMove(Vector3 moveDir) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
PanPush(Vector3 offset) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
PanPushForAWhile(Vector3 dir, float sec) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
PhysicsJump(Vector3 dir, float force) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
PhysicsTrack(Vector3 pos) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
PlayFootstepSound(string footMat, float force) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
PlayJumpEndSound(string footMat, float force) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
PlayJumpStartSound(string footMat, float force) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
PrepareClampGround() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
prevGround (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
pullUpMaxDis (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
pullUpMinDis (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
PushbackTime (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protectedstatic |
RawSetIsGround(bool i) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
Reset() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
ResetMoveComand(float dt) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
ResetMovement() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | virtual |
ResetPushTime() (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
Rotate(float rotDelta) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
rotateCommand (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
rotateDelta (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
rotateSpeed (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
RotateTo(Vector3 dir, float rotateSpeed, float dt) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
RotateTo(Vector3 target) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
RotateWithVRSpace(float rotDelta) | CrossLink.CharacterControllerBase | virtual |
ScaleMass(bool s) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
secondaryCollider (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetBodyHeight(float height) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetCapsuleAct(bool e) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetCapsuleIgnore(Collider target, bool ignore) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetDisableMoveCommand(bool s) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetDisableMoveForAWhile(bool dm, float sec) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetDragForAWhile(float drag=0, float sec=0.2f) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetDragPower(float p) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetEnabledJumpCount(int jc) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetLatestHitGround(bool hit) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetMovementEnable(bool e) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetMovementForAWhile(bool e, float sec=1) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetMoveSpeed(float ms) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetMoveSpeedState(float ms) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetPushback(Vector3 vec, bool p=false) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
SetPushbackEnabled(bool e) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetRootMotion(bool rm) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetRotateSpeed(float rs) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
SetSecondaryColExtend(bool e) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
StandardMoveSpeed (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | static |
StandStill(bool s) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
targetDir (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
thirdCollider (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
ToggleGhostMove(bool g) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
ToggleKinematic(bool t) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
trans (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
UpdatePos(float dt) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
UpdatePosFunc (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
UpdatePushback(float dt) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | protected |
UpdateStandStill(float dt) (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |
velEstor (defined in CrossLink.CharacterControllerBase) | CrossLink.CharacterControllerBase | |