Battle Talent  V11
CrossLink.PlayerDataMgr Member List

This is the complete list of members for CrossLink.PlayerDataMgr, including all inherited members.

AddPlayerExp(int e) (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
ChangePlayerCoin(int coinDelta) (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
ChangePlayerFragment(string fragmentType, int num) (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
ChangePlayerSoul(int soulDelta) (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
DropCoin(Vector3 pos, float delay=CoinBall.InitStayCoinSec, bool isImmediate=false) (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
DropPillar(Vector3 pos, float delay=CoinBall.InitStayCoinSec) (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
DropPotion(Vector3 pos) (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
DropSoul(Vector3 pos, float delay=SoulBall.InitStaySoulSec) (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
DropSouls(Vector3 pos, int count, float delay=SoulBall.InitStaySoulSec) (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
DropSoulWithValue(Vector3 pos, int valueOfBall, float delay=SoulBall.InitStaySoulSec) (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
DropSpell(Vector3 pos) (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
GetBodyPartWeapon(string bodyPart) (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
GetCoinNum() (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
GetPlayerExp() (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
GetPlayerFragment(string fragmentType) (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
GetPlayerLv() (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
GetPlayerSoul() (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
GiveSoulFromTo(int count, Transform from, Transform to) (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
IsObtainedFragment(string fragmentType, int id) (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
LoadPlayerData() (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
PlayerExpNeed (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
ResetPlayerSoul(int defaultNum) (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
RollCoin(float pob) (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
SaveObtainedFragment(FragmentInfo fragmentInfo, int id) (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
SavePlayerCoin() (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
SavePlayerData() (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
SavePlayerExp() (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
SavePlayerFragment() (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
SetBodyPartWeapon(string bodyPart, string weapon) (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic
SoulBallFromTo(Vector3 from, Transform to) (defined in CrossLink.PlayerDataMgr)CrossLink.PlayerDataMgrstatic