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Battle Talent
V11
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This is the complete list of members for CrossLink.PlayerDataMgr, including all inherited members.
| AddPlayerExp(int e) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| ChangePlayerCoin(int coinDelta) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| ChangePlayerFragment(string fragmentType, int num) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| ChangePlayerSoul(int soulDelta, Network.NetworkPlayer networkPlayer=null, bool withNotice=false) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| DropCoin(Vector3 pos, float delay=CoinBall.InitStayCoinSec, bool isImmediate=false) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| DropPillar(Vector3 pos, float delay=CoinBall.InitStayCoinSec) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| DropPotion(Vector3 pos) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| DropSoul(Vector3 pos, float delay=SoulBall.InitStaySoulSec, uint? netId=null) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| DropSouls(Vector3 pos, int count, float delay=SoulBall.InitStaySoulSec, uint? netId=null, bool zeroValue=false) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| DropSoulWithValue(Vector3 pos, int valueOfBall, float delay=SoulBall.InitStaySoulSec, uint? netId=null) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| DropSpell(Vector3 pos) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| GetBodyPartWeapon(string bodyPart) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| GetCoinNum() (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| GetPlayerExp() (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| GetPlayerFragment(string fragmentType) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| GetPlayerLv() (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| GetPlayerSoul(Network.NetworkPlayer networkPlayer=null) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| GiveSoulFromTo(int count, Transform from, Transform to) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| IsObtainedFragment(string fragmentType, int id) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| LoadPlayerData() (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| NetworkDropPotion(Vector3 pos) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| NetworkDropSpell(Vector3 pos) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| PlayerExpNeed (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| ResetPlayerSoul(int defaultNum) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| RollCoin(float pob) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| SaveObtainedFragment(FragmentInfo fragmentInfo, int id) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| SavePlayerCoin() (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| SavePlayerData() (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| SavePlayerExp() (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| SavePlayerFragment() (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| SetBodyPartWeapon(string bodyPart, string weapon) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |
| SoulBallFromTo(Vector3 from, Transform to) (defined in CrossLink.PlayerDataMgr) | CrossLink.PlayerDataMgr | static |