Battle Talent  V11
CrossLink.CharacterAnimation Member List

This is the complete list of members for CrossLink.CharacterAnimation, including all inherited members.

aimIK (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
animator (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
blendShape (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
ClearAimPos() (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
cloth (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
controller (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
DefaultCrossFadeSec (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimationstatic
dyBones (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
dyIKs (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
EnableEyeTrail(bool e) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
EnableGrounder(bool e) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
EnableLod(bool elod1) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
eyesAnim (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
EyesOn(Transform target) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
eyeTrails (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
fbik (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
FootStepEvent (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
GetAnimSpeed() (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
GetBounds() (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
GetClip(string anim) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
GetCurrentAnimLength() (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
GetMoveSpeed() (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
Init() (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimationvirtual
IsHighLod() (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
IsInGroundedState() (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
LayerIsOpened(int layer=1) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
lod1 (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
lod3 (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
lookat (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
meshes (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
MoveSpeedMlp(float mlp) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
OpenLayerForAWhile(int layer=1, float sec=3) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
partialAnim (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
phyBones (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
PlayFacial(string facial) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
PlayRandom(string[] names, float crossfade=0.2f, int layer=0) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
PlayState(string name, float crossFade=DefaultCrossFadeSec, int layer=0) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
ResetParams() (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
ResetState(float crossFade=DefaultCrossFadeSec) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
SetAimPos(Vector3 aimPos) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
SetAnimMoveSpeed(float s) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
SetAnimSpeed(float s) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
SetDyBonesEnable(bool en) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
SetFacial(string facial, float percent=1) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
SetIKLod(LodLevel lv) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
SetLayer(int layer, float weight) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
SetSkinnedMeshOffScreenUpdate(bool u) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
SetTailWaving(bool w) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
tails (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
UpdateAimPos() (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
UpdateAnimParam(float delta) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation
UpdateDyBones(float dt) (defined in CrossLink.CharacterAnimation)CrossLink.CharacterAnimation