Battle Talent
V11
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This is the complete list of members for CrossLink.PlayerDataMgr, including all inherited members.
AddPlayerExp(int e) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
ChangePlayerCoin(int coinDelta) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
ChangePlayerFragment(string fragmentType, int num) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
ChangePlayerSoul(int soulDelta) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
DropCoin(Vector3 pos, float delay=CoinBall.InitStayCoinSec, bool isImmediate=false) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
DropPillar(Vector3 pos, float delay=CoinBall.InitStayCoinSec) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
DropPotion(Vector3 pos) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
DropSoul(Vector3 pos, float delay=SoulBall.InitStaySoulSec) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
DropSouls(Vector3 pos, int count, float delay=SoulBall.InitStaySoulSec) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
DropSoulWithValue(Vector3 pos, int valueOfBall, float delay=SoulBall.InitStaySoulSec) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
DropSpell(Vector3 pos) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
GetBodyPartWeapon(string bodyPart) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
GetCoinNum() (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
GetPlayerExp() (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
GetPlayerFragment(string fragmentType) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
GetPlayerLv() (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
GetPlayerSoul() (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
GiveSoulFromTo(int count, Transform from, Transform to) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
IsObtainedFragment(string fragmentType, int id) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
LoadPlayerData() (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
PlayerExpNeed (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
ResetPlayerSoul(int defaultNum) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
RollCoin(float pob) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
SaveObtainedFragment(FragmentInfo fragmentInfo, int id) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
SavePlayerCoin() (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
SavePlayerData() (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
SavePlayerExp() (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
SavePlayerFragment() (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
SetBodyPartWeapon(string bodyPart, string weapon) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
SoulBallFromTo(Vector3 from, Transform to) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |